Search results
From DoomRL Wiki
Create the page "Player" on this wiki!
- ...ments are the stepping stones on one's quest to become the greatest DoomRL player. At first it is quite possible to gain achievements without realizing it, b *'''[[Ranks]]''' are titles that reflect the player's experience and ability in DoomRL.3 KB (426 words) - 20:04, 14 October 2013
- '@@' -- Show screen with character info (parameters of player2 KB (379 words) - 23:01, 16 July 2011
- player" displays your player statistics, which include your player rank, player rank in DoomRL by completing them. As your rank goes higher, more11 KB (1,941 words) - 22:59, 16 July 2011
- ...ign: center; border: solid darkred; border-width: 0 0px 0 1px"|Respawning, player speed decreased by 10%, +50% enemy attack chance, no saving |Your inventory is limited to 5 items (excluding equipment slots); player speed is increased by 20%.14 KB (1,968 words) - 16:47, 29 July 2023
- A player's rank is a rough estimation of their achievement level in DoomRL. It comes5 KB (624 words) - 14:46, 25 March 2013
- ...They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time. ...cult road ahead, with many requiring Ultra-violence victories. The average player should strive to get all of these as a long term goal in their quest to bec20 KB (3,093 words) - 01:31, 26 August 2023
- ...s and cannot be unequipped or swapped out. Picking up this item causes the player to go [[Effects#Berserk|berserk]] immediately and permanently. Also, this w2 KB (237 words) - 20:44, 3 March 2017
- Vision (or line-of-sight) is the process by which tiles around the player are revealed. ...lly, some other effects can reveal a limited number of objects outside the player's sight radius.725 B (112 words) - 09:58, 6 March 2012
- The player earns experience whenever enemies are killed. Different enemies are worth d ...e player gains a level, he gets to select a new [[Traits|trait]]. Once the player reaches level 25, he will no longer gain additional levels, although level2 KB (174 words) - 10:24, 18 June 2013
- .... The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take ...] by 50% for all actions, doubles melee damage before armor reduction. The player can't [[Tactics|run]] while berserking.2 KB (233 words) - 17:03, 12 May 2013
- ...ut, due to some bug, it causes no effect. It's splash is dangerous for the player and, due to it's ammo-hungry nature, it doesn't reveal it's true abilities1 KB (164 words) - 16:44, 13 January 2014
- ...Damage type#Fire|fire]] damage in a [[explosions|radius]] of 15 around the player.|324 B (53 words) - 07:35, 1 August 2011
- item_effect=Gibs all corpses within a [[distance|radius]] of 8 around the player; gives 5 health for each gib.|491 B (78 words) - 07:33, 1 August 2011
- item_effect=Gibs all corpses within a [[distance|radius]] of 8 around the player; gives 5 turns of [[effects#berserk|berserk]] for each gib.|396 B (63 words) - 07:34, 1 August 2011
- item_effect=Gibs all corpses within a [[distance|radius]] of 8 around the player, causing an 7d7 [[damage type#fire|fire damage]] [[Explosions|explosion]] o566 B (84 words) - 07:34, 1 August 2011
- ..._effect=Deals a 10d10 of damage in a [[explosions|radius]] of 6 around the player.|319 B (52 words) - 07:35, 1 August 2011
- The single shot alternate fire allows the player to fire only a single shot from a multi-shot weapon. The firing time is the ...s significantly increased [[knockback]], and deals only half damage to the player. (The knockback calculation uses the full damage, not the halved damage.) W2 KB (386 words) - 23:57, 1 July 2023
- item_effect=Heals the user to 100% health. With Survivalist, heals 50% of the player's health (affected by the difficulty powerup bonus but not the Marine bonus393 B (63 words) - 14:53, 1 September 2011
- ... while the timer is still counting down, then the bomb will go off and the player will be awarded kills for the remaining monsters. Against the [[Spider Mast835 B (142 words) - 20:28, 6 January 2012
- ...t=Gives 9 turns of [[Effects#Invulnerable|invulnerability]], and heals the player's [[health]] to 100% if below it.|380 B (56 words) - 18:31, 22 March 2024
- If the player has the [[Traits#Dualgunner|Dualgunner]] trait and has a pistol-type weapon2 KB (262 words) - 06:55, 1 August 2011
- ...nstant pursuit of the player. It will additionally fire its rockets at the player even if they're behind walls, as long as they're within its would-be vision1 KB (180 words) - 01:59, 6 August 2023
