Difference between revisions of "Modding:sID"

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m (lowercase cybie)
(Updated for 0.9.9.5)
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   |[[Effects#Invulnerable|invulnerable]]|inv
 
   |[[Effects#Invulnerable|invulnerable]]|inv
 
   |[[Effects#Envirosuit|envirosuit]]|enviro
 
   |[[Effects#Envirosuit|envirosuit]]|enviro
 +
  |[[Effects#Light-Amp|light-amp]]|light
 
  }}
 
  }}
 
|}
 
|}
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   |[[lost soul]]|lostsoul
 
   |[[lost soul]]|lostsoul
 
   |[[cacodemon]]|cacodemon
 
   |[[cacodemon]]|cacodemon
 +
  |[[hell knight]]|knight
 
   |[[baron of hell]]|baron
 
   |[[baron of hell]]|baron
  |[[Cyberdemon]]|cyberdemon
 
  |[[hell knight]]|knight
 
 
   |[[arachnotron]]|arachno
 
   |[[arachnotron]]|arachno
  |[[John Carmack]]|jc
 
 
   |[[former commando]]|commando
 
   |[[former commando]]|commando
  |[[Angel of Death]]|angel
 
 
   |[[pain elemental]]|pain
 
   |[[pain elemental]]|pain
 +
  |[[revenant]]|revenant
 +
  |[[mancubus]]|mancubus
 
   |[[arch-vile]]|arch
 
   |[[arch-vile]]|arch
  |[[mancubus]]|mancubus
 
  |[[revenant]]|revenant
 
 
   |[[nightmare imp]]|nimp
 
   |[[nightmare imp]]|nimp
 
   |[[nightmare cacodemon]]|ncacodemon
 
   |[[nightmare cacodemon]]|ncacodemon
}}
+
  |[[nightmare demon]]|ndemon
 +
  |[[nightmare arachnotron]]|narachno
 +
  |[[nightmare arch-vile]]|narch
 +
}}
 
  {{Table2Col
 
  {{Table2Col
 
   |es=background: #333;
 
   |es=background: #333;
 
   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
  |[[nightmare demon]]|ndemon
 
  |[[nightmare arachnotron]]|narachno
 
  |[[nightmare arch-vile]]|narch
 
 
   |[[bruiser brother]]|bruiser
 
   |[[bruiser brother]]|bruiser
 
   |[[shambler]]|shambler
 
   |[[shambler]]|shambler
 
   |[[lava elemental]]|lava_elemental
 
   |[[lava elemental]]|lava_elemental
 
   |[[agony elemental]]|agony
 
   |[[agony elemental]]|agony
 +
  |[[Angel of Death]]|angel
 +
  |[[Cyberdemon]]|cyberdemon
 +
  |[[Spider Mastermind]]|mastermind
 +
  |[[John Carmack]]|jc
 
   |[[Arena Master]]|arenamaster
 
   |[[Arena Master]]|arenamaster
   |[[soldier]]|soldier
+
   |[[Apostle]]|apostle
 +
  |[[player]]|soldier
 
  }}
 
  }}
|}
+
|}
  
 
== [[Modding:Cell|Cells]] ==
 
== [[Modding:Cell|Cells]] ==
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   |c2=vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 
   |[[Levels#Basic Objects|floor]]|floor
 
   |[[Levels#Basic Objects|floor]]|floor
  |[[Levels#Basic Objects|stone wall (indestructible)]]|pwall
 
  |[[Levels#Basic Objects|bloodstone (indestructible)]]|prwall
 
 
   |[[Levels#Basic Objects|stone wall]]|wall
 
   |[[Levels#Basic Objects|stone wall]]|wall
 +
  |[[Levels#Basic Objects|blooded wall]]|bwall
 +
  |[[Levels#Basic Objects|base wall]]|dwall
 +
  |[[Levels#Basic Objects|blooded base wall]]|bdwall
 
   |[[Levels#Basic Objects|ice wall]]|iwall
 
   |[[Levels#Basic Objects|ice wall]]|iwall
 
   |[[Levels#Basic Objects|blooded ice wall]]|biwall
 
   |[[Levels#Basic Objects|blooded ice wall]]|biwall
   |[[Levels#Basic Objects|ice wall (indestructible)]]|piwall
+
   |[[Levels#Basic Objects|green wall]]|gwall
 +
  |[[Levels#Basic Objects|blooded green wall]]|bgwall
 +
  |[[Levels#Basic Objects|bloodstone]]|rwall
 +
  |[[Levels#Basic Objects|blooded wall (bloodstone)]]|brwall
 
