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Game Data Strategy
Appearance: R
Health: 30
Armor: 2
Accuracy: +4 melee, +4 ranged
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 5d5 = 5-25 = 15 avg: fire damage, radius 1
Speed: 120%
Standard Depth: 13+
Experience Value: 452
Inventory: Rocket (x3)
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50%
Special abilities: Ranged attack is homing: it always hits its target tile. Has 50% bullet and 25% fire resistance.
Ingame description: Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
Comments/special: N/A
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