Elite former commando

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Game Data Strategy
Elite former commando
Appearance: h
Health: 40
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged
Melee Damage: 1d3+5 = 6-8 = 7 avg
Projectile Damage: Attacks with an missile launcher: 6d6 = 6-36 = 21 avg

OR

Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg

OR

Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each

Speed: 100%
Standard Depth: 80+
Experience Value: 608
Inventory: Missile Launcher: rocket (x20), blue armor (equipped)

Napalm Launcher: rocket (x12), blue armor (equipped)

Tristar Blaster: power cell (x60), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: Takes no damage from fluids.
Ingame description: As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: 20% plasma resist from blue armor. Will run through any fluid to reach the player.

Weapon is picked randomly for each elite former commando.

Elite formers never drop their weapon, and they leave no corpse upon death.

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