Difference between revisions of "Badges"
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|Armorer Gold Badge | |Armorer Gold Badge | ||
|Discover '''all''' exotics/uniques | |Discover '''all''' exotics/uniques | ||
− | |As in, the player's file registers having discovered | + | |As in, the player's file registers having discovered each of the distinct special items across all of their recorded runs. To register "discovering" a special item, you must pick it up, and special items includes artifacts. This badge will be awarded in the mortem of the run where the player recorded finding their last missing special item. |
|-style="background:#333" | |-style="background:#333" | ||
|Heroic Gold Badge | |Heroic Gold Badge | ||
Line 344: | Line 344: | ||
|Scavenger Gold Badge | |Scavenger Gold Badge | ||
|Clear the Vaults | |Clear the Vaults | ||
− | |Clearing The Vaults entails killing every enemy in the level. Nuking The Vaults will not award this badge. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though The Vaults will spawn on ITYTD). Like all prior Scavenger badges, achieving this feat in House of Pain instead will not award the badge. | + | |Clearing The Vaults entails killing every enemy in the level. Nuking The Vaults will not award this badge. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though The Vaults will not spawn on ITYTD). Like all prior Scavenger badges, achieving this feat in House of Pain instead will not award the badge. |
|} | |} | ||
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|Elite Platinum Badge | |Elite Platinum Badge | ||
|Win standard Ultra-Violence game as Conqueror | |Win standard Ultra-Violence game as Conqueror | ||
− | |Conqueror requires entering and clearing all [[special | + | |Conqueror requires entering and clearing all [[special level]]s available. |
|-style="background:#333" | |-style="background:#333" | ||
|Demonic Platinum Badge | |Demonic Platinum Badge |
Latest revision as of 15:09, 13 May 2025
Game Data | Strategy |
Badges are the necessary "replay value" component of DoomRL. There are a total of 147 badges, split into six categories:
- Bronze badges are the easiest to achieve. Anyone should be able to get these after they start playing the game.
- Silver badges are the "medium" set of badges to achieve. They are a bit harder and more luck-based than the bronze, but the average player should get all of these over time, with the exception of a few obtuse ones that many players skip over.
- Gold badges are, with the exception of a few gimmes, where it can start getting challenging to achieve, as many require Ultra-violence victories or playing the more difficult challenge modes. Serious DRL players tend to make it a long term goal to achieve every gold badge, as it demonstrates an overall high level of competency in DRL, without having to venture into the Nightmare difficulty or the more crazy challenges the higher tier badges require.
- Platinum badges are the very hard ones, forcing you to challenge yourself on the Nightmare! difficulty, or winning arduous challenges on Ultra-Violence. The typical long-term player won't get more than a handful of these in their field of expertise, and the hardcore will have significant trouble scrounging up the rest.
- Diamond badges are immensely difficult to get, as they require not only a veteran's worth of experience but a thorough mastery of the game and a great deal of luck at the same time. If you obtain one of these, it is highly recommended that you post your mortem on the Chaosforge forums as proof, for it is quite a boast to say that you have gained a Diamond badge. Obtaining every diamond badge can be considered the idealistic endpoint in a player's quest to truly conquer DRL.
- Angelic badges are all absurdly difficult not only to achieve, but to even plan for in concept. Most angelic badges require incredible intimate knowledge of the game, the patience to methodically disassemble every problem the game throws at you and solve them without error, and some of the most godly luck imaginable. It is no exaggeration to say that the Angelic badges were created for maybe two or three people to ever earn. Several are even currently considered unwinnable without excessive save scumming or outright cheating.
Badges improve your skill rank and are necessary to gain access to all of the difficulties and challenges in DoomRL.
