Difference between revisions of "Resistance"
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Evilpotatoe (Talk | contribs) (Added Nyarlaptotep's Boots) |
Omega Tyrant (Talk | contribs) (updated for 0.9.9.8 changes, as well as added everything else that has or adds resistances) |
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Resistances are applied before [[protection]]. | Resistances are applied before [[protection]]. | ||
− | Armor resistance only prevents damage from | + | Armor resistance only prevents damage from hits, while boot resistance only applies to damaging [[fluids]] (i.e. Acid and Lava). Resistances from all other sources will stack with your torso and foot resistances; for example a [[Marine]] wearing [[Red armor]] while under the [[Envirosuit]] effect will result in you having 70% fire resistance, 45% acid resistance, and 20% plasma resistance (25% fire resistance from the Red armor + 25% fire and acid resistances from Envirosuit + 20% inherent energy resistances of the Marine). However, resistances cannot be increased beyond 95%, with the exception of certain equipment inherently having 100% resistance. |
− | + | Certain enemies may have resistances too, which apply to both damage from being hit and damage from fluids. Enemies that can wear armor will additionally gain the resistances of that armor, which will also stack with their inherent resistances if they have any; for example if a [[Baron of hell]] nabs an [[Energy-shielded vest]], it will have 50% resistances to fire and plasma, as well as a 95% resistance to acid (50% energy resistances from the vest + the Baron's 50% acid resistance, capped at 95%) | |
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it. | Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it. | ||
− | + | The chart below lists the resistances of all armors and boots, as well as all beings, other items, effects and traits that have resistances or grant resistances. | |
{|style="border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;" | {|style="border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;" | ||
− | | colspan=7 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|''' | + | | colspan=7 style="background: darkred; color: yellow; font-size: 120%; text-align: center"|'''Resistances''' |
|- | |- | ||
− | ! scope="col" align="left" | Item/Effect | + | ! scope="col" align="left" | Being/Item/Effect/Trait |
! scope="col" align="left" cell-padding="1ex"| Bullet | ! scope="col" align="left" cell-padding="1ex"| Bullet | ||
! scope="col" align="left" cell-padding="1ex"| Shrapnel | ! scope="col" align="left" cell-padding="1ex"| Shrapnel | ||
Line 22: | Line 22: | ||
! scope="col" align="left" cell-padding="1ex"| Plasma | ! scope="col" align="left" cell-padding="1ex"| Plasma | ||
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |||
|- | |- | ||
− | |[[Blue armor]] | + | |[[Marine]] (inherent) || -||-||-||20%||20%||20% |
+ | |- | ||
+ | |[[Imp]] (inherent) || -||-||-||-||25%||- | ||
+ | |- | ||
+ | |[[Lost soul]] (inherent) ||50%||-||-||-||75%||- | ||
+ | |- | ||
+ | |[[Hell knight]] (inherent) || -||-||-||50%||-||- | ||
+ | |- | ||
+ | |[[Baron of hell]] (inherent) || -||-||-||50%||-||- | ||
+ | |- | ||
+ | |[[Arachnotron]] (inherent) || -||-||-100%||-||-||- | ||
+ | |- | ||
+ | |[[Revenant]] (inherent) || 50%||-||-||-||25%||- | ||
+ | |- | ||
+ | |[[Nightmare imp]] (inherent) || -||-||-||-||50%||- | ||
