| Nightmare cacodemon
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| Appearance:
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O
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| Health:
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100
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| Armor:
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2
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| Accuracy:
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+6 melee, +6 ranged
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| Melee Damage:
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5d3 = 5-15 = 10 avg
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| Projectile Damage:
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3d7 = 3-21 = 12 avg: plasma damage, radius 1
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| Speed:
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120%
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| Standard Depth:
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51+
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| Experience Value:
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320
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| Inventory:
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None
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| AI habits:
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Uses items:
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No
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| Uses doors:
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No
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| Attack %:
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50
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| Special abilities:
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This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% resistances to fire, acid, and plasma damage.
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| Ingame description:
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Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever.
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| Comments/special:
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Will run through any fluid to reach player. Their fireballs are additionally more difficult to dodge than regular Cacodemon fireballs.
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