All game tiles are associated with a particular color. While these are automatically set on a per-object basis, color.lua grants you the option to customize these tiles however you like, using the sID.
As color.lua itself is rather small (given that all objects have a predetermined color in the source code), this page seeks to fully explain as much about color customization as possible.
Color Definitions
Color
|
ID #
|
Associated With:
|
BLACK
|
0
|
Background color for every object
|
BLUE
|
1
|
water (dark), combat shotgun, phase device, former commando, nightmare variants, John Carmack
|
GREEN
|
2
|
acid (dark), envirosuit pack
|
CYAN
|
3
|
plasma rifle, power cell
|
RED
|
4
|
blood, bloodstone, lava (dark), large med-pack, Large Health Globe, Berserk Pack, cacodemon, Angel of Death
|
MAGENTA
|
5
|
unused
|
BROWN
|
6
|
door, rocket launcher, rocket, pain elemental, mancubus, Cyberdemon
|
LIGHTGRAY
|
7
|
wall/floor (light), pistol, 10mm ammo, former human
|
DARKGRAY
|
8
|
wall/floor (dark), shotgun, shotgun shell, former sergeant
|
LIGHTBLUE
|
9
|
water (light), homing phase device, Supercharge Globe
|
LIGHTGREEN
|
10
|
acid (light), unique equipment, Arena Master
|
LIGHTCYAN
|
11
|
teleporter, assembled equipment
|
LIGHTRED
|
12
|
chaingun, small med-pack, Small Health Globe, former captain, bruiser brother
|
LIGHTMAGENTA
|
13
|
exotic equipment, demon, baron of hell, agony elemental
|
YELLOW
|
14
|
lava (light), lost soul, arch-vile, lava elemental
|
WHITE
|
15
|
lever, double shotgun, Invulnerability Globe, revenant, shambler
|