+ | |- | ||
+ | |[[Elite former human]] (from inherent Green armor) ||15%||15%||-||-||-||- | ||
+ | |- | ||
+ | |[[Elite former sergeant]] (from inherent Green armor) ||15%||15%||-||-||-||- | ||
+ | |- | ||
+ | |[[Elite former captain]] (from inherent Blue armor) ||-||-||-||-||-||20% | ||
+ | |- | ||
+ | |[[Elite former commando]] (from inherent Blue armor) ||-||-||-||-||-||20% | ||
+ | |- | ||
+ | |[[Bruiser brother]] (inherent) || -||-||-||50%||-||- | ||
+ | |- | ||
+ | |[[Lava elemental]] (inherent) || -||-||-||-||100%||- | ||
+ | |- | ||
+ | |[[Green armor]] || 15%||15%||-||-||-||- | ||
+ | |- | ||
+ | |[[Blue armor]] || -||-||-||-||-||20% | ||
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |[[Red armor]] || -|| | + | |[[Red armor]] || -||-||-||-||25%||- |
|- | |- | ||
− | |{{exotic link|Ballistic shield}} || 95%|| 95%|| 95%|| | + | |{{exotic link|Ballistic shield}} || 95%||95%||95%||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{exotic link|Ballistic vest}} || 50%|| 50%|| 50%|| | + | |{{exotic link|Ballistic vest}} || 50%||50%||50%||-||-||- |
|- | |- | ||
− | |{{exotic link|Bullet-proof vest}} || | + | |{{exotic link|Bullet-proof vest}} || 95%||-||-||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{exotic link|Duelist armor}} || | + | |{{exotic link|Duelist armor}} || -||-||75%||-||-||- |
|- | |- | ||
− | |{{exotic link|Energy-shielded vest}} || -|| | + | |{{exotic link|Energy-shielded vest}} || -||-||-||50%||50%||50% |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{exotic link|Energy shield}} || -|| | + | |{{exotic link|Energy shield}} || -||-||-||80%||80%||80% |
|- | |- | ||
− | |{{exotic link|Gothic armor}} || 50%|| 50%|| 50%|| | + | |{{exotic link|Gothic armor}} || 50%||50%||50%||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{exotic link|Medical armor}} || | + | |{{exotic link|Medical armor}} || -||-||-||15%||15%||15% |
|- | |- | ||
− | |{{exotic link|Phaseshift armor}} || 30%|| 30%|| 30%|| | + | |{{exotic link|Phaseshift armor}} || 30%||30%||30%||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{exotic link|Plasma shield}} || -|| | + | |{{exotic link|Plasma shield}} || -||-||-||-||-||95% |
|- | |- | ||
− | |{{exotic link|Onyx armor}} || -|| | + | |{{exotic link|Onyx armor}} || -||-||-||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{unique link|Berserker Armor}} || | + | |{{unique link|Berserker Armor}} || 50%||50%||50%||-||-||- |
|- | |- | ||
− | |{{unique link|Cybernetic Armor}} || | + | |{{unique link|Cybernetic Armor}} || 20%||20%||20%||20%||20%||20% |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{unique link|Lava Armor}} || -|| | + | |{{unique link|Lava Armor}} || -||-||-||-|| 75%|| 50% |
|- | |- | ||
− | |{{unique link|Malek's Armor}} || -|| | + | |{{unique link|Malek's Armor}} || -||-||-||30%||30%||30% |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{unique link|Medical Powerarmor}} || -|| | + | |{{unique link|Medical Powerarmor}} || -||-||-||-||-||- |
|- | |- | ||
− | |{{unique link|Necroarmor}} || -|| | + | |{{unique link|Necroarmor}} || -||-||-||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
|{{unique link|Shielded Armor}} || 95%|| 95%|| 95%|| -|| -|| - | |{{unique link|Shielded Armor}} || 95%|| 95%|| 95%|| -|| -|| - | ||
|- | |- | ||
− | |{{artifact link|Angelic Armor}} || | + | |{{artifact link|Angelic Armor}} || 50%||50%||50%||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |[[Steel boots]] || -|| | + | |[[Steel boots]] || -||-||-||-||-||- |
