User contributions
From DoomRL Wiki
(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 15:08, 25 March 2013 (diff | hist) . . (+1,040) . . Game Settings (Added Dual-Angel Combinations)
- 14:46, 25 March 2013 (diff | hist) . . (+415) . . Ranks (→Skill ranks: Added new ranks, spoilered the name of the last one.) (top)
- 14:35, 25 March 2013 (diff | hist) . . (+91) . . Ranks (→XP ranks: Added Apostle, but I decided to spoiler it.)
- 14:25, 25 March 2013 (diff | hist) . . (0) . . Badges (→Angelic Badges: Berserker badge is Berserker and Masochist.)
- 03:11, 25 March 2013 (diff | hist) . . (0) . . m Charch's Null Pointer (Correcting family link)
- 03:08, 25 March 2013 (diff | hist) . . (+890) . . N Charch's Null Pointer (Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=Charch's Null Pointer - Miscellaneous Family| weapon_dmg=0d0 (listed), 10d1/10, radius 1 (actual)| weapon_avgdmg=...")
- 02:51, 25 March 2013 (diff | hist) . . (+616) . . N Frag Shotgun (Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=Frag Shotgun - Shotgun Family| weapon_dmg=7d3/7-21, focused shotgun blast| weapon_avgdmg=14 * 0.9...")
- 02:26, 25 March 2013 (diff | hist) . . (+1,250) . . N Mega Buster (Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=Mega Buster - Rapid-Fire Family| weapon_dmg=(1d8)x3/3-24 (Bullet mode) (4d2)x3/12-24, radius 1 (Acid Mode, ...")
- 00:29, 25 March 2013 (diff | hist) . . (+1,291) . . N Elite former commando (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former commando| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=40| monster_ac=2 (+2 from equipped [[blue armor]...")
- 00:02, 25 March 2013 (diff | hist) . . (-35) . . Cyberdemon (Experience is awarded for killing Cybie in Babel.)
- 17:31, 24 March 2013 (diff | hist) . . (+50) . . Elite former sergeant (Adding resists I forgot about.)
- 17:30, 24 March 2013 (diff | hist) . . (+49) . . Elite former human (Adding resistances I forgot about)
- 17:29, 24 March 2013 (diff | hist) . . (+1,029) . . N Elite former captain (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former captain| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=25| monster_ac=2 (+2 from equipped blue armor...")
- 07:36, 24 March 2013 (diff | hist) . . (+1,080) . . N Elite former sergeant (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former sergeant| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=10| monster_ac=2 (+1 from equipped [[green armor...")
- 07:15, 24 March 2013 (diff | hist) . . (+816) . . N Elite former human (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former human| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=20| monster_ac=2 (+1 from equipped green armor,...")
- 06:18, 24 March 2013 (diff | hist) . . (-334) . . Piercing blade (Removed duplicate info and 0996 bug with mod order.)
- 06:06, 24 March 2013 (diff | hist) . . (+561) . . N Nyarlaptotep's Boots (Created page with "{{infostrat switch}} {{Armor| armor_name=Nyarlaptotep's Boots| armor_prot=6| armor_resists=30% acid, 30% fire| armor_health=100%| armor_move=+25%| armor_knockback=+0%| armor_get=...")
- 05:59, 24 March 2013 (diff | hist) . . (+202) . . Malek's Armor (Updating for 0997)
- 05:52, 24 March 2013 (diff | hist) . . (+31) . . Angelic Armor (Adding new resists) (top)
- 05:31, 24 March 2013 (diff | hist) . . (+12) . . Cybernetic Armor (Fixing descript, adding new resists.)
- 05:28, 24 March 2013 (diff | hist) . . (+97) . . Berserker Armor (Hiding the spoiler and adding new resists.)
- 05:16, 24 March 2013 (diff | hist) . . (-28) . . Tactical boots (Tactical boots no longer have a dodge chance bonus.) (top)
- 05:13, 24 March 2013 (diff | hist) . . (+19) . . Traits (→Shottyman: Now works on rocket launchers!)
- 05:08, 24 March 2013 (diff | hist) . . (+580) . . Traits (→Scavenger - Technician Only: Fixing how scavenger works.)
