Halls of Carnage

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Game Data Strategy
Halls of Carnage
Depth: 14
Entrance Text: You feel the sudden need to run!
Reward Text: None
Exit Text: None
Monsters on ITYTD: former human (x9), former sergeant (x10), lost soul (x8), demon (x12), cacodemon (x4)

Lava Flood Rate: ~1 column / 8 seconds

Monsters on HNTR: former human (x10), former sergeant (x12), lost soul (x10), demon (x8), cacodemon (x4), hell knight (x4)

Lava Flood Rate: ~1 column / 6 seconds

Monsters on HMP: former human (x11), former sergeant (x13), lost soul (x12), demon (x8), hell knight (x4), baron of hell (x4)

Lava Flood Rate: ~1 column / 5 seconds

Monsters on UV: former human (x12), former sergeant (x16), lost soul (x14), hell knight (x8), baron of hell (x8)

Lava Flood Rate: ~1 column / 3 seconds

Monsters on N!: former human (x13), former sergeant, lost soul (x16), nightmare demon (x8), nightmare cacodemon (x4), baron of hell (x4)

Lava Flood Rate: ~1 column / 2 seconds

Rewards: combat shotgun, BFG 9000, Large Health Globe (x2), 10mm ammo (24x8), standard mods (x2)
Description/tips: Lava will start flooding the level from the left. Its speed is generally faster than the level feeling version, and is much faster on higher difficulties. There are many locked doors between the starting room and the stairs - attack them with any weapon to knock them down.

Paired with Spider's Lair.

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