Manual:color.lua
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Revision as of 17:37, 29 September 2011 by Game Hunter (Talk | contribs)
All game tiles are associated with a particular color. While these are automatically set on a per-object basis, color.lua grants you the option to customize these tiles however you like, using the sID.
As color.lua itself is rather small (given that all objects have a predetermined color in the source code), this page seeks to fully explain as much about color customization as possible.
Color Definitions
Color | Associated With: |
---|---|
BLUE | water (dark), combat shotgun, phase device, former commando, nightmare variants, John Carmack |
GREEN | acid (dark), envirosuit pack |
CYAN | plasma rifle, power cell |
RED | blood, bloodstone, lava (dark), large med-pack, Large Health Globe, Berserk Pack, cacodemon, Angel of Death |
MAGENTA | unused |
BROWN | door, rocket launcher, rocket, pain elemental, mancubus, Cyberdemon |
LIGHTGRAY | wall/floor (light), pistol, 10mm ammo, former human |
DARKGRAY | wall/floor (dark), shotgun, shotgun shell, former sergeant |
LIGHTBLUE | water (light), homing phase device, Supercharge Globe |
LIGHTGREEN | acid (light), unique equipment, Arena Master |
LIGHTCYAN | teleporter, assembled equipment |
LIGHTRED | chaingun, small med-pack, Small Health Globe, former captain, bruiser brother |
LIGHTMAGENTA | exotic equipment, demon, baron of hell, agony elemental |
YELLOW | lava (light), lost soul, arch-vile, lava elemental |
WHITE | lever, double shotgun, Invulnerability Globe, revenant, shambler |