   |[[Levels#Basic Objects|crate (blue)]]|crate
 
   |[[Levels#Basic Objects|crate (blue)]]|crate
 
   |[[Levels#Basic Objects|blooded crate (blue)]]|bcrate
 
   |[[Levels#Basic Objects|blooded crate (blue)]]|bcrate
 
   |[[Levels#Basic Objects|crate (yellow)]]|ycrate
 
   |[[Levels#Basic Objects|crate (yellow)]]|ycrate
 
   |[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate
 
   |[[Levels#Basic Objects|blooded crate (yellow)]]|bycrate
  |[[Levels#Basic Objects|bloodstone]]|rwall
 
  |[[Levels#Basic Objects|blooded wall]]|bwall
 
  |[[Levels#Basic Objects|stairs]]|stairs
 
 
   |[[Levels#Basic Objects|closed door]]|door
 
   |[[Levels#Basic Objects|closed door]]|door
 
   |[[Levels#Basic Objects|open door]]|odoor
 
   |[[Levels#Basic Objects|open door]]|odoor
   |[[Levels#Basic Objects|barrel of fuel]]|barrel
+
   |[[Levels#Basic Objects|locked door]]|ldoor
  |[[Levels#Basic Objects|barrel of acid]]|barrela
+
  |[[Levels#Basic Objects|barrel of napalm]]|barreln
+
  |[[Levels#Basic Objects|bridge]]|bridge
+
 
  }}
 
  }}
 
  {{Table2Col
 
  {{Table2Col
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   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 +
  |[[Levels#Basic Objects|stairs]]|stairs
 +
  |[[Levels#Basic Objects|down stairs (yellow)]]|ystairs
 +
  |[[Levels#Basic Objects|down stairs (red)]]|rstairs
 +
  |[[Levels#Basic Objects|barrel of fuel]]|barrel
 +
  |[[Levels#Basic Objects|barrel of acid]]|barrela
 +
  |[[Levels#Basic Objects|barrel of napalm]]|barreln
 
   |[[Levels#Basic Objects|water]]|water
 
   |[[Levels#Basic Objects|water]]|water
 
   |[[Levels#Basic Objects|acid]]|acid
 
   |[[Levels#Basic Objects|acid]]|acid
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   |[[Levels#Basic Objects|acid (indestructible)]]|pacid
 
   |[[Levels#Basic Objects|acid (indestructible)]]|pacid
 
   |[[Levels#Basic Objects|lava (indestructible)]]|plava
 
   |[[Levels#Basic Objects|lava (indestructible)]]|plava
   |[[Levels#Basic Objects|blooded wall (indestructible)]]|pbwall
+
   |[[Levels#Basic Objects|bridge]]|bridge
  |[[Levels#Basic Objects|locked door]]|ldoor
+
  |[[Levels#Basic Objects|green wall (indestructible)]]|pgwall
+
  |[[Levels#Basic Objects|blooded wall (bloodstone)]]|brwall
+
  |[[Levels#Basic Objects|green wall]]|gwall
+
  |[[Levels#Basic Objects|stone wall (trigger)]]|wall2
+
  |[[Levels#Basic Objects|bloodstone (indestructible, trigger)]]|prwall2
+
 
   |[[Levels#Basic Objects|Phobos rock]]|rock
 
   |[[Levels#Basic Objects|Phobos rock]]|rock
 
   |[[thermonuclear bomb|a nuke!]]|nukecell
 
   |[[thermonuclear bomb|a nuke!]]|nukecell
   |[[Levels#Basic Objects|down stairs (yellow)]]|ystairs
+
   |[[Levels#Basic Objects]]|tree
  |[[Levels#Basic Objects|down stairs (red)]]|rstairs
+
 
   |[[Levels#Basic Objects|bloody corpse]]|corpse
 
   |[[Levels#Basic Objects|bloody corpse]]|corpse
 +
  |[[Levels#Basic Objects|blood]]|blood
 +
  |[[Levels#Basic Objects|blood pool]]|bloodpool
 
