Apostle

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Game Data Strategy
Apostle
Appearance: @
Health: 255
Armor: 30
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+12 = 13-15 = 14 avg
Projectile Damage: 40d1 = 40 (always): plasma damage, radius 3
Speed: 160%
Standard Depth: Hell Fortress, 100th floor of Angel of 100, 666th floor of Archangel of 666
Experience Value:
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 60
Special abilities: The Apostle's attack always hits its targeted tile. Resurrects dead monsters in its vision (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Apostle can teleport and will regenerate HP (1 HP per action). The Apostle is additionally immune to damaging fluids and knockback.
Ingame description: This seems so unreal, as though from another story...
Comments/special: Avoids player as much as possible, but will use its melee attack when in range. Even though it is immune to fluids, the Apostle will avoid them and immediately step out of a fluid tile if knocked into one. When the Apostle attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 2.5 seconds passes, its attack will hit the tile the player is on (or was last on if a successful dodge is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. Appears in Hell Fortress instead of John Carmack if you are wielding the Dragonslayer and Berserker Armor. You can also encounter it on the 100th floor of Angel of 100 or the 666th floor of Archangel of 666 (provided that you are equipping Dragonslayer and Berserker Armor). Killing the Apostle in standard game always awards a full win. Killing the Apostle in Angel of 100 or Archangel of 666 always awards a standard win.
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