Difference between revisions of "Modding:sID"
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Game Hunter (Talk | contribs) m (lowercase cybie) |
(Updated for 0.9.9.5) |
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|[[Effects#Invulnerable|invulnerable]]|inv | |[[Effects#Invulnerable|invulnerable]]|inv | ||
|[[Effects#Envirosuit|envirosuit]]|enviro | |[[Effects#Envirosuit|envirosuit]]|enviro | ||
+ | |[[Effects#Light-Amp|light-amp]]|light | ||
}} | }} | ||
|} | |} | ||
Line 35: | Line 36: | ||
|[[lost soul]]|lostsoul | |[[lost soul]]|lostsoul | ||
|[[cacodemon]]|cacodemon | |[[cacodemon]]|cacodemon | ||
+ | |[[hell knight]]|knight | ||
|[[baron of hell]]|baron | |[[baron of hell]]|baron | ||
− | |||
− | |||
|[[arachnotron]]|arachno | |[[arachnotron]]|arachno | ||
− | |||
|[[former commando]]|commando | |[[former commando]]|commando | ||
− | |||
|[[pain elemental]]|pain | |[[pain elemental]]|pain | ||
+ | |[[revenant]]|revenant | ||
+ | |[[mancubus]]|mancubus | ||
|[[arch-vile]]|arch | |[[arch-vile]]|arch | ||
− | |||
− | |||
|[[nightmare imp]]|nimp | |[[nightmare imp]]|nimp | ||
|[[nightmare cacodemon]]|ncacodemon | |[[nightmare cacodemon]]|ncacodemon | ||
− | + | |[[nightmare demon]]|ndemon | |
+ | |[[nightmare arachnotron]]|narachno | ||
+ | |[[nightmare arch-vile]]|narch | ||
+ | }} | ||
{{Table2Col | {{Table2Col | ||
|es=background: #333; | |es=background: #333; | ||
|c1=text-align:right; vertical-align:top; padding:0px 2px; | |c1=text-align:right; vertical-align:top; padding:0px 2px; | ||
|c2=vertical-align:top; padding:0px 2px; | |c2=vertical-align:top; padding:0px 2px; | ||
− | |||
− | |||
− | |||
|[[bruiser brother]]|bruiser | |[[bruiser brother]]|bruiser | ||
|[[shambler]]|shambler | |[[shambler]]|shambler | ||
|[[lava elemental]]|lava_elemental | |[[lava elemental]]|lava_elemental | ||
|[[agony elemental]]|agony | |[[agony elemental]]|agony | ||
+ | |[[Angel of Death]]|angel | ||
+ | |[[Cyberdemon]]|cyberdemon | ||
+ | |[[Spider Mastermind]]|mastermind | ||
+ | |[[John Carmack]]|jc | ||
|[[Arena Master]]|arenamaster | |[[Arena Master]]|arenamaster | ||
− | |[[ | + | |[[Apostle]]|apostle |
+ | |[[player]]|soldier | ||
}} | }} | ||
− | |} | + | |} |
== [[Modding:Cell|Cells]] == | == [[Modding:Cell|Cells]] == | ||
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|c2=vertical-align:top; padding:0px 2px; | |c2=vertical-align:top; padding:0px 2px; | ||
|[[Levels#Basic Objects|floor]]|floor | |[[Levels#Basic Objects|floor]]|floor | ||
− | |||
− | |||
|[[Levels#Basic Objects|stone wall]]|wall | |[[Levels#Basic Objects|stone wall]]|wall | ||
+ | |[[Levels#Basic Objects|blooded wall]]|bwall | ||
+ | |[[Levels#Basic Objects|base wall]]|dwall | ||
+ | |[[Levels#Basic Objects|blooded base wall]]|bdwall | ||
|[[Levels#Basic Objects|ice wall]]|iwall | |[[Levels#Basic Objects|ice wall]]|iwall | ||
|[[Levels#Basic Objects|blooded ice wall]]|biwall | |[[Levels#Basic Objects|blooded ice wall]]|biwall | ||
− | |[[Levels#Basic Objects| | + | |[[Levels#Basic Objects|green wall]]|gwall |
+ | |[[Levels#Basic Objects|blooded green wall]]|bgwall | ||
