Lava elemental
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Game Data | Strategy |
Lava elemental | ||
Appearance: | E | |
Health: | 100+5×difficulty2 = 105,120,145,180,225 | |
Armor: | 5 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+12 = 13-15 = 14 avg | |
Projectile Damage: | 5d4 = 5-20 = 12.5 avg: fire damage, radius 3 | |
Speed: | 100% | |
Standard Depth: | The Lava Pits, Mt. Erebus, or 70 and lower on A100 | |
Experience Value: | 788 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 30 | |
Special abilities: | Takes no damage from fluids. Its projectile targets the tile the player was on, and it may leave behind lava in its splash radius (random chance per each affected tile). It can additionally teleport (5% chance per action), and has health regeneration (+1 HP per action). It also has 100% fire resistance. | |
Ingame description: | Big ball of fire... | |
Comments/special: | Hunts player precisely, and will move through any fluid.
Drops a lava element when killed in The Lava Pits or Mt. Erebus, but does not drop anything when killed in Ao100/Ao666 games. It also leaves no corpse on death. |