Difference between revisions of "Resistance"

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Resistances are percentage modifiers to damage that only affects a certain [[Damage type|type of damage]].
+
Resistances are percentage modifiers to damage that only affect a certain [[Damage type|type of damage]]. In damage calculation when a resistance is applicable, the damage will be reduced by the percentage amount (e.g. if the player is hit by an attack that rolls 10 damage while having 20% resistance to its damage type, it'll be reduced by 20% of 10, which amounts to subtracting 2 and thus reducing the damage sustained to 8). If the damage after the resistance is applied would result in a decimal number, it'll be rounded to the nearest integer (e.g. if the player is hit by an attack that rolls 12 damage while having 20% resistance, the resulting 9.6 damage will get rounded to 10 damage sustained, while if the player had 30% resistance instead, the resulting 8.4 damage would get rounded to 8 damage sustained). If the damage after resistance is applied would result in a number that has a decimal of .5, it'll be rounded to the nearest even integer (e.g. if the player is hit by an attack that rolls 10 damage while having 5% resistance, the resulting 9.5 damage will get rounded up to 10 damage, while if the player had 15% resistance instead, the resulting 8.5 damage would get rounded down to 8 damage). It is also important to note that resistances are applied in damage calculation before [[protection]] is applied from [[armor]] and [[Tough as Nails]] (e.g. if the player is hit by an attack that rolls 16 damage while having 50% resistance to it and wearing armor with 4 protection, first the resistance will be applied to reduce the damage to 8 and then the armor's protection will be subtracted from it to result in the player sustaining 4 damage).
  
Resistances are applied before [[protection]].
+
Resistances on armor only mitigate damage from hits, while resistances on boots only mitigate damage from [[fluids]] (i.e. Acid and Lava). Resistances from all other sources will stack together with your armor's and boots' resistances; for example, a [[Marine]] wearing [[Red armor]] while under the [[Envirosuit]] effect will result in having 60% fire resistance, 35% acid resistance, and 10% plasma resistance (25% fire resistance from the Red armor + 25% fire and acid resistances from Envirosuit + 10% inherent energy resistances of the Marine). However, resistances cannot be increased beyond 95%, with the exception of very specific equipment that explicitly possess a 100% resistance (which grants complete immunity to the damage type the 100% resistance applies to).
  
Armor resistance only prevents damage from enemy attacks, while boot resistance only applies to hazard tiles (i.e., Acid and Lava).  Other items that provide resistance work with with damage from all sources.
+
Certain enemies may have inherent resistances too, which apply to both damage from being hit and damage from fluids. Enemies that can wear armor will additionally gain the resistances of that armor, which will also stack with their inherent resistances if they have any; for example if a [[Baron of hell]] nabs an [[Energy-shielded vest]], it will have 50% resistances to fire and plasma, as well as a 95% resistance to acid (50% energy resistances from the vest + the Baron's 50% acid resistance, capped at 95%)
 
+
Armor resistances are capped at 95%.
+
  
 
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.
 
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.
  
Below is the list of items and effects and the resistances they have.
+
The chart below lists the resistances of all armors and boots, as well as all beings, other items, effects, and traits that have resistances or grant resistances.
  
 
{|style="border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"
 
{|style="border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"
   | colspan=7 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|'''Item Resistances'''
+
   | colspan=7 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|'''Resistances'''
 
   |-
 
   |-
   ! scope="col" align="left"                  | Item/Effect
+
   ! scope="col" align="left"                  | Being/Item/Effect/Trait
 
   ! scope="col" align="left" cell-padding="1ex"| Bullet
 
   ! scope="col" align="left" cell-padding="1ex"| Bullet
 
   ! scope="col" align="left" cell-padding="1ex"| Shrapnel
 
   ! scope="col" align="left" cell-padding="1ex"| Shrapnel
Line 22: Line 20:
 
