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  • level_dlvl=replaces 1|
    1 KB (224 words) - 15:32, 27 July 2013
  • ...ave a Durability stat that is subject to damage taken. Durability drops by 1 for each 1HP of damage the player takes, after the armor's/boots' resistanc ... at least 1 (e.g. green armor), the reduced protection would stay at least 1. Damaged items are displayed in yellow text.
    5 KB (816 words) - 05:41, 9 October 2015
  • ...link|Acid Spitter}}''' || '''{{unique link|BFG 10K}}'''<sup>1</sup> | '''{{unique link|Railgun}}'''<sup>1</sup> || '''{{unique link|Malek's Armor}}'''
    6 KB (706 words) - 16:07, 12 May 2013
  • |style="text-align: right; vertical-align:top"|1-10% ...er's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time). The health decay threshold is incr
    4 KB (544 words) - 17:18, 20 July 2012
  • ...y. No matter how high protection is, it will never reduce the damage below 1. ...ary). Like damage, the durability lost in this way cannot be reduced below 1. Acid damage doubles the amount of durability lost (after the reduction).
    2 KB (314 words) - 02:39, 28 November 2011
  • weapon_dmg=1d3/1-3|
    768 B (131 words) - 04:47, 14 August 2012
  • ...%29 independent] samples from the uniform distribution on the numbers from 1 to Y. The average of XdY is X&times;(Y+1)/2. (Note that, while this is a decent approximation for weapon damage, it
    3 KB (482 words) - 22:18, 11 February 2013
  • ...in Doom RL is measured in seconds (abbreviated s). Most actions take about 1.0s. '''Movement:''' 1.0s
    6 KB (1,000 words) - 04:58, 2 May 2017
  • |1/4 |1/4
    7 KB (1,044 words) - 12:28, 28 January 2017
  • * For ranged attacks, the accuracy decreases by 1 for every three units of [[distance]] from the target. This works out to - ** I'm Too Young To Die: -1
    4 KB (472 words) - 02:59, 9 October 2013
  • Sight is measured the same, but with a +1 radius. Sight radius has been dropped by -1 in order to balance the glow/rendered light of the graphical tiles.
    1 KB (153 words) - 17:12, 20 July 2012
  • ...ies]] (which excludes the [[Arch-vile|arch-vile's]] "bloody corpse"), have 1 HP, and as much armor as the corresponding enemy. Corpses don't block bulle ...The chance of passing the per-corpse checks starts at 10% and increases by 1% for every 100.0s spent on the level.
    4 KB (584 words) - 18:23, 28 June 2023
  • ...by a factor of 1/N, where N is 1 point blank and adjacent and increased by 1 per 2 steps distant, so it first decreases at 3 steps [[distance]]. ... internal tracking data, causing monsters to be affected more or less than 1 time per explosion. However, it is not possible to cheat damage entirely -
    2 KB (273 words) - 20:11, 29 June 2023
  • | scope="row" | [[rocket launcher]]<sup>1(4)</sup> | scope="row" | fireball<sup>1(1)</sup> ([[Imp]])
    2 KB (361 words) - 18:35, 20 December 2013
  • ...he level type is 7/12 normal, 2/12 small rooms, 1/12 warehouse, 1/12 city, 1/12 caves. ...e is 2/11 normal, 2/11 small rooms, 2/11 warehouse, 2/11 city, 2/11 caves, 1/11 maze.
    27 KB (3,198 words) - 16:49, 15 November 2019
  • ...acement of that particular special room will be skipped. There can only be 1 special feature per room. |3-40<sup>1</sup>
    6 KB (942 words) - 04:25, 15 July 2011
  • ...ndom directions (including diagonals) or don't move, each with probability 1/9. Repeat this n times (so that at most n fluid tiles have been placed). If |1d3-1
    11 KB (1,262 words) - 08:31, 6 March 2012
  • |1 |1
    7 KB (759 words) - 19:53, 1 July 2013
  • ...onstructing a Map|Constructing a Map]], we used the starting coordinate (1,1) for the '''Level.place_tile()''' method, rather than (2,2). This is becaus Level.result(1) --sets up first wave
    21 KB (3,028 words) - 17:09, 8 April 2012
  • |1 |1
    7 KB (916 words) - 07:07, 15 November 2017
  • ...level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out of 100. (It is possible to roll for no event even if this check su ... on Ultra-Violence and Nightmare! and if dlevel is at least 21, there is a 1/5 chance for the flood rate to be set to a ridiculous 2.5s per column.