- ...iss its target regardless of accuracy, even against targets outside of the player's [[vision]].|917 B (126 words) - 02:59, 5 August 2023
- monster_other=Hunts player precisely. Will run through any fluid to reach player.}}728 B (102 words) - 02:35, 29 July 2011
- monster_other=Will run through any [[fluids]] to reach the player, despite having no immunity to fluids.}}670 B (102 words) - 12:46, 19 August 2023
- ...d when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if1 KB (172 words) - 16:13, 27 August 2023
- ...ge of 3 projectiles, it will fire a second barrage, whether it can see the player or not.}}773 B (110 words) - 05:28, 23 March 2014
- monster_other=Will run through any fluid to reach the player.}}718 B (101 words) - 02:33, 29 July 2011
- ... without hesitation. Has a high chance of spawning more lost souls if the player shoots it from outside of its visual range.}}898 B (142 words) - 05:52, 23 March 2014
- ...fore the attack completes, its attack will target the tile it last saw the player on.}}2 KB (261 words) - 22:42, 27 August 2023
- monster_other=Will run through any [[fluids]] to reach the player, despite having no immunity to fluids.}}654 B (96 words) - 12:46, 19 August 2023
- monster_other=Will run through any fluid to reach player.}}688 B (92 words) - 02:34, 29 July 2011
- ...6 shots, it will fire a second volley of 6 shots, even if it can't see the player. (The same way the Mancubus behaves)}}726 B (103 words) - 05:30, 23 March 2014
- ...fore the attack completes, its attack will target the tile it last saw the player on.}}2 KB (243 words) - 22:43, 27 August 2023
- ...fore the attack completes, its attack will target the tile it last saw the player on. Drops the [[Arena Master's Staff]] upon death.}}2 KB (244 words) - 22:43, 27 August 2023
- monster_other=Will run through any fluid to reach player.}}835 B (112 words) - 16:07, 15 September 2013
- ...items and armor, it will always ignore them in its constant pursuit of the player.}}966 B (140 words) - 06:40, 5 July 2023
- monster_other=Avoids player as much as possible, but will use melee attack if in range. Will move throu1 KB (153 words) - 01:33, 16 October 2013
- ...ll never use his melee attack, instead continuing to fire rockets when the player is in melee range. Killing John Carmack will kill all enemies he summoned,2 KB (285 words) - 20:57, 1 September 2023
- ... will be destroyed. Azrael's Scythe only appears on HMP+ and only when the player has a 100% kill rate before entering the level. Dragonslayer appears if you1 KB (219 words) - 20:54, 3 March 2017
- On easier difficulty levels, the arachnotrons farther from where the player starts don't spawn.1 KB (186 words) - 16:59, 26 March 2013
- @ : player start15 KB (1,447 words) - 18:08, 24 July 2011
- |Automatically sets player name as the one specified in this setting. Names longer than 12 character o |When moving with the "run" command, the player will stop if they step on an item. This setting determines whether or not t10 KB (1,506 words) - 09:52, 6 March 2012
- It is a basic weapon, which can hold up to 5 mods if the player has access to Whizkid 2.6 KB (1,027 words) - 03:21, 22 June 2023
- |This determines whether or not player's will get to choose a difficulty level after selecting the mod. If not, th :Called whenever there are no beings left on the map (other than the player).13 KB (1,863 words) - 11:51, 31 January 2012
- ...g in DoomRL is a base class that is inherited by beings and items (and the player). This means that beings and items are also things. The thing class is resp8 KB (1,043 words) - 20:42, 19 October 2011
- ==== Player Statistics ==== ...ackground: darkred; color: yellow; font-size: 120%; text-align: center"|'''Player Statistics'''15 KB (1,751 words) - 16:42, 18 July 2013
- ...every 3 of your actions. Generally, these actions will be to fire upon the player should s/he be in view, and those extra actions have a nasty tendency to ap ...s last move. (See [[Dodging]].) Needless to say, this is very bad for the player.11 KB (1,817 words) - 22:24, 26 May 2012
- ...{modarg|word}}|This is the amount of [[experience]] that is awarded to the player when the being dies.4 KB (548 words) - 02:00, 22 April 2013
- ...ssage will be printed. If omitted, no message is printed if called by the player. ... be printed. If omitted, no message is printed if called by a visible non-player being.17 KB (2,746 words) - 00:59, 13 July 2013