   ! scope="col" align="left" cell-padding="1ex"| Plasma
 
   ! scope="col" align="left" cell-padding="1ex"| Plasma
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |[[Green armor]]                                           || 15%|| 15%||   -||   -||   -||   -
+
   |[[Marine]] (inherent)                                    ||-||-||-||10%||10%||10%
 
   |-
 
   |-
   |[[Blue armor]]                                           ||   -||   -||   -||   -||   -|| 20%
+
   |[[Imp]] (inherent)                                        ||-||-||-||-||25%||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |[[Red armor]]                                             ||   -||   -||   -||   -|| 25%||   -
+
   |[[Lost soul]] (inherent)                                  ||50%||-||-||-||75%||-
 
   |-
 
   |-
   |{{exotic link|Ballistic shield}}                          || 95%|| 95%|| 95%||   -||   -||  -
+
   |[[Hell knight]] (inherent)                                ||-||-||-||50%||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{exotic link|Ballistic vest}}                            || 50%|| 50%|| 50%||   -||   -||  -
+
   |[[Baron of hell]] (inherent)                              ||-||-||-||50%||-||-
 
   |-
 
   |-
   |{{exotic link|Bullet-proof vest}}                        || 80%||  -||   -||   -||   -||   -
+
   |[[Arachnotron]] (inherent)                                ||-||-||-100%||-||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{exotic link|Duelist armor}}                            || 50%|| 50%|| 50%||   -||   -||   -
+
   |[[Revenant]] (inherent)                                  ||50%||-||-||-||25%||-
 
   |-
 
   |-
   |{{exotic link|Energy-shielded vest}}                      ||   -||   -||   -|| 50%|| 50%|| 50%
+
   |[[Nightmare imp]] (inherent)                              ||-||-||-||-||50%||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{exotic link|Energy shield}}                             ||   -||   -||   -|| 80%|| 80%|| 80%
+
   |[[Nightmare soul]] (inherent)                             ||50%||-||-||-||75%||-
 
   |-
 
   |-
   |{{exotic link|Gothic armor}}                              || 50%|| 50%|| 50%||  -||  -||  -
+
   |[[Nightmare cacodemon]] (inherent)                        ||-||-||-||50%||50%||50%
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{exotic link|Medical armor}}                            || 20%|| 20%|| 20%||   -||   -||  -
+
   |[[Nightmare knight]] (inherent)                          ||-||-||-||50%||25%||25%
 
   |-
 
   |-
   |{{exotic link|Phaseshift armor}}                          || 30%|| 30%|| 30%||   -||   -||   -
+
   |[[Nightmare revenant]] (inherent)                        ||50%||-||-||-||25%||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{exotic link|Plasma shield}}                            |-||   -||   -||   -||   -|| 95%
+
   |[[Nightmare mancubus]] (inherent)                        ||-||-||50%||50%||-||-
 
   |-
 
   |-
   |{{exotic link|Onyx armor}}                                ||   -||   -||   -||   -||   -||   -
+
   |[[Elite former human]] (from inherent Green armor)        ||15%||15%||-||-||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{unique link|Berserker Armor}}                          ||   -||   -|-||   -||   -||   -
+
   |[[Elite former sergeant]] (from inherent Green armor)    ||15%||15%||-||-||-||-
 
   |-
 
   |-
   |{{unique link|Cybernetic Armor}}                          |-||   -||   -||   -||   -||   -
+
   |[[Elite former captain]] (from inherent Blue armor) ||-||-||-||-||-||20%
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{unique link|Lava Armor}}                                |-||   -||   -||   -|| 75%|| 50%
+
   |[[Elite former commando]] (from inherent Blue armor) ||-||-||-||-||-||20%
 
   |-
 
   |-
   |{{unique link|Malek's Armor}}                            |-||   -||   -|| 30%|| 30%|| 30%
+
   |[[Bruiser brother]] (inherent)                            ||-||-||-||50%||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{unique link|Medical Powerarmor}}                        |-||   -||   -||   -||   -||   -
+
   |[[Lava elemental]] (inherent)                            ||-||-||-||-||100%||-
 
   |-
 
   |-
   |{{unique link|Necroarmor}}                                ||   -||   -|-||   -||   -||   -
+
   |[[Green armor]]                                          ||15%||15%||-||-||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{unique link|Shielded Armor}}                            || 95%|| 95%|| 95%|-||   -||   -
+
   |[[Blue armor]]                                            ||-||-||-||-||-||20%
 
   |-
 
   |-
   |{{artifact link|Angelic Armor}}                          |-||   -||   -||   -||   -||   -
+
   |[[Red armor]]                                            ||-||-||-||-||25%||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |[[Steel boots]]                                          ||   -||   -||   -||   -||   -||   -
+
   |{{exotic link|Ballistic shield}}                          ||95%||95%||95%||-||-||-
 