Contents |
Bronze badges
Rank | Requirements | Special Notes |
---|---|---|
Technician Bronze Badge | Discover an assembly | This badge will be awarded after creating any assembly or picking up a schematic. |
Armorer Bronze Badge | Discover 10 exotics/uniques | As in, the player's file registers having discovered 10 cumulative special items across all of their recorded runs. To register "discovering" a special item, you must pick it up, and special items includes artifacts. Each distinct special item can only be counted as discovered once per run, so finding and picking up duplicate exotic items will not count as finding multiple copies of it in the file's specials found counter. This badge will be awarded in the mortem of the run where the player recorded their 10th cumulative special item. |
Heroic Bronze Badge | Receive 8 unique medals | As in, the player's file registers having earned 8 of the 50 different medals across all of their recorded runs. This badge will be awarded in the mortem of the run where the player collected their 8th distinct medal. |
Gatekeeper Bronze Badge | Clear out the Anomaly | Nuking Phobos Anomaly will not award this badge. Clearing Phobos Anomaly entails killing every enemy in the level. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
UAC Bronze Badge | Win standard game on any difficulty | A standard game is one that does not involve any challenges. |
Veteran Bronze Badge | Win game on any difficulty with 100% kills | This badge can be achieved in the standard game or in any challenge. |
Strongman Bronze Badge | Win Standard game using only basic melee weapons | Basic melee weapons include fists, combat knife, and chainsaw, as well as their assembled products. Other weapons can be used to injure enemies, but all killing blows must be with these weapons. Enemies that die by indirect means or are killed by items will not be attributed to any weapon. |
Speedrunner Bronze Badge | Win standard game under 30 minutes | The 30 minutes are in real time. |
Lava Bronze Badge | Clear out the Lava Pits/Mt. Erebus | Nuking Lava Pits/Mt. Erebus will not award this badge. Clearing either level requires killing every enemy, including the Lava Elemental that spawns after doing so in both levels. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
Reaper Bronze Badge | Enter the Mortuary/Limbo | You'll get this badge even if you end up dying in the Mortuary or Limbo. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though neither of these levels will spawn on ITYTD). |
Brick Bronze Badge | Clear The Wall/Containment Area | Nuking The Wall/Containment Area will not award this badge. Clearing The Wall entails killing every enemy, while clearing Containment Area additionally requires triggering and killing all the enemies spawned by the Backpack trap. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
Skull Bronze Badge | Clear City of Skulls/Abyssal Plains | Nuking City of Skulls/Abyssal Plains will not award this badge. Clearing either level requires killing every enemy, including all those spawned in the second wave of the former level and in the Agony elemental ambush of the latter level. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
Berserker Bronze Badge | Reach level 9 on Angel of Berserk | Level here refers to dungeon level, not character level. |
Marksman Bronze Badge | Reach level 16 on Angel of Marksmanship | N/A |
Shottyman Bronze Badge | Reach level 16 on Angel of Shotgunnery | N/A |
Lightfoot Bronze Badge | Reach level 9 on Angel of Light Travel | N/A |
Eagerness Bronze Badge | Reach level 9 on Angel of Impatience | N/A |
Daredevil Bronze Badge | Reach level 9 on Angel of Confidence | N/A |
Quartermaster Bronze Badge | Reach level 16 on Angel of Red Alert | N/A |
Hunter Bronze Badge | Reach level 9 on Angel of Darkness | N/A |
Destroyer Bronze Badge | Reach level 16 on Angel of Max Carnage | N/A |
Centurial Bronze Badge | Reach level 16 on Angel of 100 | N/A |
Pacifist Bronze Badge | Reach level 16 on Angel of Pacifism | N/A |
Arena Bronze Badge | Complete Hell's Arena | Nuking Hell's Arena will not award this badge. Clearing Hell's Arena entails killing every enemy in all three waves. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
Arachno Bronze Badge | Clear out Spider's Lair | Nuking Spider's Lair will not award this badge. Clearing Spider's Lair entails killing every enemy in the level. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
Scavenger Bronze Badge | Find the Vaults | You have to leave The Vaults alive in order to get this badge. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though The Vaults will not spawn on ITYTD). Note that despite being paired with The Vaults, you cannot earn this badge from House of Pain. |
