Nightmare arachnotron
From DoomRL Wiki
Game Data | Strategy |
Nightmare arachnotron | ||
Appearance: | A | |
Health: | 80 | |
Armor: | 2 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+3 = 4-6 = 5 avg | |
Projectile Damage: | (1d6)x6 = 6-36 = 21 avg: plasma damage | |
Speed: | 150% | |
Standard Depth: | 50+ | |
Experience Value: | 452 | |
Inventory: | Power cell (x20) | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 60% | |
Special abilities: | Takes no damage from fluids. | |
Ingame description: | Pure nightmare spiders. You'd wish they weren't there... | |
Comments/special: | Will run through any fluid to reach the player. Shortly after firing a volley of 6 shots, it will fire a second volley of 6 shots, regardless of if the player is in melee range or out of the Nightmare Arachnotron's vision (where it'll then fire towards where it last saw the player). This second fire can be interrupted by damaging it inbetween its actions however. |