   |-
 
   |-
   |[[Protective boots]]                                      ||   -||   -||   -|| 25%||   -||   -
+
   |{{exotic link|Ballistic vest}}                            ||50%||50%||50%||-||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |[[Plasteel boots]]                                        |-||   -||   -|| 50%|| 25%||   -
+
   |{{exotic link|Bullet-proof vest}}                        ||95%||-||-||-||-||-
 
   |-
 
   |-
   |{{exotic link|Acid-proof boots}}                         ||   -||   -||  -||100%||  -||   -
+
   |{{exotic link|Duelist armor}}                             ||-||-||75%||-||-||-
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{exotic link|Gothic boots}}                              ||  -||  -||  -||  -||  -||  -
+
  |{{exotic link|Energy-shielded vest}}                      ||-||-||-||50%||50%||50%
 +
   |-  
 +
  |{{exotic link|Energy shield}}                            ||-||-||-||80%||80%||80%
 +
   |-style="background-color: #333;"
 +
   |{{exotic link|Gothic armor}}                              ||50%||50%||50%||-||-||-
 +
   |-  
 +
  |{{exotic link|Medical armor}}                            ||-||-||-||15%||15%||15%
 +
   |-style="background-color: #333;"
 +
  |{{exotic link|Phaseshift armor}}                          ||30%||30%||30%||-||-||-
 +
   |-  
 +
  |{{exotic link|Plasma shield}}                            ||-||-||-||-||-||95%
 +
   |-style="background-color: #333;"
 +
  |{{exotic link|Onyx armor}}                                ||-||-||-||-||-||-
 +
   |-  
 +
  |{{unique link|Berserker Armor}}                          ||50%||50%||50%||-||-||-
 +
   |-style="background-color: #333;"
 +
  |{{unique link|Cybernetic Armor}}                          ||20%||20%||20%||20%||20%||20%
 
   |-
 
   |-
   |{{exotic link|Phaseshift boots}}                         ||   -||   -||   -||   -||   -||   -
+
   |{{unique link|Lava Armor}}                               ||-||-||-||-|| 75%|| 50%
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{unique link|Enviroboots}}                               ||   -||   -||   -||100%||100%||   -
+
   |{{unique link|Malek's Armor}}                             ||-||-||-||30%||30%||30%
 
   |-
 
   |-
   |{{assembly link|Ballistic armor}}                         ||+30%||+30%||+30%|| 0%||-30%|| 0%
+
   |{{unique link|Medical Powerarmor}}                       ||-||-||-||-||-||-
 +
  |-style="background-color: #333;"
 +
  |{{unique link|Necroarmor}}                                ||-||-||-||-||-||-
 +
  |-
 +
  |{{unique link|Shielded Armor}}                            ||90%||90%||90%||-||-||-
 +
  |-style="background-color: #333;"
 +
  |{{artifact link|Angelic Armor}}                          ||50%||50%||50%||-||-||-
 +
  |-
 +
  |[[Steel boots]]                                          ||-||-||-||-||-||-
 +
  |-style="background-color: #333;"
 +
  |[[Protective boots]]                                      ||-||-||-||25%||-||-
 +
  |-
 +
  |[[Plasteel boots]]                                        ||-||-||-||50%||25%||10%
 +
  |-style="background-color: #333;"
 +
  |{{exotic link|Acid-proof boots}}                          ||-||-||-||100%||-||-
 +
  |-
 +
  |{{exotic link|Gothic boots}}                              ||-||-||-||-||-||-
 +
  |-style="background-color: #333;"
 +
  |{{exotic link|Phaseshift boots}}                          ||-||-||-||-||-||-
 +
  |-
 +
  |{{exotic link|Blood boots}}                              ||-||-||-||-||-||100%
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |{{assembly link|Cerberus armor}}                         ||Base||Base||Base|| 70%|| 70%|| 50%
+
   |{{unique link|Enviroboots}}                               ||-||-||-||100%||100%||25%
 
   |-
 
   |-
 +
  |{{unique link|Nyarlaptotep's Boots}}                      ||-||-||-||30%||30%||30%
 +
  |-style="background-color: #333;"
 +
  |{{assembly link|Ballistic armor}}                        ||+40%||+40%||+40%||0%||-20%||0%
 +
  |-
 +
  |{{assembly link|Cerberus armor}}                          ||Base||Base||Base||70%||70%||50%
 +
  |-style="background-color: #333;"
 