Silver badges
Rank | Requirements | Special Notes |
---|---|---|
Technician Silver Badge | Discover an advanced assembly | This badge will be awarded after creating any advanced assembly or picking up a schematic for an advanced assembly. |
Armorer Silver Badge | Discover 30 exotics/uniques | As in, the player's file registers having discovered 30 cumulative special items across all of their recorded runs. To register "discovering" a special item, you must pick it up, and special items includes artifacts. Each distinct special item can only be counted as discovered once per run, so finding and picking up duplicate exotic items will not count as finding multiple copies of it in the file's specials found counter. This badge will be awarded in the mortem of the run where the player recorded their 30th cumulative special item. |
Heroic Silver Badge | Receive 16 unique medals | As in, the player's file registers having earned 16 of the 50 different medals across all of their recorded runs. This badge will be awarded in the mortem of the run where the player collected their 16th distinct medal. |
Gatekeeper Silver Badge | Clear out the Anomaly without taking damage | Nuking Phobos Anomaly will not award this badge. Clearing Phobos Anomaly entails killing every enemy in the level, and you must additionally not take damage from any source to earn this badge (however, health decay from having over 100% health doesn't count as taking damage). You can check the Player Info screen to see how much damage you have taken in the level, which should read as 0 as you exit the level. This badge can be achieved in the standard game or in any challenge, and on any difficulty. |
UAC Silver Badge | Win standard game on Hurt Me Plenty | A standard game is one that does not involve any challenges. |
Veteran Silver Badge | Win game on Hurt Me Plenty with 100% kills | This badge can be achieved in the standard game or in any challenge. |
Strongman Silver Badge | Win Standard game using only knives/fists | Modded and assembled Combat knives count. Other weapons can be used to injure enemies, but all killing blows must be with knives/fists. Enemies that die by indirect means or are killed by items will not be attributed to any weapon. |
Speedrunner Silver Badge | Win standard game on HNTR under 25 minutes | The 25 minutes are in real time. |
Lava Silver Badge | Clear the Lava Pits/Mt. Erebus on AoI | Nuking Lava Pits/Mt. Erebus will not award this badge. Clearing either level requires killing every enemy, including the Lava Elemental that spawns after doing so in both levels. This badge can be earned in a Dual-Angel game, provided one of the two active challenges is AoI. |
Reaper Silver Badge | Enter the Mortuary/Limbo and exit alive. | This badge can be achieved in the standard game or in any challenge, and on any difficulty (though neither of these levels will spawn on ITYTD). |
Brick Silver Badge | Clear The Wall/Containment on AoB/AoMr/AoSh | Nuking The Wall/Containment Area will not award this badge. Clearing The Wall entails killing every enemy, while clearing Containment Area additionally requires triggering and killing all the enemies spawned by the Backpack trap. This badge can be earned by performing this feat in any of AoB, AoMr, or AoSh, as well as in any Dual-Angel game that has one of those three challenges active. |
Skull Silver Badge | Clear City of Skulls/Abyssal Plains on AoRA | Letting AoRA's nuke go off in City of Skulls/Abyssal Plains will not award this badge. Clearing either level requires killing every enemy, including all those spawned in the second wave of the former level and in the Agony Elemental ambush of the latter level. This badge can be earned in a Dual-Angel game, provided one of the two active challenges is AoRA. |
Berserker Silver Badge | Complete Angel of Berserk | 'Complete' means any kind of victory, including just a partial victory. |
Marksman Silver Badge | Complete Angel of Marksmanship | N/A |
Shottyman Bronze Badge | Complete on Angel of Shotgunnery | N/A |
Lightfoot Silver Badge | Complete Angel of Light Travel | N/A |
Eagerness Silver Badge | Complete Angel of Impatience | N/A |
Daredevil Silver Badge | Complete Angel of Confidence | N/A |
Quartermaster Silver Badge | Complete Angel of Red Alert | N/A |
Hunter Silver Badge | Complete Angel of Darkness | N/A |
Destroyer Silver Badge | Complete Angel of Max Carnage | N/A |
Centurial Silver Badge | Reach level 51 on Angel of 100 | N/A |
Pacifist Silver Badge | Complete Angel of Pacifism | N/A |
