Lost soul
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Appearance:
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s
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Health:
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10
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Armor:
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0
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Accuracy:
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+12 melee (if it's charge connects, see below)
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Melee Damage:
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1d3+4 = 5-7 = 6 avg
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Projectile Damage:
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None
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Speed:
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100%
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Standard Depth:
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6-16
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Experience Value:
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47
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Inventory:
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None
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AI habits:
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Uses items:
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No
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Uses doors:
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No
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Attack %:
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N/A
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Special abilities:
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Takes no damage from fluids. Has 50% bullet and 75% fire resistance.
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Ingame description:
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Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
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Comments/special:
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Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
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