- 04:33, 24 March 2013 (diff | hist) . . (+116) . . Railgun (Railgun always scavenges to a sniper pack.) (top)
- 04:29, 24 March 2013 (diff | hist) . . (+110) . . BFG 10K (BFG 10K gives a nano pack when scavenged.)
- 04:25, 24 March 2013 (diff | hist) . . (+132) . . Revenant's Launcher (Revenant's Launcher always gives a sniper mod when scavenged.)
- 04:20, 24 March 2013 (diff | hist) . . (+114) . . Trigun (Trigun gives a Nano Mod when scavenged.)
- 04:14, 24 March 2013 (diff | hist) . . (+687) . . N Subtle Knife (Created page with "{{infostrat switch}} {{melee weapon| weapon_name=Subtle Knife - Melee Family| weapon_dmg=3d5/3-15| weapon_avgdmg=9| weapon_dmgtype=[[Damage type#BFG Plasma|BFG Pl...")
- 02:53, 23 March 2013 (diff | hist) . . (+756) . . Levels (→Basic Objects: Added supply crates. Not sure how drops work, best guess inserted.)
- 02:24, 23 March 2013 (diff | hist) . . (+107) . . Enemies (→Nightmare Enemies: Adding elite humans to the list)
- 20:15, 22 March 2013 (diff | hist) . . (+31) . . Weapons (→Special Shotgun: Adding Frag Shotgun to the list) (top)
- 20:14, 22 March 2013 (diff | hist) . . (+39) . . Armor (→Special: Adding Nyarlaptotep's Boots to the list.)
- 19:54, 22 March 2013 (diff | hist) . . (+40) . . Weapons (→Special Miscellaneous: Rearranging and adding Null Pointer to the list.)
- 19:53, 22 March 2013 (diff | hist) . . (+30) . . Weapons (→Special Rapid-Fire: Adding Mega Buster to the list)
- 19:37, 22 March 2013 (diff | hist) . . (+467) . . N Mjollnir (Created page with "{{infostrat switch}} {{melee weapon| weapon_name=Mjollnir - Melee Family| weapon_dmg=1d15/1-15| weapon_avgdmg=8| weapon_dmgtype=Melee| weapo...")
- 19:08, 22 March 2013 (diff | hist) . . (+58) . . Weapons (→Special: Adding in the new special melee weapons (actual weapon pages coming soon))
- 19:00, 22 March 2013 (diff | hist) . . (-5) . . Traits (→Fireangel - Technician Only: Updating for 0997 - Not bugged anymore!)
- 18:59, 22 March 2013 (diff | hist) . . (+189) . . Traits (→Scavenger - Technician Only: Updating for 0997 - Non-random mods from some exotics/uniques)
- 17:32, 22 March 2013 (diff | hist) . . (+48) . . Traits (→Gunrunner - Scout Only: Updating for 0997)
- 06:59, 16 February 2013 (diff | hist) . . (+11) . . Piercing blade (Power mod first adds 1 side, not 1 die)
- 18:02, 1 February 2013 (diff | hist) . . (0) . . Jackhammer (Jackhammer fires 3 shots, not 2)
- 22:18, 29 January 2013 (diff | hist) . . (+26) . . Modding:Item (→Ranged Weapon: Fixing the psprite definition in the prototype (plenty more fixes still need to be done))
- 02:31, 14 August 2012 (diff | hist) . . (-8) . . Shotgun Types (Adding color to weapon links)
- 01:40, 14 August 2012 (diff | hist) . . (-8) . . Pistol Types (Putting some color in)
- 19:18, 4 April 2012 (diff | hist) . . (0) . . Phobos Anomaly (Fixed level info) (top)
- 04:45, 30 March 2012 (diff | hist) . . (+135) . . Resistance (Forgot entrenchment)
- 02:42, 30 March 2012 (diff | hist) . . (0) . . Resistance (Fixing melee resist on Power armor)
- 22:46, 29 March 2012 (diff | hist) . . (+7,343) . . N Resistance (Filling in this much desired page!)
- 18:35, 28 March 2012 (diff | hist) . . (+5) . . Storm bolter pistol (Fixing fire time)
(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)