Arena Silver Badge | Complete Hell's Arena on UV | Nuking Hell's Arena will not award this badge. Clearing Hell's Arena entails killing every enemy in all three waves, while this badge has the additional stipulation of doing so on at least Ultra-Violence difficulty. This badge can be achieved in the standard game or in any challenge. |
Arachno Silver Badge | Clear out Spider's Lair on AoD | Nuking Spider's Lair will not award this badge. Clearing Spider's Lair in AoD entails having every enemy on the level dead at once, which will then spawn the level's rewards. Leaving the level with any respawns alive after this point will still award this badge, despite doing so no longer counting the level as cleared for Conqueror purposes. This badge can be earned in a Dual-Angel game, provided one of the two active challenges is AoD. |
Scavenger Silver Badge | Scavenge the Vaults | You need to kill at least one enemy in The Vaults and then leave alive to count as 'scavenging' it. Nuking The Vaults will not award this badge. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though The Vaults will not spawn on ITYTD). Like all prior Scavenger badges, achieving this feat in House of Pain instead will not award the badge. |
Gold badges
Rank | Requirements | Special Notes |
---|---|---|
Technician Gold Badge | Discover all basic assemblies | As in, the player's file registers having discovered all the basic assemblies across all of their recorded runs. "Discovering" an assembly entails either creating it or finding the schematics for it. This badge will be awarded in the mortem of the run where the player discovered the last basic assembly their file was missing. |
Armorer Gold Badge | Discover all exotics/uniques | As in, the player's file registers having discovered each of the distinct special items across all of their recorded runs. To register "discovering" a special item, you must pick it up, and special items includes artifacts. This badge will be awarded in the mortem of the run where the player recorded finding their last missing special item. |
Heroic Gold Badge | Receive 24 unique medals | As in, the player's file registers having earned 24 of the 50 different medals across all of their recorded runs. This badge will be awarded in the mortem of the run where the player collected their 24th distinct medal. |
Gatekeeper Gold Badge | Clear Babel on HNTR without taking damage | Nuking Tower of Babel will not award this badge. Clearing Tower of Babel entails killing the Cyberdemon, and you must additionally not take damage from any source to earn this badge (however, health decay from having over 100% health doesn't count as taking damage). You can check the Player Info screen to see how much damage you have taken in the level, which should read as 0 as you kill the Cyberdemon. This badge can be achieved in the standard game or in any challenge. |
UAC Gold Badge | Win standard game on Ultra-Violence | A standard game is one that does not involve any challenges. |
Veteran Gold Badge | Win game on Ultra-Violence with 100% kills | This badge can be achieved in the standard game or in any challenge. |
Strongman Gold Badge | Win Standard game using only knives and fists on Hurt Me Plenty | Modded and assembled Combat knives count. Other weapons can be used to injure enemies, but all killing blows must be with knives/fists. Enemies that die by indirect means or are killed by items will not be attributed to any weapon. |
Speedrunner Gold Badge | Win standard game on Hurt Me Plenty under 20 minutes | The 20 minutes are in real time. |
Reaper Gold Badge | Complete the Mortuary/Limbo | Nuking The Mortuary/Limbo will not award this badge. Clearing Mortuary/Limbo entails killing every Arch-vile and every enemy they resurrected, which will result in the spawning of the Angelic Armor or Berserker Armor. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though neither of these levels will spawn on ITYTD). |
Berserker Gold Badge | Complete Angel of Berserk on HMP | Completing the challenge means to win it (any type). |
Marksman Gold Badge | Complete Angel of Marksmanship on UV | N/A |
Shottyman Gold Badge | Complete Angel of Shotgunnery on UV | N/A |
Lightfoot Gold Badge | Complete Angel of Light Travel on HMP | N/A |
Eagerness Gold Badge | Complete Angel of Impatience on HMP | N/A |
Inquisitor Gold Badge | Complete Angel of Purity | N/A |
Quartermaster Gold Badge | Complete Angel of Red Alert with 100% kills | Although nukes still go off if you leave the level ("You hear a thunderous explosion upstairs!"), it does not count as killing anything that remained on the level. |
