Modding:sID
From DoomRL Wiki
Objects in DoomRL have unique identifiers.
One is the ID, a number used by the engine to track the item.
The other is the sID, a string which is used by the API to track the item, and what you define as id in most of the prototypes.
With the notable exception of defining a weapon's ammotype the sID is what the sandbox uses. You can use numerical IDs or constants that represent them; it's a legacy feature from the early sandbox days. But those aren't listed on this page, and string IDs are, so if you don't want to define your own building blocks, enjoy.
Contents |
Affects
Affects | |
---|---|
berserk | berserk |
invulnerable | inv |
envirosuit | enviro |
light-amp | light |
Beings
Beings | |
---|---|
former human | former |
former sergeant | sergeant |
former captain | captain |
imp | imp |
demon | demon |
lost soul | lostsoul |
cacodemon | cacodemon |
hell knight | knight |
baron of hell | baron |
arachnotron | arachno |
former commando | commando |
pain elemental | pain |
revenant | revenant |
mancubus | mancubus |
arch-vile | arch |
nightmare imp | nimp |
nightmare cacodemon | ncacodemon |
nightmare demon | ndemon |
nightmare arachnotron | narachno |
nightmare arch-vile | narch |
bruiser brother | bruiser |
shambler | shambler |
lava elemental | lava_elemental |
agony elemental | agony |
Angel of Death | angel |
Cyberdemon | cyberdemon |
Spider Mastermind | mastermind |
John Carmack | jc |
Arena Master | arenamaster |
Apostle | apostle |
player | soldier |
Cells
Cells | |
---|---|
floor | floor |
stone wall | wall |
blooded wall | bwall |
base wall | dwall |
blooded base wall | bdwall |
ice wall | iwall |
blooded ice wall | biwall |
green wall | gwall |
blooded green wall | bgwall |
bloodstone | rwall |
blooded wall (bloodstone) | brwall |
crate (blue) | crate |
blooded crate (blue) | bcrate |
crate (yellow) | ycrate |
blooded crate (yellow) | bycrate |
closed door | door |
open door | odoor |
locked door | ldoor |
stairs | stairs |
down stairs (yellow) | ystairs |
down stairs (red) | rstairs |
barrel of fuel | barrel |
barrel of acid | barrela |
barrel of napalm | barreln |
water | water |
acid | acid |
lava | lava |
water (indestructible) | pwater |
acid (indestructible) | pacid |
lava (indestructible) | plava |
bridge | bridge |
Phobos rock | rock |
a nuke! | nukecell |
Levels#Basic Objects | tree |
bloody corpse | corpse |
blood | blood |
blood pool | bloodpool |
Most beings have automatically generated corpse cells. These cells have sID being.id .. "corpse".
Items
Exotic Items | |
---|---|
chainsaw | chainsaw |
combat pistol | ucpistol |
blaster | ublaster |
super shotgun | udshotgun |
assault shotgun | uashotgun |
plasma shotgun | upshotgun |
tristar blaster | utristar |
minigun | uminigun |
missile launcher | umbazooka |
napalm launcher | unapalm |
nuclear plasma rifle | unplasma |
laser rifle | ulaser |
combat translocator | utrans |
BFG 9000 | bfg9000 |
nuclear BFG 9000 | unbfg9000 |
medical armor | umedarmor |
duelist armor | uduelarmor |
bullet-proof vest | ubulletarmor |
ballistic vest | uballisticarmor |
energy-shielded vest | ueshieldarmor |
ballistic shield | ubalshield |
plasma shield | uplasmashield |
energy shield | uenergyshield |
onyx armor | uoarmor |
phaseshift armor | uparmor |
phaseshift boots | upboots |
gothic armor | ugarmor |
gothic boots | ugboots |
acid-proof boots | uacidboots |
firestorm weapon pack | umod_firestorm |
sniper weapon pack | umod_sniper |
shockwave pack | uswpack |
blood skull | ubskull |
fire skull | ufskull |
hatred skull | uhskull |
Unique Items | |
---|---|
Butcher's Cleaver | ubutcher |
Subtle Knife | usubtle |
Mjollnir | umjoll |
Trigun | utrigun |
Grammaton Cleric Beretta | uberetta |
Anti-Freak Jackal | ujackal |
Jackhammer | usjack |
Frag Shotgun | ufshotgun |
Mega Buster | umega |
Revenant's Launcher | urbazooka |
Railgun | urailgun |
BFG 10K | ubfg10k |
Acid Spitter | uacid |
Charch's Null Pointer | unullpointer |
Cybernetic Armor | ucarmor |
Medical Powerarmor | umedparmor |
Shielded Armor | ushieldarmor |
Necroarmor | unarmor |
Lava Armor | ulavaarmor |
Malek's Armor | umarmor |
Enviroboots | uenviroboots |
Nyarlaptotep's Boots | unboots |
Onyx Armor Pack | umod_onyx |
Nano Pack | umod_nano |
Hellwave Pack | uhwpack |
Hell Staff | umodstaff |
Berserker Armor | uberarmor |
Dragonslayer | udragon |
Angelic Armor | aarmor |
Longinus Spear | spear |
Azrael's Scythe | uscythe |
Arena Master's Staff | uarenastaff |
The Berserker Armor and Dragonslayer are not loaded in custom modules.
Natural enemy weapons (such as the imp's fireball or the mancubus's launcher) are autogenerated. If you want to use an natural weapon directly (for whatever reason) they are named "nat_" .. being.id.
Missiles
Missiles | |
gun | |
chaingun | |
plasma | |
rocket | |
bazooka_alternative | |
explround | |
bfg | |
bfgover | |
blaster | |
knife_thrown |
Shotgun Missiles | |
normal | |
wide | |
focused | |
splasma |
Autogenerated missiles are similar to the sID of the weapon to which they are assigned, but an "m" is included before the name. Thus, for autogenerated missiles from autogenerated natural weapons, you'll use the use "mnat_" .. being.id.