    2 KB (381 words) - 10:15, 10 August 2023
  • |9 (Deimos 1) |17 (Hell 1)
    14 KB (1,876 words) - 07:25, 23 June 2023
  • |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Juggler (1 rank), Whizkid (2 ranks) |style="text-align: right; padding: 0 2ex 0 0"|Effect 1 || Movement time is reduced by 15% per rank.
    22 KB (2,770 words) - 09:46, 24 December 2018
  • 1 : Combat Knife
    2 KB (379 words) - 23:01, 16 July 2011
  • 1. thelaptop
    3 KB (395 words) - 23:03, 16 July 2011
  • @dHealth@r: 100%@d Exp:@l 1@d/@l0%@l Weapon: @lpistol (2d4) [6/6] your armor's health. 100% means it's undamaged, 1% is almost destroyed. The
    11 KB (1,941 words) - 22:59, 16 July 2011
  • ...="text-align: center; border: solid darkred; border-width: 1px 1px 0 1px"|-1 ...e="text-align: center; border: solid darkred; border-width: 1px 1px 0 1px"|1.4
    14 KB (1,968 words) - 16:47, 29 July 2023
  • |rowspan="1"|'''Human''' |rowspan="1"|'''Former Human'''
    5 KB (624 words) - 14:46, 25 March 2013
  • |Turns are 1 player action, no matter how little in-game or real-time time that action t
    20 KB (3,093 words) - 01:31, 26 August 2023
  • weapon_accuracy=+1|
    844 B (129 words) - 04:48, 14 August 2012
  • weapon_get=Random (1+)|
    773 B (118 words) - 07:20, 23 June 2023
  • weapon_ftime=1.0 second| weapon_rtime=1.0 second|
    689 B (98 words) - 03:07, 14 August 2012
  • ... 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
    654 B (92 words) - 16:03, 1 September 2011
  • weapon_ftime=1.0 second| weapon_rtime=1.5 seconds|
    833 B (124 words) - 17:19, 23 July 2023
  • |1
    2 KB (174 words) - 10:24, 18 June 2013
  • weapon_dmg=5d3/5-15, [[explosions|radius]] 1| weapon_ftime=1.0 second|
    934 B (138 words) - 08:13, 19 January 2020
  • weapon_rtime=1.0 second| weapon_other=The blaster regenerates 1 ammo on each of the wielder's actions after 2 actions of ceasing fire(for a
    777 B (113 words) - 13:54, 16 August 2012
  • weapon_accuracy=single: +5; semi-auto: +3; full-auto: +1| weapon_ftime=1.0 second|
    942 B (124 words) - 02:54, 14 August 2012
  • weapon_accuracy=+1| weapon_ftime=1.2 seconds|
    640 B (89 words) - 09:34, 5 May 2013
  • weapon_ftime=1.0 second| weapon_rtime=1.4 seconds|
    979 B (139 words) - 04:25, 24 March 2013
  • weapon_rtime=1.2 seconds| weapon_clip=1|
    711 B (100 words) - 03:54, 14 August 2012
  • weapon_ftime=1.5 seconds| ... level in one click for free. The nuclear BFG 9000 automatically recharges 1 ammo on each of the wielder's actions. It cannot be otherwise reloaded or u
    1 KB (168 words) - 04:58, 8 March 2018
  • ..._other=Regenerates your health by 1 HP to a maximum of 25%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health
    549 B (81 words) - 14:29, 1 September 2011
  • ...rability (rounded up). The armor stops regenerating if the wearer only has 1 HP remaining.}}
    477 B (69 words) - 14:29, 1 September 2011
  • ...give you an armor with a whopping 80% fire resistance. Even with it having 1 point of protection, it'll reduce an [[Arch-vile]] blast down to a pitiful ...m, while it'll also reduce many hits from [[Revenant]]s and [[Mancubi]] to 1 damage, increasing your effective survivability an incredible amount. Since
    17 KB (2,960 words) - 07:00, 6 April 2024
  • ..._other=Regenerates your health by 1 HP to a maximum of 25%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health
    529 B (77 words) - 14:25, 1 September 2011
  • item_effect=Strikes all enemies in sight with a 10d1 1-[[explosions|radius]] [[Damage type#Fire|fire]] attack, identical to an [[A
    527 B (82 words) - 02:32, 29 July 2011
  • ...regenerate its own ammo and [[armor]] to regenerate its own durability, at 1 ammo or 2% durability per action, starting after 5 actions without taking d
    606 B (90 words) - 10:33, 6 March 2012
  • weapon_rtime=1.2 seconds| ...ing the Acid Spitter requires standing in acid. Each tile of acid provides 1 round, and changes the tile to water. The Acid Spitter cannot be unloaded.
