Elite former commando

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Game Data Strategy
Elite former commando
Appearance: h
Health: 40
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged
Melee Damage: 1d3+3 = 4-6 = 5 avg
Projectile Damage: Attacks with an missile launcher: 6d6 = 6-36 = 21 avg


Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg


Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each

Speed: 100%
Standard Depth: 80+
Experience Value: 608
Inventory: Missile Launcher: rocket (x20), blue armor (equipped)

Napalm Launcher: rocket (x12), blue armor (equipped)

Tristar Blaster: power cell (x60), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: N/A
Ingame description: As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: 20% plasma resist from blue armor.

Takes no damage from fluids.

Weapon is picked randomly for each elite former commando.

Elite formers never drop their weapon.

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