   |{{assembly link|Cybernano armor}}                        ||Base||Base||Base||Base||Base||Base
 
   |{{assembly link|Cybernano armor}}                        ||Base||Base||Base||Base||Base||Base
   |- style="background-color: #333;"
+
   |-  
 
   |{{assembly link|Fireproof armor}}                        ||Base||Base||-30%||Base||+30%||Base
 
   |{{assembly link|Fireproof armor}}                        ||Base||Base||-30%||Base||+30%||Base
   |-
+
   |-style="background-color: #333;"
   |{{assembly link|Fireshield}}                              || 0%|| 0%|| 0%|| 0%|| 95%|| 0%
+
   |{{assembly link|Fireshield}}                              ||0%||0%||0%||0%||95%||0%
   |- style="background-color: #333;"
+
  |-
 +
  |{{assembly link|Grappling armor}}                        ||Base||Base||+30%||Base||Base||Base
 +
   |-style="background-color: #333;"
 
   |{{assembly link|Nanofiber armor}}                        ||Half||Half||Half||Half||Half||Half
 
   |{{assembly link|Nanofiber armor}}                        ||Half||Half||Half||Half||Half||Half
 
   |-
 
   |-
 
   |{{assembly link|Nanofiber skin armor}}                    ||+25%||+25%||+25%||+25%||+25%||+25%
 
   |{{assembly link|Nanofiber skin armor}}                    ||+25%||+25%||+25%||+25%||+25%||+25%
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |{{assembly link|Tower shield}}                            || 0%|| 0%|| 0%|| 0%|| 0%|| 0%
+
   |{{assembly link|Tower shield}}                            ||0%||0%||0%||0%||0%||0%
 
   |-
 
   |-
   |{{assembly link|Power armor}}                            || Dbl|| Dbl||+30%|| Dbl|| Dbl|| Dbl
+
   |{{assembly link|Power armor}}                            ||x5||x5||25%||x2||x2||x3
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |{{assembly link|Tactical armor}}                          || 0%|| 0%|| 0%|| 0%|| 0%|| 0%
+
   |{{assembly link|Tactical armor}}                          ||0%||0%||0%||0%||0%||0%
 
   |-
 
   |-
 
   |{{assembly link|Antigrav boots}}                          ||Base||Base||Base||Base||Base||Base
 
   |{{assembly link|Antigrav boots}}                          ||Base||Base||Base||Base||Base||Base
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |{{assembly link|Cerberus boots}}                          ||Base||Base||Base||100%||100%||Base
+
   |{{assembly link|Cerberus boots}}                          ||Base||Base||Base||100%||100%||50%{{rollover|*|Will inherent the base boots' plasma resistance if it's greater than 50%|?}}
 
   |-
 
   |-
   |{{assembly link|Enviromental boots}}                      ||Base||Base||Base||+75%||+75%||Base
+
   |{{assembly link|Enviromental boots}}                      ||Base||Base||Base||+95%||+95%||Base
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
 
   |{{assembly link|Fireproof boots}}                        ||Base||Base||Base||Base||+30%||Base
 
   |{{assembly link|Fireproof boots}}                        ||Base||Base||Base||Base||+30%||Base
Line 112: Line 154:
 
   |{{assembly link|Lava boots}}                              ||Base||Base||Base||Base||100%||Base
 
   |{{assembly link|Lava boots}}                              ||Base||Base||Base||Base||100%||Base
 
   |-
 
   |-
   |{{assembly link|Tactical boots}}                          || 0%|| 0%|| 0%|| 0%|| 0%|| 0%
+
   |{{assembly link|Tactical boots}}                          ||0%||0%||0%||0%||0%||0%
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |[[Effects#Berserk|Berserking]]                            ||+60%||+60%||+60%||+60%||+60%||+60%
+
   |Gothic Arms set ({{exotic link|Gothic armor}} + {{exotic link|Gothic boots}})||+40%||+40%||+40%||+40%||+40%||+40%
 
   |-
 
   |-
   |[[Effects#Enivrosuit|Envirosuit]]                        ||   -||   -||   -||+25%||+25%||   -
+
   |Inquisitor set ({{unique link|Malek's Armor}} + {{unique link|Nyarlaptotep's Boots}})||-||-||-||30%||100%||30%
   |- style="background-color: #333;"
+
   |-style="background-color: #333;"
   |{{unique link|Acid Spitter}}                              ||   -||   -||  -||+75%||   -||   -
+
   |[[Technical mod pack]] (when applied to armors and boots) ||+20%||+20%||+20%||+10%||+10%||+10%
 