Hunter Gold Badge | Complete Angel of Darkness on Hurt Me Plenty with 80%+ kills | N/A |
Destroyer Gold Badge | Complete AoMC on HMP with Untouchable Pin | Untouchable Pin requires to finish the game taking less than 500 damage overall. Note that this badge's requirement is strictly based on taking less than 500 damage and not on actually earning the Untouchable Pin, thus you can still earn it by combining AoMC with AoCn or AoOC in a Dual-Angel game despite those challenges disqualifying you from earning the Untouchable Pin. |
Masochist Gold Badge | Complete Angel of Masochism | N/A |
Centurial Gold Badge | Complete Angel of 100 | N/A |
Pacifist Gold Badge | Complete Angel of Pacifism under 10 minutes | The 10 minutes are real-time. |
Everyman Gold Badge | Complete Angel of Humanity | N/A |
Daredevil Gold Badge | Complete Angel of Overconfidence | N/A |
Arena Gold Badge | Complete Hell's Arena on AoMr on UV | Nuking Hell's Arena will not award this badge. Clearing Hell's Arena entails killing every enemy in all three waves, while this badge has the additional stipulation of doing so in Angel of Marksmanship on at least Ultra-Violence difficulty. This badge can be achieved in a Dual-Angel game, provided one of the two active challenges is AoMr. |
Longinus Gold Badge | Complete the Unholy Cathedral | Nuking Unholy Cathedral will not award this badge. Clearing Unholy Cathedral entails killing every enemy in the level. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though Unholy Cathedral will not spawn on ITYTD). |
Scavenger Gold Badge | Clear the Vaults | Clearing The Vaults entails killing every enemy in the level. Nuking The Vaults will not award this badge. This badge can be achieved in the standard game or in any challenge, and on any difficulty (though The Vaults will not spawn on ITYTD). Like all prior Scavenger badges, achieving this feat in House of Pain instead will not award the badge. |
Platinum badges
Rank | Requirements | Special Notes |
---|---|---|
Technician Platinum Badge | Discover all advanced assemblies | As in, the player's file registers having discovered all the advanced assemblies across all of their recorded runs. "Discovering" an assembly entails either creating it or finding the schematics for it. This badge will be awarded in the mortem of the run where the player discovered the last advanced assembly their file was missing. |
Armorer Platinum Badge | Find 1000 exotics/uniques | As in, the player's file registers having discovered 1000 cumulative special items across all of their recorded runs. To register "discovering" a special item, you must pick it up, and special items includes artifacts. Each distinct special item can only be counted as discovered once per run, so finding and picking up duplicate exotic items will not count as finding multiple copies of it in the file's specials found counter. This badge will be awarded in the mortem of the run where the player recorded their 1000th cumulative special item. |
Heroic Platinum Badge | Receive 32 unique medals | As in, the player's file registers having earned 32 of the 50 different medals across all of their recorded runs. This badge will be awarded in the mortem of the run where the player collected their 32nd distinct medal. |
Gatekeeper Platinum Badge | Pass the Anomaly on N! without taking damage | Nuking Phobos Anomaly will not award this badge. "Passing the Anomaly" entails simply making it to the teleporter in Phobos Anomaly and exiting alive, you are not required to kill any enemy in the level to earn this badge. You must additionally not take damage from any source to earn this badge (however, health decay from having over 100% health doesn't count as taking damage). You can check the Player Info screen to see how much damage you have taken in the level, which should read as 0 as you exit the level. This badge can be achieved in the standard game or in any challenge. |
UAC Platinum Badge | Win Standard game on Nightmare! | A standard game is one that does not involve any challenges. |
Veteran Platinum Badge | Fully win the game on Ultra-violence | A full win involves clearing the Hell Fortress. This badge can be achieved in the standard game or in any challenge. |
Strongman Platinum Badge | Win a standard game using only fists on Hurt Me Plenty | Other weapons can be used to injure enemies, but all killing blows must be with your fists. Enemies that die by indirect means or are killed by items will not be attributed to any weapon. |
Elite Platinum Badge | Win standard Ultra-Violence game as Conqueror | Conqueror requires entering and clearing all special levels available. |
