| Shambler
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| Appearance:
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B
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| Health:
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80+5×difficulty2 = 85,100,125,160,205
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| Armor:
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3
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| Accuracy:
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+4 melee, +4 ranged
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| Melee Damage:
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5d3 = 5-15 = 10 avg
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| Projectile Damage:
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4d5 = 4-20 = 12 avg: plasma damage
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| Speed:
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100%
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| Standard Depth:
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Hell's Armory, Deimos Lab, or 60 and lower on A100
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| Experience Value:
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608
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| Inventory:
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None
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| AI habits:
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Uses items:
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No
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| Uses doors:
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Yes
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| Attack %:
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75
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| Special abilities:
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Takes no damage from fluids. May randomly teleport (15% chance per action), where if it does it'll teleport onto a random tile within a radius of 8 around the player. It additionally passively regenerates health (+1 HP per action).
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| Ingame description:
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Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.
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| Comments/special:
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Hunts player precisely, will run through any fluid to reach player. Its projectile is additionally unusually difficult to dodge, though it'll create no explosion on impact unlike most other single-shot projectiles. Despite its ingame description saying it "shrugs off explosions", it doesn't have any resistances to explosive weapons.
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