   |-
 
   |-
   |[[Traits#Malicious Blades|Malicious Blades]]              ||+50%||+50%||+75%||   -||+50%||  -
+
  |[[Effects#Berserk|Berserk]]                              ||+50%||+50%||+50%||+50%||+50%||+50%
 +
  |-style="background-color: #333;"
 +
  |[[Effects#Enivrosuit|Envirosuit]]                        ||-||-||-||+25%||+25%||-
 +
  |-
 +
  |{{unique link|Acid Spitter}} (when equipped)              ||-||-||-||+75%||-||-
 +
  |-style="background-color: #333;"
 +
  |[[Traits#Ironman|Ironman]] (per level)                    ||+10%||+10%||+10%||-||-||-
 +
  |-
 +
  |[[Traits#Tough as Nails|Tough as Nails]] (per level)      ||-||-||-||+10%||+10%||+10%
 +
  |-style="background-color: #333;"
 +
   |[[Traits#Malicious Blades|Malicious Blades]]              ||+50%||+50%||+75%||-||+50%||-
 +
   |-  
 +
  |[[Chain firing]] with [[Traits#Entrenchment|Entrenchment]]            ||+50%||+50%||+50%||+50%||+50%||+50%
 
   |}
 
   |}
  
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Base means it keeps the original resistance.
 
Base means it keeps the original resistance.
 
Dbl means the original resistance is doubled.
 
  
 
Half means the original resistance is halved.
 
Half means the original resistance is halved.
  
+/- modifiers apply to the original resistance.
+
+/-/x modifiers apply to the original resistance.

Latest revision as of 04:49, 7 September 2025

Resistances are percentage modifiers to damage that only affect a certain type of damage. In damage calculation when a resistance is applicable, the damage will be reduced by the percentage amount (e.g. if the player is hit by an attack that rolls 10 damage while having 20% resistance to its damage type, it'll be reduced by 20% of 10, which amounts to subtracting 2 and thus reducing the damage sustained to 8). If the damage after the resistance is applied would result in a decimal number, it'll be rounded to the nearest integer (e.g. if the player is hit by an attack that rolls 12 damage while having 20% resistance, the resulting 9.6 damage will get rounded to 10 damage sustained, while if the player had 30% resistance instead, the resulting 8.4 damage would get rounded to 8 damage sustained). If the damage after resistance is applied would result in a number that has a decimal of .5, it'll be rounded to the nearest even integer (e.g. if the player is hit by an attack that rolls 10 damage while having 5% resistance, the resulting 9.5 damage will get rounded up to 10 damage, while if the player had 15% resistance instead, the resulting 8.5 damage would get rounded down to 8 damage). It is also important to note that resistances are applied in damage calculation before protection is applied from armor and Tough as Nails (e.g. if the player is hit by an attack that rolls 16 damage while having 50% resistance to it and wearing armor with 4 protection, first the resistance will be applied to reduce the damage to 8 and then the armor's protection will be subtracted from it to result in the player sustaining 4 damage).

Resistances on armor only mitigate damage from hits, while resistances on boots only mitigate damage from fluids (i.e. Acid and Lava). Resistances from all other sources will stack together with your armor's and boots' resistances; for example, a Marine wearing Red armor while under the Envirosuit effect will result in having 60% fire resistance, 35% acid resistance, and 10% plasma resistance (25% fire resistance from the Red armor + 25% fire and acid resistances from Envirosuit + 10% inherent energy resistances of the Marine). However, resistances cannot be increased beyond 95%, with the exception of very specific equipment that explicitly possess a 100% resistance (which grants complete immunity to the damage type the 100% resistance applies to).

Certain enemies may have inherent resistances too, which apply to both damage from being hit and damage from fluids. Enemies that can wear armor will additionally gain the resistances of that armor, which will also stack with their inherent resistances if they have any; for example if a Baron of hell nabs an Energy-shielded vest, it will have 50% resistances to fire and plasma, as well as a 95% resistance to acid (50% energy resistances from the vest + the Baron's 50% acid resistance, capped at 95%)

Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.

The chart below lists the resistances of all armors and boots, as well as all beings, other items, effects, and traits that have resistances or grant resistances.