|- | |- | ||
− | |[[Protective boots]] || -|| | + | |[[Protective boots]] || -||-||-||25%||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |[[Plasteel boots]] || -|| | + | |[[Plasteel boots]] || -||-||-||50%||25%||- |
|- | |- | ||
− | |{{exotic link|Acid-proof boots}} || -|| | + | |{{exotic link|Acid-proof boots}} || -||-||-||100%||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{exotic link|Gothic boots}} || -|| | + | |{{exotic link|Gothic boots}} || -||-||-||-||-||- |
|- | |- | ||
− | |{{exotic link|Phaseshift boots}} || -|| | + | |{{exotic link|Phaseshift boots}} || -||-||-||-||-||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{unique link|Enviroboots}} || -|| | + | |{{unique link|Enviroboots}} || -||-||-||100%||100%||- |
|- | |- | ||
− | |{{unique link|Nyarlaptotep's Boots}} || -|| | + | |{{unique link|Nyarlaptotep's Boots}} || -||-||-||30%||30%||- |
|- | |- | ||
− | |{{assembly link|Ballistic armor}} ||+ | + | |{{assembly link|Ballistic armor}} ||+40%||+40%||+40%||0%||-20%||0% |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{assembly link|Cerberus armor}} ||Base||Base||Base|| 70%|| 70%|| 50% | + | |{{assembly link|Cerberus armor}} ||Base||Base||Base||70%||70%||50% |
|- | |- | ||
|{{assembly link|Cybernano armor}} ||Base||Base||Base||Base||Base||Base | |{{assembly link|Cybernano armor}} ||Base||Base||Base||Base||Base||Base | ||
Line 90: | Line 119: | ||
|{{assembly link|Fireproof armor}} ||Base||Base||-30%||Base||+30%||Base | |{{assembly link|Fireproof armor}} ||Base||Base||-30%||Base||+30%||Base | ||
|- | |- | ||
− | |{{assembly link|Fireshield}} || 0%|| | + | |{{assembly link|Fireshield}} || 0%||0%||0%||0%||95%||0% |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
|{{assembly link|Nanofiber armor}} ||Half||Half||Half||Half||Half||Half | |{{assembly link|Nanofiber armor}} ||Half||Half||Half||Half||Half||Half | ||
Line 96: | Line 125: | ||
|{{assembly link|Nanofiber skin armor}} ||+25%||+25%||+25%||+25%||+25%||+25% | |{{assembly link|Nanofiber skin armor}} ||+25%||+25%||+25%||+25%||+25%||+25% | ||
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{assembly link|Tower shield}} || 0%|| | + | |{{assembly link|Tower shield}} || 0%||0%||0%||0%||0%||0% |
|- | |- | ||
− | |{{assembly link|Power armor}} || | + | |{{assembly link|Power armor}} || x5||x5||25%||x2||x2||x3 |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{assembly link|Tactical armor}} || 0%|| | + | |{{assembly link|Tactical armor}} || 0%||0%||0%||0%||0%||0% |
|- | |- | ||
|{{assembly link|Antigrav boots}} ||Base||Base||Base||Base||Base||Base | |{{assembly link|Antigrav boots}} ||Base||Base||Base||Base||Base||Base | ||
Line 106: | Line 135: | ||
|{{assembly link|Cerberus boots}} ||Base||Base||Base||100%||100%||Base | |{{assembly link|Cerberus boots}} ||Base||Base||Base||100%||100%||Base | ||
|- | |- | ||
− | |{{assembly link|Enviromental boots}} ||Base||Base||Base||+ | + | |{{assembly link|Enviromental boots}} ||Base||Base||Base||+95%||+95%||Base |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
|{{assembly link|Fireproof boots}} ||Base||Base||Base||Base||+30%||Base | |{{assembly link|Fireproof boots}} ||Base||Base||Base||Base||+30%||Base | ||
Line 114: | Line 143: | ||
|{{assembly link|Lava boots}} ||Base||Base||Base||Base||100%||Base | |{{assembly link|Lava boots}} ||Base||Base||Base||Base||100%||Base | ||