  }}
 
  }}
 
|}
 
|}
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   |[[Computer Map]]|map
 
   |[[Computer Map]]|map
 
   |[[Tracking Map]]|pmap
 
   |[[Tracking Map]]|pmap
 +
  |[[Light-Amp Goggles]]|gpack
 
   |[[armor shard]]|ashard
 
   |[[armor shard]]|ashard
 
   |[[10mm ammo]]|ammo
 
   |[[10mm ammo]]|ammo
  |[[shotgun shell]]|shell
 
  |[[rocket]]|rocket
 
  |[[power cell]]|cell
 
 
  }}
 
  }}
 
  {{Table2Col
 
  {{Table2Col
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   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 +
  |[[shotgun shell]]|shell
 +
  |[[rocket]]|rocket
 +
  |[[power cell]]|cell
 
   |[[10mm ammo chain]]|pammo
 
   |[[10mm ammo chain]]|pammo
 
   |[[shell box]]|pshell
 
   |[[shell box]]|pshell
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   |[[small med-pack]]|smed
 
   |[[small med-pack]]|smed
 
   |[[large med-pack]]|lmed
 
   |[[large med-pack]]|lmed
 +
}}
 +
{{Table2Col
 +
  |es=background: #333;
 +
  |c1=text-align:right; vertical-align:top; padding:0px 2px;
 +
  |c2=vertical-align:top; padding:0px 2px;
 
   |[[phase device]]|phase
 
   |[[phase device]]|phase
 
   |[[homing phase device]]|hphase
 
   |[[homing phase device]]|hphase
Line 190: Line 198:
 
   |[[Levers|lever (MediTech depot)]]|lever_medical
 
   |[[Levers|lever (MediTech depot)]]|lever_medical
 
   |[[Hell's Armory|lever (opens the lab)]]|lever_spec3
 
   |[[Hell's Armory|lever (opens the lab)]]|lever_spec3
 +
  |[[Dis|lever (lowers walls)]]|dis_switch
 
   |[[schematics|schematics (basic)]]|schematic_0
 
   |[[schematics|schematics (basic)]]|schematic_0
 
   |[[schematics|schematics (advanced)]]|schematic_1
 
   |[[schematics|schematics (advanced)]]|schematic_1
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   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 +
  |[[combat pistol]]|ucpistol
 
   |[[blaster]]|ublaster
 
   |[[blaster]]|ublaster
 
   |[[assault shotgun]]|uashotgun
 
   |[[assault shotgun]]|uashotgun
Line 224: Line 234:
 
   |[[medical armor]]|umedarmor
 
   |[[medical armor]]|umedarmor
 
   |[[duelist armor]]|uduelarmor
 
   |[[duelist armor]]|uduelarmor
  |[[bullet-proof vest]]|ubulletarmor
 
 
  }}
 
  }}
 
  {{Table2Col
 
  {{Table2Col
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   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c1=text-align:right; vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 
   |c2=vertical-align:top; padding:0px 2px;
 +
  |[[bullet-proof vest]]|ubulletarmor
 
   |[[ballistic vest]]|uballisticarmor
 
   |[[ballistic vest]]|uballisticarmor
 
   |[[energy-shielded vest]]|ueshieldarmor
 
   |[[energy-shielded vest]]|ueshieldarmor

Revision as of 12:22, 12 January 2012

Objects in DoomRL have unique identifiers.

One is the ID, a number used by the engine to track the item.
The other is the sID, a string which is used by the API to track the item, and what you define as id in most of the prototypes.

With the notable exception of defining a weapon's ammotype the sID is what the sandbox uses. You can use numerical IDs or constants that represent them; it's a legacy feature from the early sandbox days. But those aren't listed on this page, and string IDs are, so if you don't want to define your own building blocks, enjoy.

Contents

Affects

Affects
berserk berserk
invulnerable inv
envirosuit enviro
light-amp light

Beings

Beings
former human former
former sergeant sergeant
former captain captain
imp imp
demon demon
lost soul lostsoul
cacodemon cacodemon
hell knight knight
baron of hell baron
arachnotron arachno
former commando commando
pain elemental pain
revenant revenant
mancubus mancubus
arch-vile arch
nightmare imp nimp
nightmare cacodemon ncacodemon
nightmare demon ndemon
nightmare arachnotron narachno
nightmare arch-vile narch
bruiser brother bruiser
shambler shambler
lava elemental lava_elemental
agony elemental agony
Angel of Death angel
Cyberdemon cyberdemon
Spider Mastermind mastermind
John Carmack jc
Arena Master arenamaster
Apostle apostle
player soldier

Cells

Cells
floor floor
stone wall wall
blooded wall bwall
base wall dwall
blooded base wall bdwall
ice wall iwall
blooded ice wall biwall
green wall gwall
blooded green wall bgwall
bloodstone rwall
blooded wall (bloodstone) brwall
crate (blue) crate
blooded crate (blue) bcrate
crate (yellow) ycrate
blooded crate (yellow) bycrate
closed door door
open door odoor
locked door ldoor
stairs stairs
down stairs (yellow) ystairs
down stairs (red) rstairs
barrel of fuel barrel
barrel of acid barrela
barrel of napalm barreln
water water
acid acid
lava lava
water (indestructible) pwater
acid (indestructible) pacid
lava (indestructible) plava
bridge bridge
Phobos rock rock
a nuke! nukecell
Levels#Basic Objects tree
bloody corpse corpse
blood blood
blood pool bloodpool

Most beings have automatically generated corpse cells. These cells have sID being.id .. "corpse".