    1,023 B (154 words) - 16:03, 1 December 2013
  • item_get=Random (1+), dropped by [[former human]]s and [[former captain]]s.|
    437 B (72 words) - 07:25, 1 August 2011
  • armor_prot=1| armor_get=Random (1+), [[Phobos Base Entry]] with some [[game Settings|game settings]].|
    382 B (51 words) - 14:14, 10 September 2011
  • armor_prot=1|
    322 B (48 words) - 14:31, 1 September 2011
  • item_get=Random (1+), [[Phobos Base Entry]]|
    598 B (93 words) - 07:27, 1 August 2011
  • ...g doubles the number of shots and increases the size of the damage dice by 1. (The maximum clip size is reduced to the new number of shots.)
    2 KB (262 words) - 06:55, 1 August 2011
  • weapon_ftime=1.0 second| weapon_clip=1|
    591 B (79 words) - 18:41, 18 November 2011
  • weapon_dmg= Xd2, X is Original + 2 dice, [[explosions|radius]] 1|
    865 B (126 words) - 13:42, 4 December 2020
  • weapon_clip=1|
    595 B (80 words) - 03:52, 14 August 2012
  • armor_prot=original+1|
    539 B (76 words) - 22:43, 4 March 2012
  • armor_prot=Original+1|
    371 B (52 words) - 23:02, 4 March 2012
  • weapon_dmg=Original +1 die, -1 sides per die, 0.5 times original Shots|
    750 B (108 words) - 18:06, 23 December 2018
  • weapon_dmg=Original + 1 Sides per die|
    569 B (79 words) - 17:14, 12 December 2020
  • armor_other=Regenerates 1% durability on each of the wearer's actions, starting after 5 actions witho
    511 B (69 words) - 00:43, 5 March 2012
  • item_effect=Weapons: Increases accuracy by 1
    496 B (72 words) - 02:28, 29 July 2011
  • Melee Weapons: Increases damage dice by 1
    735 B (106 words) - 02:29, 29 July 2011
  • item_effect=Ranged Weapons: Increases the larger of damage dice or sides by 1. (If dice and sides are equal, sides are increased.) Melee Weapons: Increases damage sides by 1
    506 B (75 words) - 07:36, 1 August 2011
  • monster_melee=Max(1d3-1,1) = 1-2 = 1.3 avg|
    663 B (96 words) - 02:32, 29 July 2011
  • monster_melee=Max(1d3-1,1) = 1-2 = 1.5 avg|
    702 B (106 words) - 15:58, 1 September 2011
  • monster_abilities=Has -1 [[vision]] range.|
    670 B (102 words) - 12:46, 19 August 2023
  • monster_melee=1d3 = 1-3 = 2 avg|
    706 B (103 words) - 08:51, 9 October 2011
  • monster_acc=+1 melee, +3 ranged|
    673 B (99 words) - 02:33, 29 July 2011
  • ...d5 = 2-10 = 6 avg: [[Damage type#fire|fire damage]], [[explosions|radius]] 1|
    675 B (94 words) - 16:04, 1 September 2011
  • monster_ac=1| ... 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
    661 B (93 words) - 03:22, 30 August 2014
  • monster_abilities=Ranged attack fires 3 projectiles: 1 down the middle and one at each side.|
    773 B (110 words) - 05:28, 23 March 2014
  • monster_ac=1| ... 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
    718 B (101 words) - 02:33, 29 July 2011
  • monster_ac=1|
    898 B (142 words) - 05:52, 23 March 2014
  • ...pproximately parallel vector. Then, for each tile in a (2 &times; spread + 1) side-length square around the target, the game traces out the path of a mi
    4 KB (520 words) - 04:28, 14 August 2012
  • ...5 = 5-25 = 15 avg: [[damage type#fire|fire damage]], [[explosions|radius]] 1|
    809 B (120 words) - 11:03, 9 September 2011
  • monster_abilities=Has -1 [[vision]] range.|
    654 B (96 words) - 12:46, 19 August 2023
  • ... 2-14 = 8 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
    688 B (92 words) - 02:34, 29 July 2011
