Difference between revisions of "Enemies"
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+ | ==Overview== | ||
Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see [[Mechanics]] for details), but contrast in that their movements are governed by the game's [[AI|artificial intelligence]]. The difficulty of these monsters depends on their stats and their intelligence. | Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see [[Mechanics]] for details), but contrast in that their movements are governed by the game's [[AI|artificial intelligence]]. The difficulty of these monsters depends on their stats and their intelligence. | ||
+ | |||
+ | ==Statistics== | ||
Every enemy comes with an array of stats, but these are the most important ones: | Every enemy comes with an array of stats, but these are the most important ones: | ||
* '''[[Health|HP]]''': The lifeblood of anything that moves. When something has zero HP, it is dead. | * '''[[Health|HP]]''': The lifeblood of anything that moves. When something has zero HP, it is dead. | ||
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All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list). | All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list). | ||
− | ==Basic Enemies== | + | |
+ | ==Enemies== | ||
+ | {{infostrat switch}} | ||
+ | ===Basic Enemies=== | ||
Most enemies you will encounter are considered basic. | Most enemies you will encounter are considered basic. | ||
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* [[arch-vile]] | * [[arch-vile]] | ||
− | ==Nightmare Enemies== | + | |
+ | ===Nightmare Enemies=== | ||
+ | |||
Upgraded versions of their basic counterparts, nightmare enemies are seen exclusively on the [[Game_Settings#Difficulty|Nightmare!]] difficulty and the [[Challenges#Angel of 100|Angel of 100]] challenge. | Upgraded versions of their basic counterparts, nightmare enemies are seen exclusively on the [[Game_Settings#Difficulty|Nightmare!]] difficulty and the [[Challenges#Angel of 100|Angel of 100]] challenge. | ||
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* [[nightmare arch-vile]] | * [[nightmare arch-vile]] | ||
− | ==Boss Enemies== | + | |
+ | ===Boss Enemies=== | ||
Bosses are the masters of special levels. With some exceptions due to the [[Challenges#Angel of 100|Angel of 100]] challenge, these enemies will only appear once per game. | Bosses are the masters of special levels. With some exceptions due to the [[Challenges#Angel of 100|Angel of 100]] challenge, these enemies will only appear once per game. | ||
Revision as of 16:15, 14 August 2012
Contents |
Overview
Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see Mechanics for details), but contrast in that their movements are governed by the game's artificial intelligence. The difficulty of these monsters depends on their stats and their intelligence.
Statistics
Every enemy comes with an array of stats, but these are the most important ones:
- HP: The lifeblood of anything that moves. When something has zero HP, it is dead.
- Armor: The shield of anything that moves. Armor for enemies is directly proportional to protection.
- Accuracy: How likely an enemy will hit its target. This counts both for melee and ranged attacks on enemies.
- Melee Damage: How much an adjacent attack will hurt. For enemies, this is governed by a 1d3+X, where X varies from enemy to enemy.
- Projectile Damage: How much attacks at a distance will hurt. Enemies can hurt each other, although this does not result in monster infighting (as would occur in Doom).
- Speed: How quickly the enemy moves. 100% speed means that each action will take one second: anything lower results in slower actions and anything higher results in faster actions.
- Special abilities: If the enemy has a particular trait, it will be mentioned here. Things like teleportation, resurrection, regeneration, and resistances count as special abilities.
All lists are sorted by room depth (although unique bosses get to stay at the bottom of their list).
Enemies
Game Data | Strategy |
Basic Enemies
Most enemies you will encounter are considered basic.
- former human
- imp
- former sergeant
- demon
- former captain
- lost soul
- hell knight
- cacodemon
- former commando
- pain elemental
- baron of hell
- arachnotron
- revenant
- mancubus
- arch-vile
Nightmare Enemies
Upgraded versions of their basic counterparts, nightmare enemies are seen exclusively on the Nightmare! difficulty and the Angel of 100 challenge.
Boss Enemies
Bosses are the masters of special levels. With some exceptions due to the Angel of 100 challenge, these enemies will only appear once per game.
- shambler
- bruiser brother
- agony elemental
- lava elemental
- Angel of Death
- Arena Master
- Cyberdemon
- Spider Mastermind
- JC (MAJOR SPOILERS!!!)