Manual:color.lua

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All game tiles are associated with a particular color. While these are automatically set on a per-object basis, color.lua grants you the option to customize these tiles however you like, using the sID.

As color.lua itself is rather small (given that all objects have a predetermined color in the source code), this page seeks to fully explain as much about color customization as possible.

Color Definitions

Color ID # Associated With:
BLACK 0 Background color for every object
BLUE 1 water (dark), combat shotgun, phase device, former commando, nightmare variants, John Carmack
GREEN 2 acid (dark), envirosuit pack
CYAN 3 plasma rifle, power cell
RED 4 blood, bloodstone, lava (dark), large med-pack, Large Health Globe, Berserk Pack, cacodemon, Angel of Death
MAGENTA 5 unused
BROWN 6 door, rocket launcher, rocket, pain elemental, mancubus, Cyberdemon
LIGHTGRAY 7 wall/floor (light), pistol, 10mm ammo, former human
DARKGRAY 8 wall/floor (dark), shotgun, shotgun shell, former sergeant
LIGHTBLUE 9 water (light), homing phase device, Supercharge Globe
LIGHTGREEN 10 acid (light), unique equipment, Arena Master
LIGHTCYAN 11 teleporter, assembled equipment
LIGHTRED 12 chaingun, small med-pack, Small Health Globe, former captain, bruiser brother
LIGHTMAGENTA 13 exotic equipment, demon, baron of hell, agony elemental
YELLOW 14 lava (light), lost soul, arch-vile, lava elemental
WHITE 15 lever, double shotgun, Invulnerability Globe, revenant, shambler
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