  • ...5d1 = 25 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 1|
    2 KB (243 words) - 22:43, 27 August 2023
  • ...m [[fluids]]. Teleportation (16% chance per action), health regeneration (+1 HP per action).|
    835 B (112 words) - 16:07, 15 September 2013
  • ...ay leave behind lava. Teleportation (5% chance per action), regeneration (+1 HP per action). Has 100% fire [[resistance]].|
    876 B (117 words) - 09:21, 15 April 2013
  • item_get= Random (1+)|
    287 B (45 words) - 02:30, 29 July 2011
  • ...t as a minor [[Berserk Pack]]. Berserk state lasts for 5 full turns with a 1 turn dropoff.}}
    424 B (66 words) - 23:50, 14 October 2013
  • item_get=Random (1+)|
    290 B (43 words) - 02:31, 29 July 2011
  • item_get=Random (1+)|
    263 B (42 words) - 02:31, 29 July 2011
  • item_get=Random (1+)|
    312 B (47 words) - 02:31, 29 July 2011
  • $==========.........#..h..#.h#..h....#..===...$2.1.2.1$...$..c.$4.4.4$...====$ 1 : 10mm ammo
    22 KB (2,529 words) - 16:41, 23 July 2011
  • ...s are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties.''
    3 KB (534 words) - 12:00, 27 August 2022
  • Lava Flood Rate: ~1 column / 8 [[time|seconds]]| Lava Flood Rate: ~1 column / 6 [[time|seconds]]|
    2 KB (306 words) - 00:36, 2 April 2013
  • #+,1|,^#...,,.,,...,,,.,.,...#,,,,,.................=,,,,,,,,.==B$,,,,$$$$,,$$ #+,1|,^#....,.,...,,..,.,.,..#,,,,,.................=,,,,,,,,.==B$,,,,$$$$,,$$
    10 KB (689 words) - 17:19, 8 March 2012
  • |1 |1
    10 KB (1,506 words) - 09:52, 6 March 2012
  • ...st be encased between square brackets followed by double quotes (such as ["1"] or ["QUOTE"]). | numbers 0 to 9 || ["0"], ["1"], ["2"], etc...
    9 KB (1,349 words) - 07:58, 11 March 2012
  • ...cal mods are synced with the mod server. The format for a version is e.g. {1,0,0}. :Called every turn (0.1 game seconds) It is advised that specific conditions are used to prevent sl
    13 KB (1,863 words) - 11:51, 31 January 2012
  • |style="vertical-align:top; padding-right: 2ex;"|DAMAGE_MELEE <!-- 1 -->
    15 KB (1,751 words) - 16:42, 18 July 2013
  • monster_ac=2 (+1 from equipped [[green armor]], total 3)| monster_melee=1d3+1 = 2-4 = 3 avg|
    866 B (125 words) - 16:50, 20 July 2013
  • ...vel). For the [[Spider Mastermind|Mastermind]] and [[John_Carmack|JC]] add 1 to Cyberdemon's numbers.
    2 KB (246 words) - 20:33, 18 June 2013
  • ...ight-Amp Goggles]], which have durations in turns (if it takes less than 0.1 seconds to do, it doesn't use up a turn). ... You just picked up the chainsaw and readied it and another weapon all in 1 second and still have it ready to tear monsters apart at any time.
    9 KB (1,635 words) - 22:34, 5 January 2018
  • ...e effective. A non-exhaustive list of “good” mod setups would include: 1 bulk mod, a [[micro launcher]], or a [[tactical rocket launcher]]. Alternat ...arachnotrons it's not as effective as usual as each hit will deal at least 1 damage anyway.If you don't see stairs or a particularly nice powerup (like
    11 KB (1,817 words) - 22:24, 26 May 2012
  • :'''Returns''': ''True'' if the weapon was loaded with at least 1 ammo. ''False'' if the weapon didn't get any ammo put in it at all. :'''Returns''': ''True'' if the weapon was loaded with at least 1 ammo. ''False'' if the weapon didn't get any ammo put in it at all.
    17 KB (2,746 words) - 00:59, 13 July 2013

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