+ | |[[Levels#Basic Objects|bloodstone]]|rwall | ||
+ | |[[Levels#Basic Objects|blooded wall (bloodstone)]]|brwall | ||
|[[Levels#Basic Objects|crate (blue)]]|crate | |[[Levels#Basic Objects|crate (blue)]]|crate | ||
|[[Levels#Basic Objects|blooded crate (blue)]]|bcrate | |[[Levels#Basic Objects|blooded crate (blue)]]|bcrate | ||
|[[Levels#Basic Objects|crate (yellow)]]|ycrate | |[[Levels#Basic Objects|crate (yellow)]]|ycrate | ||
|[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate | |[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate | ||
− | |||
− | |||
− | |||
|[[Levels#Basic Objects|closed door]]|door | |[[Levels#Basic Objects|closed door]]|door | ||
|[[Levels#Basic Objects|open door]]|odoor | |[[Levels#Basic Objects|open door]]|odoor | ||
− | |[[Levels#Basic Objects| | + | |[[Levels#Basic Objects|locked door]]|ldoor |
− | + | ||
− | + | ||
− | + | ||
}} | }} | ||
{{Table2Col | {{Table2Col | ||
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|c1=text-align:right; vertical-align:top; padding:0px 2px; | |c1=text-align:right; vertical-align:top; padding:0px 2px; | ||
|c2=vertical-align:top; padding:0px 2px; | |c2=vertical-align:top; padding:0px 2px; | ||
+ | |[[Levels#Basic Objects|stairs]]|stairs | ||
+ | |[[Levels#Basic Objects|down stairs (yellow)]]|ystairs | ||
+ | |[[Levels#Basic Objects|down stairs (red)]]|rstairs | ||
+ | |[[Levels#Basic Objects|barrel of fuel]]|barrel | ||
+ | |[[Levels#Basic Objects|barrel of acid]]|barrela | ||
+ | |[[Levels#Basic Objects|barrel of napalm]]|barreln | ||
|[[Levels#Basic Objects|water]]|water | |[[Levels#Basic Objects|water]]|water | ||
|[[Levels#Basic Objects|acid]]|acid | |[[Levels#Basic Objects|acid]]|acid | ||
Line 104: | Line 111: | ||
|[[Levels#Basic Objects|acid (indestructible)]]|pacid | |[[Levels#Basic Objects|acid (indestructible)]]|pacid | ||
|[[Levels#Basic Objects|lava (indestructible)]]|plava | |[[Levels#Basic Objects|lava (indestructible)]]|plava | ||
− | |[[Levels#Basic Objects| | + | |[[Levels#Basic Objects|bridge]]|bridge |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|[[Levels#Basic Objects|Phobos rock]]|rock | |[[Levels#Basic Objects|Phobos rock]]|rock | ||
|[[thermonuclear bomb|a nuke!]]|nukecell | |[[thermonuclear bomb|a nuke!]]|nukecell | ||
− | |[[Levels#Basic Objects | + | |[[Levels#Basic Objects]]|tree |
− | + | ||
|[[Levels#Basic Objects|bloody corpse]]|corpse | |[[Levels#Basic Objects|bloody corpse]]|corpse | ||
+ | |[[Levels#Basic Objects|blood]]|blood | ||
+ | |[[Levels#Basic Objects|blood pool]]|bloodpool | ||
}} | }} | ||
|} | |} | ||
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|[[Computer Map]]|map | |[[Computer Map]]|map | ||
|[[Tracking Map]]|pmap | |[[Tracking Map]]|pmap | ||
+ | |[[Light-Amp Goggles]]|gpack | ||
|[[armor shard]]|ashard | |[[armor shard]]|ashard | ||
|[[10mm ammo]]|ammo | |[[10mm ammo]]|ammo | ||
− | |||
− | |||
− | |||
}} | }} | ||
{{Table2Col | {{Table2Col | ||
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|c1=text-align:right; vertical-align:top; padding:0px 2px; | |c1=text-align:right; vertical-align:top; padding:0px 2px; | ||