Resistances
Being/Item/Effect/Trait Bullet Shrapnel Melee Acid Fire Plasma
Marine (inherent) - - - 10% 10% 10%
Imp (inherent) - - - - 25% -
Lost soul (inherent) 50% - - - 75% -
Hell knight (inherent) - - - 50% - -
Baron of hell (inherent) - - - 50% - -
Arachnotron (inherent) - - -100% - - -
Revenant (inherent) 50% - - - 25% -
Nightmare imp (inherent) - - - - 50% -
Nightmare soul (inherent) 50% - - - 75% -
Nightmare cacodemon (inherent) - - - 50% 50% 50%
Nightmare knight (inherent) - - - 50% 25% 25%
Nightmare revenant (inherent) 50% - - - 25% -
Nightmare mancubus (inherent) - - 50% 50% - -
Elite former human (from inherent Green armor) 15% 15% - - - -
Elite former sergeant (from inherent Green armor) 15% 15% - - - -
Elite former captain (from inherent Blue armor) - - - - - 20%
Elite former commando (from inherent Blue armor) - - - - - 20%
Bruiser brother (inherent) - - - 50% - -
Lava elemental (inherent) - - - - 100% -
Green armor 15% 15% - - - -
Blue armor - - - - - 20%
Red armor - - - - 25% -
Ballistic shield 95% 95% 95% - - -
Ballistic vest 50% 50% 50% - - -
Bullet-proof vest 95% - - - - -
Duelist armor - - 75% - - -
Energy-shielded vest - - - 50% 50% 50%
Energy shield - - - 80% 80% 80%
Gothic armor 50% 50% 50% - - -
Medical armor - - - 15% 15% 15%
Phaseshift armor 30% 30% 30% - - -
Plasma shield - - - - - 95%
Onyx armor - - - - - -
Berserker Armor 50% 50% 50% - - -
Cybernetic Armor 20% 20% 20% 20% 20% 20%
Lava Armor - - - - 75% 50%
Malek's Armor - - - 30% 30% 30%
Medical Powerarmor - - - - - -
Necroarmor - - - - - -
Shielded Armor 90% 90% 90% - - -
Angelic Armor 50% 50% 50% - - -
Steel boots - - - - - -
Protective boots - - - 25% - -
Plasteel boots - - - 50% 25% 10%
Acid-proof boots - - - 100% - -
Gothic boots - - - - - -
Phaseshift boots - - - - - -
Blood boots - - - - - 100%
Enviroboots - - - 100% 100% 25%
Nyarlaptotep's Boots - - - 30% 30% 30%
Ballistic armor +40% +40% +40% 0% -20% 0%
Cerberus armor Base Base Base 70% 70% 50%
Cybernano armor Base Base Base Base Base Base
Fireproof armor Base Base -30% Base +30% Base
Fireshield 0% 0% 0% 0% 95% 0%
Grappling armor Base Base +30% Base Base Base
Nanofiber armor Half Half Half Half Half Half
Nanofiber skin armor +25% +25% +25% +25% +25% +25%
Tower shield 0% 0% 0% 0% 0% 0%
Power armor x5 x5 25% x2 x2 x3
Tactical armor 0% 0% 0% 0% 0% 0%
Antigrav boots Base Base Base Base Base Base
Cerberus boots Base Base Base 100% 100% 50%*
Enviromental boots Base Base Base +95% +95% Base
Fireproof boots Base Base Base Base +30% Base
Grappling boots Base Base Base Base Base Base
Lava boots Base Base Base Base 100% Base
Tactical boots 0% 0% 0% 0% 0% 0%
Gothic Arms set (Gothic armor + Gothic boots) +40% +40% +40% +40% +40% +40%
Inquisitor set (Malek's Armor + Nyarlaptotep's Boots) - - - 30% 100% 30%
Technical mod pack (when applied to armors and boots) +20% +20% +20% +10% +10% +10%
Berserk +50% +50% +50% +50% +50% +50%
Envirosuit - - - +25% +25% -
Acid Spitter (when equipped) - - - +75% - -
Ironman (per level) +10% +10% +10% - - -
Tough as Nails (per level) - - - +10% +10% +10%
Malicious Blades +50% +50% +75% - +50% -
Chain firing with Entrenchment +50% +50% +50% +50% +50% +50%

For assemblies:

Base means it keeps the original resistance.

Half means the original resistance is halved.

+/-/x modifiers apply to the original resistance.