Lost soul

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Game Data Strategy
Lost soul
Appearance: s
Health: 10
Armor: 0
Accuracy: +12 melee (if it's charge connects, see below)
Melee Damage: 1d3+4 = 5-7 = 6 avg
Projectile Damage: None
Speed: 100%
Standard Depth: 6-16
Experience Value: 47
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Has 50% bullet and 75% fire resistance.
Ingame description: Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
Comments/special: Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
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