|c2=vertical-align:top; padding:0px 2px; | |c2=vertical-align:top; padding:0px 2px; | ||
+ | |[[shotgun shell]]|shell | ||
+ | |[[rocket]]|rocket | ||
+ | |[[power cell]]|cell | ||
|[[10mm ammo chain]]|pammo | |[[10mm ammo chain]]|pammo | ||
|[[shell box]]|pshell | |[[shell box]]|pshell | ||
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|[[small med-pack]]|smed | |[[small med-pack]]|smed | ||
|[[large med-pack]]|lmed | |[[large med-pack]]|lmed | ||
+ | }} | ||
+ | {{Table2Col | ||
+ | |es=background: #333; | ||
+ | |c1=text-align:right; vertical-align:top; padding:0px 2px; | ||
+ | |c2=vertical-align:top; padding:0px 2px; | ||
|[[phase device]]|phase | |[[phase device]]|phase | ||
|[[homing phase device]]|hphase | |[[homing phase device]]|hphase | ||
Line 190: | Line 198: | ||
|[[Levers|lever (MediTech depot)]]|lever_medical | |[[Levers|lever (MediTech depot)]]|lever_medical | ||
|[[Hell's Armory|lever (opens the lab)]]|lever_spec3 | |[[Hell's Armory|lever (opens the lab)]]|lever_spec3 | ||
+ | |[[Dis|lever (lowers walls)]]|dis_switch | ||
|[[schematics|schematics (basic)]]|schematic_0 | |[[schematics|schematics (basic)]]|schematic_0 | ||
|[[schematics|schematics (advanced)]]|schematic_1 | |[[schematics|schematics (advanced)]]|schematic_1 | ||
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|c1=text-align:right; vertical-align:top; padding:0px 2px; | |c1=text-align:right; vertical-align:top; padding:0px 2px; | ||
|c2=vertical-align:top; padding:0px 2px; | |c2=vertical-align:top; padding:0px 2px; | ||
+ | |[[combat pistol]]|ucpistol | ||
|[[blaster]]|ublaster | |[[blaster]]|ublaster | ||
|[[assault shotgun]]|uashotgun | |[[assault shotgun]]|uashotgun | ||
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|[[medical armor]]|umedarmor | |[[medical armor]]|umedarmor | ||
|[[duelist armor]]|uduelarmor | |[[duelist armor]]|uduelarmor | ||
− | |||
}} | }} | ||
{{Table2Col | {{Table2Col | ||
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|c1=text-align:right; vertical-align:top; padding:0px 2px; | |c1=text-align:right; vertical-align:top; padding:0px 2px; | ||
|c2=vertical-align:top; padding:0px 2px; | |c2=vertical-align:top; padding:0px 2px; | ||
+ | |[[bullet-proof vest]]|ubulletarmor | ||
|[[ballistic vest]]|uballisticarmor | |[[ballistic vest]]|uballisticarmor | ||
|[[energy-shielded vest]]|ueshieldarmor | |[[energy-shielded vest]]|ueshieldarmor |
Revision as of 12:22, 12 January 2012
Objects in DoomRL have unique identifiers.
One is the ID, a number used by the engine to track the item.
The other is the sID, a string which is used by the API to track the item, and what you define as id in most of the prototypes.
With the notable exception of defining a weapon's ammotype the sID is what the sandbox uses. You can use numerical IDs or constants that represent them; it's a legacy feature from the early sandbox days. But those aren't listed on this page, and string IDs are, so if you don't want to define your own building blocks, enjoy.
