Difference between revisions of "Resistance"
From DoomRL Wiki
Omega Tyrant (Talk | contribs) (Not that the difference matters, but this was technically off) |
Omega Tyrant (Talk | contribs) m |
||
Line 156: | Line 156: | ||
|[[Effects#Enivrosuit|Envirosuit]] || -||-||-||+25%||+25%||- | |[[Effects#Enivrosuit|Envirosuit]] || -||-||-||+25%||+25%||- | ||
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{unique link|Acid Spitter}} | + | |{{unique link|Acid Spitter}} (when equipped) || -||-||-||+75%||-||- |
|- | |- | ||
|[[Traits#Ironman|Ironman]] (per level) ||+10%||+10%||+10%||-||-||- | |[[Traits#Ironman|Ironman]] (per level) ||+10%||+10%||+10%||-||-||- |
Latest revision as of 01:40, 8 August 2024
Resistances are percentage modifiers to damage that only affects a certain type of damage.
Resistances are applied before protection.
Armor resistance only prevents damage from hits, while boot resistance only applies to damaging fluids (i.e. Acid and Lava). Resistances from all other sources will stack with your torso and foot resistances; for example a Marine wearing Red armor while under the Envirosuit effect will result in you having 70% fire resistance, 45% acid resistance, and 20% plasma resistance (25% fire resistance from the Red armor + 25% fire and acid resistances from Envirosuit + 20% inherent energy resistances of the Marine). However, resistances cannot be increased beyond 95%, with the exception of certain equipment inherently having 100% resistance.
Certain enemies may have resistances too, which apply to both damage from being hit and damage from fluids. Enemies that can wear armor will additionally gain the resistances of that armor, which will also stack with their inherent resistances if they have any; for example if a Baron of hell nabs an Energy-shielded vest, it will have 50% resistances to fire and plasma, as well as a 95% resistance to acid (50% energy resistances from the vest + the Baron's 50% acid resistance, capped at 95%)
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.
The chart below lists the resistances of all armors and boots, as well as all beings, other items, effects and traits that have resistances or grant resistances.
Resistances | ||||||
Being/Item/Effect/Trait | Bullet | Shrapnel | Melee | Acid | Fire | Plasma |
---|---|---|---|---|---|---|
Marine (inherent) | - | - | - | 20% | 20% | 20% |
Imp (inherent) | - | - | - | - | 25% | - |
Lost soul (inherent) | 50% | - | - | - | 75% | - |
Hell knight (inherent) | - | - | - | 50% | - | - |
Baron of hell (inherent) | - | - | - | 50% | - | - |
Arachnotron (inherent) | - | - | -100% | - | - | - |
Revenant (inherent) | 50% | - | - | - | 25% | - |
Nightmare imp (inherent) | - | - | - | - | 50% | - |
Elite former human (from inherent Green armor) | 15% | 15% | - | - | - | - |
Elite former sergeant (from inherent Green armor) | 15% | 15% | - | - | - | - |
Elite former captain (from inherent Blue armor) | - | - | - | - | - | 20% |
Elite former commando (from inherent Blue armor) | - | - | - | - | - | 20% |
Bruiser brother (inherent) | - | - | - | 50% | - | - |
Lava elemental (inherent) | - | - | - | - | 100% | - |
Green armor | 15% | 15% | - | - | - | - |
Blue armor | - | - | - | - | - | 20% |
Red armor | - | - | - | - | 25% | - |
Ballistic shield | 95% | 95% | 95% | - | - | - |
Ballistic vest | 50% | 50% | 50% | - | - | - |
Bullet-proof vest | 95% | - | - | - | - | - |
Duelist armor | - | - | 75% | - | - | - |
Energy-shielded vest | - | - | - | 50% | 50% | 50% |
Energy shield | - | - | - | 80% | 80% | 80% |
Gothic armor | 50% | 50% | 50% | - | - | - |
Medical armor | - | - | - | 15% | 15% | 15% |
Phaseshift armor | 30% | 30% | 30% | - | - | - |
Plasma shield | - | - | - | - | - | 95% |
Onyx armor | - | - | - | - | - | - |
Berserker Armor | 50% | 50% | 50% | - | - | - |
Cybernetic Armor | 20% | 20% | 20% | 20% | 20% | 20% |
Lava Armor | - | - | - | - | 75% | 50% |
Malek's Armor | - | - | - | 30% | 30% | 30% |
Medical Powerarmor | - | - | - | - | - | - |
Necroarmor | - | - | - | - | - | - |
Shielded Armor | 90% | 90% | 90% | - | - | - |
Angelic Armor | 50% | 50% | 50% | - | - | - |
Steel boots | - | - | - | - | - | - |
Protective boots | - | - | - | 25% | - | - |
Plasteel boots | - | - | - | 50% | 25% | - |
Acid-proof boots | - | - | - | 100% | - | - |
Gothic boots | - | - | - | - | - | - |
Phaseshift boots | - | - | - | - | - | - |
Enviroboots | - | - | - | 100% | 100% | - |
Nyarlaptotep's Boots | - | - | - | 30% | 30% | - |
Ballistic armor | +40% | +40% | +40% | 0% | -20% | 0% |
Cerberus armor | Base | Base | Base | 70% | 70% | 50% |
Cybernano armor | Base | Base | Base | Base | Base | Base |
Fireproof armor | Base | Base | -30% | Base | +30% | Base |
Fireshield | 0% | 0% | 0% | 0% | 95% | 0% |
Nanofiber armor | Half | Half | Half | Half | Half | Half |
Nanofiber skin armor | +25% | +25% | +25% | +25% | +25% | +25% |
Tower shield | 0% | 0% | 0% | 0% | 0% | 0% |
Power armor | x5 | x5 | 25% | x2 | x2 | x3 |
Tactical armor | 0% | 0% | 0% | 0% | 0% | 0% |
Antigrav boots | Base | Base | Base | Base | Base | Base |
Cerberus boots | Base | Base | Base | 100% | 100% | Base |
Enviromental boots | Base | Base | Base | +95% | +95% | Base |
Fireproof boots | Base | Base | Base | Base | +30% | Base |
Grappling boots | Base | Base | Base | Base | Base | Base |
Lava boots | Base | Base | Base | Base | 100% | Base |
Tactical boots | 0% | 0% | 0% | 0% | 0% | 0% |
Gothic Arms set (Gothic armor + Gothic boots) | +40% | +40% | +40% | +40% | +40% | +40% |
Inquisitor set (Malek's Armor + Nyarlaptotep's Boots) | - | - | - | 30% | 100% | 30% |
Technical mod pack (when applied to armors and boots) | +20% | +20% | +20% | +10% | +10% | +10% |
Berserk | +60% | +60% | +60% | +60% | +60% | +60% |
Envirosuit | - | - | - | +25% | +25% | - |
Acid Spitter (when equipped) | - | - | - | +75% | - | - |
Ironman (per level) | +10% | +10% | +10% | - | - | - |
Malicious Blades | +50% | +50% | +75% | - | +50% | - |
Chain firing with Entrenchment | +30% | +30% | +30% | +30% | +30% | +30% |
For assemblies:
Base means it keeps the original resistance.
Half means the original resistance is halved.
+/-/x modifiers apply to the original resistance.