Demonic Platinum Badge | Win standard Nightmare! game as Explorer | Explorer Pin involves entering all special levels available. |
Reaper Platinum Badge | Complete the Mortuary/Limbo on Nightmare! | Nuking The Mortuary/Limbo will not award this badge. Clearing Mortuary/Limbo on Nightmare entails having every enemy momentarily dead at once, which will result in the spawning of the Angelic Armor or Berserker Armor. Leaving the level with any respawns alive after this point will still award this badge, despite doing so no longer counting the level as cleared for Conqueror purposes. This badge can be achieved in the standard game or in any challenge. |
Berserker Platinum Badge | Complete Angel of Berserk on Ultra-Violence with 75% kills | N/A |
Marksman Platinum Badge | Complete Angel of Marksmanship on Ultra-Violence with 100% kills | N/A |
Shottyman Platinum Badge | Complete Angel of Shotgunnery on Nightmare! | N/A |
Lightfoot Platinum Badge | Complete Angel of Light Travel on Ultra-Violence in under 20,000 turns | A turn is every 0.1 second of ingame time. You can check the total amount of turns your run has gone through in the player info screen. |
Eagerness Platinum Badge | Complete Angel of Impatience on Ultra-Violence as a non-Marine | That is, as a Scout or Technician. |
Daredevil Platinum Badge | Complete Angel of Confidence Ultra-Violence with 100% kills | N/A |
Inquisitor Platinum Badge | Complete Angel of Purity on Ultra-violence | N/A |
Quartermaster Platinum Badge | Complete Angel of Red Alert on Nightmare! | N/A |
Hunter Platinum Badge | Complete Angel of Darkness on Nightmare! | N/A |
Destroyer Platinum Badge | Complete AoMC on Ultra-Violence with Untouchable Medal | Untouchable Medal requires to finish the game with taking less than 200 damage overall. Note that this badge's requirement is strictly based on taking less than 200 damage and not on actually earning the Untouchable Medal, thus you can still earn it by combining AoMC with AoCn or AoOC in a Dual-Angel game despite those challenges disqualifying you from earning the Untouchable Medal. |
Masochist Platinum Badge | Complete Angel of Masochism on Hurt Me Plenty without Bad | "Bad" refers to the Badass trait. |
Centurial Platinum Badge | Complete Angel of 100 on Ultra-violence | N/A |
Everyman Platinum Badge | Complete Angel of Humanity as a Conqueror | Conqueror requires entering and clearing all special levels available. Note that this badge's requirement is strictly based on clearing all special levels that generate and not on actually earning the Conqueror Pin, thus you can still earn it by combining AoHu with AoCn or AoOC in a Dual-Angel game despite those challenges disqualifying you from earning the Conqueror Pin. |
Arena Platinum Badge | Complete Hell's Arena on Nightmare! | Nuking Hell's Arena will not award this badge. Clearing Hell's Arena on Nightmare entails having every enemy momentarily dead at once for each of the three waves. This badge can be achieved in the standard game or in any challenge. |
Longinus Platinum Badge | Complete Unholy Cathedral on Nightmare! | Nuking Unholy Cathedral will not award this badge. Clearing Unholy Cathedral on Nightmare entails having every enemy in the level momentarily dead at once. This badge can be achieved in the standard game or in any challenge. |
Scavenger Platinum Badge | Clear the Vaults by luck | Clearing The Vaults "by luck" entails killing every enemy in the Vaults without using the Arena Master's Staff to open the eponymous vaults. Nuking The Vaults will not award this badge. This badge can be achieved in the standard game or in any challenge. Like all prior Scavenger badges, achieving this feat in House of Pain instead will not award the badge. |
Diamond badges
Rank | Requirements | Special Notes |
---|---|---|
Technician Diamond Badge | Discover all assemblies | As in, the player's file registers having discovered all the assemblies across all of their recorded runs. "Discovering" an assembly entails either creating it or finding the schematics for it. This badge will be awarded in the mortem of the run where the player discovered the last assembly their file was missing. |
Armorer Diamond Badge | Find 3 of each exotic/unique. | As in, the player's file registers having discovered each of distinct special items at least three times across all of their recorded runs. To register "discovering" a special item, you must pick it up, and special items includes artifacts. Each distinct special item can only be counted as discovered once per run, so finding and picking up duplicate exotic items will not count as finding multiple copies of it in the file's specials found counter. This badge will be awarded in the mortem of the run where the player recorded finding the third copy of the last special item they were missing three of. |