|- | |- | ||
− | |{{assembly link|Tactical boots}} || 0%|| | + | |{{assembly link|Tactical boots}} || 0%||0%||0%||0%||0%||0% |
+ | |- | ||
+ | |Gothic Arms set ({{exotic link|Gothic armor}} + {{exotic link|Gothic boots}})||+40%||+40%||+40%||+40%||+40%||+40% | ||
+ | |- | ||
+ | |Inquisitor set ({{unique link|Malek's Armor}} + {{unique link|Nyarlaptotep's Boots}})||-||-||-||30%||100%||30% | ||
+ | |- | ||
+ | |[[Technical mod pack]] (when applied to armors and boots) ||+20%||+20%||+20%||+10%||+10%||+10% | ||
+ | |- | ||
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |[[Effects#Berserk| | + | |[[Effects#Berserk|Berserk]] ||+60%||+60%||+60%||+60%||+60%||+60% |
|- | |- | ||
− | |[[Effects#Enivrosuit|Envirosuit]] || -|| | + | |[[Effects#Enivrosuit|Envirosuit]] || -||-||-||+25%||+25%||- |
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |{{unique link|Acid Spitter}} || -|| | + | |{{unique link|Acid Spitter}} || -||-||-||+75%||-||- |
|- | |- | ||
− | |[[Traits#Malicious Blades|Malicious Blades]] ||+50%||+50%||+75%|| | + | |[[Traits#Ironman|Ironman]] (per level) ||+10%||+10%||+10%||-||-||- |
+ | |- | ||
+ | |[[Traits#Malicious Blades|Malicious Blades]] ||+50%||+50%||+75%||-||+50%||- | ||
|- style="background-color: #333;" | |- style="background-color: #333;" | ||
− | |[[Traits#Entrenchment|Entrenchment]] ||+30%||+30%||+30%||+30%||+30%||+30% | + | |[[Chain firing]] with [[Traits#Entrenchment|Entrenchment]] ||+30%||+30%||+30%||+30%||+30%||+30% |
|} | |} | ||
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Base means it keeps the original resistance. | Base means it keeps the original resistance. | ||
− | |||
− | |||
Half means the original resistance is halved. | Half means the original resistance is halved. | ||
− | +/- modifiers apply to the original resistance. | + | +/-/x modifiers apply to the original resistance. |
Revision as of 23:55, 7 August 2024
Resistances are percentage modifiers to damage that only affects a certain type of damage.
Resistances are applied before protection.
Armor resistance only prevents damage from hits, while boot resistance only applies to damaging fluids (i.e. Acid and Lava). Resistances from all other sources will stack with your torso and foot resistances; for example a Marine wearing Red armor while under the Envirosuit effect will result in you having 70% fire resistance, 45% acid resistance, and 20% plasma resistance (25% fire resistance from the Red armor + 25% fire and acid resistances from Envirosuit + 20% inherent energy resistances of the Marine). However, resistances cannot be increased beyond 95%, with the exception of certain equipment inherently having 100% resistance.
Certain enemies may have resistances too, which apply to both damage from being hit and damage from fluids. Enemies that can wear armor will additionally gain the resistances of that armor, which will also stack with their inherent resistances if they have any; for example if a Baron of hell nabs an Energy-shielded vest, it will have 50% resistances to fire and plasma, as well as a 95% resistance to acid (50% energy resistances from the vest + the Baron's 50% acid resistance, capped at 95%)
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.
The chart below lists the resistances of all armors and boots, as well as all beings, other items, effects and traits that have resistances or grant resistances.