Contents |
Affects
Affects | |
---|---|
berserk | berserk |
invulnerable | inv |
envirosuit | enviro |
light-amp | light |
Beings
Beings | |
---|---|
former human | former |
former sergeant | sergeant |
former captain | captain |
imp | imp |
demon | demon |
lost soul | lostsoul |
cacodemon | cacodemon |
hell knight | knight |
baron of hell | baron |
arachnotron | arachno |
former commando | commando |
pain elemental | pain |
revenant | revenant |
mancubus | mancubus |
arch-vile | arch |
nightmare imp | nimp |
nightmare cacodemon | ncacodemon |
nightmare demon | ndemon |
nightmare arachnotron | narachno |
nightmare arch-vile | narch |
bruiser brother | bruiser |
shambler | shambler |
lava elemental | lava_elemental |
agony elemental | agony |
Angel of Death | angel |
Cyberdemon | cyberdemon |
Spider Mastermind | mastermind |
John Carmack | jc |
Arena Master | arenamaster |
Apostle | apostle |
player | soldier |
Cells
Cells | |
---|---|
floor | floor |
stone wall | wall |
blooded wall | bwall |
base wall | dwall |
blooded base wall | bdwall |
ice wall | iwall |
blooded ice wall | biwall |
green wall | gwall |
blooded green wall | bgwall |
bloodstone | rwall |
blooded wall (bloodstone) | brwall |
crate (blue) | crate |
blooded crate (blue) | bcrate |
crate (yellow) | ycrate |
blooded crate (yellow) | bycrate |
closed door | door |
open door | odoor |
locked door | ldoor |
stairs | stairs |
down stairs (yellow) | ystairs |
down stairs (red) | rstairs |
barrel of fuel | barrel |
barrel of acid | barrela |
barrel of napalm | barreln |
water | water |
acid | acid |
lava | lava |
water (indestructible) | pwater |
acid (indestructible) | pacid |
lava (indestructible) | plava |
bridge | bridge |
Phobos rock | rock |
a nuke! | nukecell |
Levels#Basic Objects | tree |
bloody corpse | corpse |
blood | blood |
blood pool | bloodpool |
Most beings have automatically generated corpse cells. These cells have sID being.id .. "corpse".
Items
Exotic Items | |
---|---|
combat pistol | ucpistol |
blaster | ublaster |
assault shotgun | uashotgun |
plasma shotgun | upshotgun |
super shotgun | udshotgun |
laser rifle | ulaser |
tristar blaster | utristar |
minigun | uminigun |
missile launcher | umbazooka |
nuclear plasma rifle | unplasma |
nuclear BFG 9000 | unbfg9000 |
combat translocator | utrans |
napalm launcher | unapalm |
onyx armor | uoarmor |
phaseshift armor | uparmor |
phaseshift boots | upboots |
gothic armor | ugarmor |
gothic boots | ugboots |
medical armor | umedarmor |
duelist armor | uduelarmor |
bullet-proof vest | ubulletarmor |
ballistic vest | uballisticarmor |
energy-shielded vest | ueshieldarmor |
plasma shield | uplasmashield |
energy shield | uenergyshield |
ballistic shield | ubalshield |
acid-proof boots | uacidboots |
firestorm weapon pack | umod_firestorm |
sniper weapon pack | umod_sniper |
shockwave pack | uswpack |
blood skull | ubskull |
fire skull | ufskull |
hatred skull | uhskull |
chainsaw | chainsaw |
BFG 9000 | bfg9000 |
Unique Items | |
---|---|
Hell Staff | umodstaff |
Butcher's Cleaver | ubutcher |
Trigun | utrigun |
Anti-Freak Jackal | ujackal |
Grammaton Cleric Beretta | uberetta |
Jackhammer | usjack |
Revenant's Launcher | urbazooka |
Acid Spitter | uacid |
BFG 10K | ubfg10k |
Railgun | urailgun |
Malek's Armor | umarmor |
Cybernetic Armor | ucarmor |
Necroarmor | unarmor |
Medical Powerarmor | umedparmor |
Lava Armor | ulavaarmor |
Enviroboots | uenviroboots |
Shielded Armor | ushieldarmor |
Hellwave Pack | uhwpack |
Nano Pack | umod_nano |
Onyx Armor Pack | umod_onyx |
Berserker Armor | uberarmor |
Dragonslayer | udragon |
Angelic Armor | aarmor |
Longinus Spear | spear |
Azrael's Scythe | uscythe |
Arena Master's Staff | uarenastaff |
The Berserker Armor and Dragonslayer are not loaded in custom modules.
Natural enemy weapons (such as the imp's fireball or the mancubus's launcher) are autogenerated. If you want to use an natural weapon directly (for whatever reason) they are named "nat_" .. being.id
Missiles
Missiles | |
gun | |
chaingun | |
plasma | |
rocket | |
bazooka_alternative | |
explround | |
bfg | |
bfgover | |
blaster | |
knife_thrown |
Shotgun Missiles | |
normal | |
wide | |
focused | |
splasma |
Autogenerated missiles have the same sID as the weapon they were assigned to.