Heroic Diamond Badge | Receive all medals | As in, the player's file registers having earned all of the 50 different medals across all of their recorded runs. This badge will be awarded in the mortem of the run where the player collected their 50th distinct medal. |
Gatekeeper Diamond Badge | Clear the Anomaly and Babel Ultra-Violence without taking damage | Nuking either Phobos Anomaly or Tower of Babel will not award this badge. Clearing Phobos Anomaly entails killing every enemy on the level, and Tower of Babel entails killing the Cyberdemon. You must additionally not take damage from any source in these two levels on the same run to earn this badge (however, health decay from having over 100% health doesn't count as taking damage). You can check the Player Info screen to see how much damage you have taken in the level as you're in them, which should read as 0 as you exit Anomaly and kill the Cyberdemon. This badge can be achieved in the standard game or in any challenge. |
UAC Diamond Badge | Win Standard Nightmare! game under 20 minutes | A standard game is one that does not involve any challenges; the 20 minutes are in real time. |
Veteran Diamond Badge | Fully win the game on Nightmare! | A full win involves clearing the Hell Fortress. This badge can be achieved in the standard game or in any challenge. |
Strongman Diamond Badge | Win a standard game using fists only on Hurt Me Plenty with 100% kills | Other weapons can be used to injure enemies, but all killing blows must be with your fists. Enemies that die by indirect means or are killed by items will not be attributed to any weapon. |
Elite Diamond Badge | Win standard Nightmare! with 90% kills | You can check your kill count at any time in the Player Info screen. |
Demonic Diamond Badge | Win Standard Nightmare! with Untouchable Medal | Untouchable Medal requires finishing the game taking less than 200 damage overall. You can check how much damage you have taken in the run overall in the Player Info screen. |
Reaper Diamond Badge | Complete the Mortuary/Limbo on Nightmare! AoCn | Nuking The Mortuary/Limbo will not award this badge. Clearing Mortuary/Limbo entails having every enemy momentarily dead at once, which will result in the spawning of the Angelic Armor or Berserker Armor. Leaving the level with any respawns alive after this point will still award this badge, despite doing so no longer counting the level as cleared for Conqueror purposes. This badge can be earned in a Dual-Angel game, provided one of the two active challenges is AoCn. |
Berserker Diamond Badge | Complete Angel of Berserk on N! with 60% kills | N/A |
Marksman Diamond Badge | Complete Angel of Marksmanship on N! | N/A |
Shottyman Diamond Badge | Complete Angel of Shotgunnery on N! with 80% kills | N/A |
Lightfoot Diamond Badge | Complete Angel of Light Travel N! without melee kills | In the current version of 0.9.9.8, enemies that die by indirect means (such as from infighting or being on lava) are being erroneously flagged as "melee kills", regardless of what weapon the player has equipped at the time of their deaths, thus this badge is effectively unwinnable. |
Eagerness Diamond Badge | Complete Angel of Impatience on N! as a Technician | N/A |
Inquisitor Diamond Badge | Complete Angel of Purity on N! as a Marine | N/A |
Quartermaster Diamond Badge | Complete Angel of Red Alert on Ultra-Violence with 100% kills | N/A |
Hunter Diamond Badge | Complete Angel of Darkness on N! with Explorer Pin | Explorer Pin involves entering all special levels available. Note that this badge's requirement is strictly based on entering all special levels that generate and not on actually earning the Explorer Pin, thus you can still earn it by combining AoD with AoCn or AoOC in a Dual-Angel game despite those challenges disqualifying you from earning the Explorer Pin. |
Destroyer Diamond Badge | Complete AoMC on N! with Untouchable Cross | Untouchable Cross requires finishing the game taking less than 50 damage overall. Note that this badge's requirement is strictly based on taking less than 50 damage and not on actually earning the Untouchable Cross, thus you can still earn it by combining AoMC with AoCn or AoOC in a Dual-Angel game despite those challenges disqualifying you from earning the Untouchable Cross. |
Masochist Diamond Badge | Complete Angel of Masochism on N! without Iro/Bad | "Iro" and "Bad" refer to Ironman and Badass traits. |
Centurial Diamond Badge | Complete Angel of 100 on Nightmare! | N/A |