Items

Basic Items
combat knife knife
green armor garmor
blue armor barmor
red armor rarmor
steel boots sboots
protective boots pboots
plasteel boots psboots
Small Health Globe shglobe
Berserk Pack bpack
Invulnerability Globe iglobe
Supercharge Globe scglobe
Large Health Globe lhglobe
Megasphere msglobe
Computer Map map
Tracking Map pmap
Light-Amp Goggles gpack
armor shard ashard
10mm ammo ammo
shotgun shell shell
rocket rocket
power cell cell
10mm ammo chain pammo
shell box pshell
rocket box procket
power battery pcell
pistol pistol
shotgun shotgun
double shotgun dshotgun
combat shotgun ashotgun
rocket launcher bazooka
chaingun chaingun
plasma rifle plasma
small med-pack smed
large med-pack lmed
phase device phase
homing phase device hphase
envirosuit pack epack
thermonuclear bomb nuke
power mod pack mod_power
technical mod pack mod_tech
agility mod pack mod_agility
bulk mod pack mod_bulk
lever (floods with water) lever_flood_water
lever (floods with acid) lever_flood_acid
lever (floods with lava) lever_flood_lava
lever (harms creatures) lever_kill
lever (forces explosions) lever_explode
lever (destroys walls) lever_walls
lever (summons enemies) lever_summon
lever (Armor depot) lever_repair
lever (MediTech depot) lever_medical
lever (opens the lab) lever_spec3
lever (lowers walls) dis_switch
schematics (basic) schematic_0
schematics (advanced) schematic_1
schematics (master) schematic_2
Backpack backpack
lava element lava_element
teleport teleport
stubitem stubitem
Exotic Items
combat pistol ucpistol
blaster ublaster
assault shotgun uashotgun
plasma shotgun upshotgun
super shotgun udshotgun
laser rifle ulaser
tristar blaster utristar
minigun uminigun
missile launcher umbazooka
nuclear plasma rifle unplasma
nuclear BFG 9000 unbfg9000
combat translocator utrans
napalm launcher unapalm
onyx armor uoarmor
phaseshift armor uparmor
phaseshift boots upboots
gothic armor ugarmor
gothic boots ugboots
medical armor umedarmor
duelist armor uduelarmor
bullet-proof vest ubulletarmor
ballistic vest uballisticarmor
energy-shielded vest ueshieldarmor
plasma shield uplasmashield
energy shield uenergyshield
ballistic shield ubalshield
acid-proof boots uacidboots
firestorm weapon pack umod_firestorm
sniper weapon pack umod_sniper
shockwave pack uswpack
blood skull ubskull
fire skull ufskull
hatred skull uhskull
chainsaw chainsaw
BFG 9000 bfg9000
Unique Items
Hell Staff umodstaff
Butcher's Cleaver ubutcher
Trigun utrigun
Anti-Freak Jackal ujackal
Grammaton Cleric Beretta uberetta
Jackhammer usjack
Revenant's Launcher urbazooka
Acid Spitter uacid
BFG 10K ubfg10k
Railgun urailgun
Malek's Armor umarmor
Cybernetic Armor ucarmor
Necroarmor unarmor
Medical Powerarmor umedparmor
Lava Armor ulavaarmor
Enviroboots uenviroboots
Shielded Armor ushieldarmor
Hellwave Pack uhwpack
Nano Pack umod_nano
Onyx Armor Pack umod_onyx
Berserker Armor uberarmor
Dragonslayer udragon
Angelic Armor aarmor
Longinus Spear spear
Azrael's Scythe uscythe
Arena Master's Staff uarenastaff

The Berserker Armor and Dragonslayer are not loaded in custom modules.

Natural enemy weapons (such as the imp's fireball or the mancubus's launcher) are autogenerated. If you want to use an natural weapon directly (for whatever reason) they are named "nat_" .. being.id

Missiles

Missiles
gun
chaingun
plasma
rocket
bazooka_alternative
explround
bfg
bfgover
blaster
knife_thrown
Shotgun Missiles
normal
wide
focused
splasma

Autogenerated missiles have the same sID as the weapon they were assigned to.

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