Resistances | ||||||
Being/Item/Effect/Trait | Bullet | Shrapnel | Melee | Acid | Fire | Plasma |
---|---|---|---|---|---|---|
Marine (inherent) | - | - | - | 20% | 20% | 20% |
Imp (inherent) | - | - | - | - | 25% | - |
Lost soul (inherent) | 50% | - | - | - | 75% | - |
Hell knight (inherent) | - | - | - | 50% | - | - |
Baron of hell (inherent) | - | - | - | 50% | - | - |
Arachnotron (inherent) | - | - | -100% | - | - | - |
Revenant (inherent) | 50% | - | - | - | 25% | - |
Nightmare imp (inherent) | - | - | - | - | 50% | - |
Elite former human (from inherent Green armor) | 15% | 15% | - | - | - | - |
Elite former sergeant (from inherent Green armor) | 15% | 15% | - | - | - | - |
Elite former captain (from inherent Blue armor) | - | - | - | - | - | 20% |
Elite former commando (from inherent Blue armor) | - | - | - | - | - | 20% |
Bruiser brother (inherent) | - | - | - | 50% | - | - |
Lava elemental (inherent) | - | - | - | - | 100% | - |
Green armor | 15% | 15% | - | - | - | - |
Blue armor | - | - | - | - | - | 20% |
Red armor | - | - | - | - | 25% | - |
Ballistic shield | 95% | 95% | 95% | - | - | - |
Ballistic vest | 50% | 50% | 50% | - | - | - |
Bullet-proof vest | 95% | - | - | - | - | - |
Duelist armor | - | - | 75% | - | - | - |
Energy-shielded vest | - | - | - | 50% | 50% | 50% |
Energy shield | - | - | - | 80% | 80% | 80% |
Gothic armor | 50% | 50% | 50% | - | - | - |
Medical armor | - | - | - | 15% | 15% | 15% |
Phaseshift armor | 30% | 30% | 30% | - | - | - |
Plasma shield | - | - | - | - | - | 95% |
Onyx armor | - | - | - | - | - | - |
Berserker Armor | 50% | 50% | 50% | - | - | - |
Cybernetic Armor | 20% | 20% | 20% | 20% | 20% | 20% |
Lava Armor | - | - | - | - | 75% | 50% |
Malek's Armor | - | - | - | 30% | 30% | 30% |
Medical Powerarmor | - | - | - | - | - | - |
Necroarmor | - | - | - | - | - | - |
Shielded Armor | 95% | 95% | 95% | - | - | - |
Angelic Armor | 50% | 50% | 50% | - | - | - |
Steel boots | - | - | - | - | - | - |
Protective boots | - | - | - | 25% | - | - |
Plasteel boots | - | - | - | 50% | 25% | - |
Acid-proof boots | - | - | - | 100% | - | - |
Gothic boots | - | - | - | - | - | - |
Phaseshift boots | - | - | - | - | - | - |
Enviroboots | - | - | - | 100% | 100% | - |
Nyarlaptotep's Boots | - | - | - | 30% | 30% | - |
Ballistic armor | +40% | +40% | +40% | 0% | -20% | 0% |
Cerberus armor | Base | Base | Base | 70% | 70% | 50% |
Cybernano armor | Base | Base | Base | Base | Base | Base |
Fireproof armor | Base | Base | -30% | Base | +30% | Base |
Fireshield | 0% | 0% | 0% | 0% | 95% | 0% |
Nanofiber armor | Half | Half | Half | Half | Half | Half |
Nanofiber skin armor | +25% | +25% | +25% | +25% | +25% | +25% |
Tower shield | 0% | 0% | 0% | 0% | 0% | 0% |
Power armor | x5 | x5 | 25% | x2 | x2 | x3 |
Tactical armor | 0% | 0% | 0% | 0% | 0% | 0% |
Antigrav boots | Base | Base | Base | Base | Base | Base |
Cerberus boots | Base | Base | Base | 100% | 100% | Base |
Enviromental boots | Base | Base | Base | +95% | +95% | Base |
Fireproof boots | Base | Base | Base | Base | +30% | Base |
Grappling boots | Base | Base | Base | Base | Base | Base |
Lava boots | Base | Base | Base | Base | 100% | Base |
Tactical boots | 0% | 0% | 0% | 0% | 0% | 0% |
Gothic Arms set (Gothic armor + Gothic boots) | +40% | +40% | +40% | +40% | +40% | +40% |
Inquisitor set (Malek's Armor + Nyarlaptotep's Boots) | - | - | - | 30% | 100% | 30% |
Technical mod pack (when applied to armors and boots) | +20% | +20% | +20% | +10% | +10% | +10% |
Berserk | +60% | +60% | +60% | +60% | +60% | +60% |
Envirosuit | - | - | - | +25% | +25% | - |
Acid Spitter | - | - | - | +75% | - | - |
Ironman (per level) | +10% | +10% | +10% | - | - | - |
Malicious Blades | +50% | +50% | +75% | - | +50% | - |
Chain firing with Entrenchment | +30% | +30% | +30% | +30% | +30% | +30% |
For assemblies:
Base means it keeps the original resistance.
Half means the original resistance is halved.
+/-/x modifiers apply to the original resistance.