Everyman Diamond Badge | Complete Angel of Humanity on Ultra-Violence as Conqueror | Conqueror requires entering and clearing all special levels available. Note that this badge's requirement is strictly based on clearing all special levels that generate and not on actually earning the Conqueror Pin, thus you can still earn it by combining AoHu with AoCn or AoOC in a Dual-Angel game despite those challenges disqualifying you from earning the Conqueror Pin. |
Daredevil Diamond Badge | Complete AoOC on Nightmare! with 80% kills | N/A |
Arena Diamond Badge | Complete Hell's Arena on Angel of Berserk on Nightmare! | Nuking Hell's Arena will not award this badge. Clearing Hell's Arena on Nightmare entails having every enemy momentarily dead at once for each of the three waves. This badge can be achieved in a Dual-Angel game, provided one of the two active challenges is AoB. |
Longinus Diamond Badge | Complete UC on Nightmare! without Brute | Nuking Unholy Cathedral will not award this badge. Clearing Unholy Cathedral on Nightmare entails having every enemy in the level momentarily dead at once. This badge can be achieved in the standard game or in any challenge. |
Scavenger Diamond Badge | Clear the Vaults by luck on Ultra-Violence | Clearing The Vaults "by luck" entails killing every enemy in the Vaults without using the Arena Master's Staff to open the eponymous vaults (though you must also be playing on Ultra-Violence or Nightmare! difficulty). Nuking The Vaults will not award this badge. This badge can be achieved in the standard game or in any challenge. Like all prior Scavenger badges, achieving this feat in House of Pain instead will not award the badge. |
Angelic Badges
Rank | Requirements | Special Notes |
---|---|---|
UAC Angelic Badge | Win standard Nightmare! damageless | That is, without taking any damage. Health decay (from being >100%) doesn't count as taking damage. |
Veteran Angelic Badge | Fully win on Nightmare! with 100% kills | A full win is one that clears Hell Fortress. To maintain 100% kills on Nightmare, the player must kill every respawn that gets back up, and not exit any levels with any respawns left alive. This badge can be achieved in the standard game or in any challenge. |
Strongman Angelic Badge | Win a standard game using only fists on Nightmare! with 90% kills | Other weapons can be used to injure enemies, but all killing blows must be with your fists. Enemies that die by indirect means or are killed by items will not be attributed to any weapon. |
Speedrun Angelic Badge | Win standard Nightmare! game under 4 minutes | The 4 minutes are in real-time. |
Elite Angelic Badge | Win standard Nightmare! game with 100% kills as a Conqueror | Conqueror requires entering and clearing all special levels available. To maintain 100% kills on Nightmare, the player must kill every respawn that gets back up, and not exit any levels with any respawns left alive. |
Demonic Angelic Badge | Win standard Nightmare! game with 100% kills damageless | That is, without taking damage. Health decay from having over 100% health doesn't count as taking damage. To maintain 100% kills on Nightmare, the player must kill every respawn that gets back up, and not exit any levels with any respawns left alive. |
Berserker Angelic Badge | Complete AoB + AoMs on Nightmare! | This badge (and others like it) must be done as dual-angel challenges. |
Marksman Angelic Badge | Complete AoMr + AoD on Nightmare! with 50% kills | N/A |
Shottyman Angelic Badge | Complete AoSh + AoOC on Nightmare! with 50% kills | N/A |
Lightfoot Angelic Badge | Complete Archangel of Light Travel on Nightmare! without melee kills | In the current version of 0.9.9.8, enemies that die by indirect means (such as from infighting or being on lava) are being erroneously flagged as "melee kills", regardless of what weapon the player has equipped at the time of their deaths, thus this badge is effectively unwinnable. |
Eagerness Angelic Badge | Complete AoI + AoRA on Nightmare! with 90% kills | N/A |
Inquisitor Angelic Badge | Complete AoP + AoRA on Nightmare! | N/A |
Quartermaster Angelic Badge | Complete Archangel of Red Alert on Ultra-Violence with 80% kills | N/A |
Masochist Angelic Badge | Complete Archangel of Masochism on Nightmare! | N/A |
Centurial Angelic Badge | Complete Archangel of 666 on Nightmare! | N/A |
Pacifist Angelic Badge | Complete Archangel of Pacifism with one kill | Anything that dies counts as a kill for the player, so only one monster may die at all, which can only be the Spider Mastermind. |
Everyman Angelic Badge | Complete Archangel of Humanity on Nightmare! | N/A |