Elite former captain

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Game Data Strategy
Elite former captain
Appearance: h
Health: 25
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +1 melee, +2 (minigun) or +9 (laser rifle) ranged
Melee Damage: 3d3 = 3-9 = 6 avg
Projectile Damage: Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg; plasma damage

OR

Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg; bullet damage

Speed: 90%
Standard Depth: 70+
Experience Value: 320
Inventory: Minigun: 10mm ammo (x200), blue armor (equipped)

Laser Rifle: power cell (x50), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: The weapon an Elite Former Captain has is chosen randomly when spawned. Has 20% plasma resistance from the blue armor it spawns in.

Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find.

Ingame description: These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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