| Lost soul
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| Appearance:
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s
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| Health:
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10
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| Armor:
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0
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| Accuracy:
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+12 melee (if its charge connects, see below)
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| Melee Damage:
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3d3 = 3-9 = 6 avg
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| Projectile Damage:
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None
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| Speed:
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100%
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| Standard Depth:
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6-16
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| Experience Value:
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47
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| Inventory:
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None
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| AI habits:
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Uses items:
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No
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| Uses doors:
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No
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| Attack %:
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60%
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| Special abilities:
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This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance.
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| Ingame description:
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Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
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| Comments/special:
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Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
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