Difference between revisions of "Resistance"

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(updated for 0.9.9.8 changes, as well as added everything else that has or adds resistances)
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   |{{unique link|Necroarmor}}                                ||  -||-||-||-||-||-
 
   |{{unique link|Necroarmor}}                                ||  -||-||-||-||-||-
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |{{unique link|Shielded Armor}}                            || 95%|| 95%|| 95%||  -||  -||  -
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   |{{unique link|Shielded Armor}}                            || 90%||90%||90%||  -||  -||  -
 
   |-
 
   |-
 
   |{{artifact link|Angelic Armor}}                          ||  50%||50%||50%||-||-||-
 
   |{{artifact link|Angelic Armor}}                          ||  50%||50%||50%||-||-||-
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   |[[Effects#Enivrosuit|Envirosuit]]                        ||  -||-||-||+25%||+25%||-
 
   |[[Effects#Enivrosuit|Envirosuit]]                        ||  -||-||-||+25%||+25%||-
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
   |{{unique link|Acid Spitter}}                             ||  -||-||-||+75%||-||-
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   |{{unique link|Acid Spitter}} (when equipped)              ||  -||-||-||+75%||-||-
 
   |-
 
   |-
 
   |[[Traits#Ironman|Ironman]] (per level)                    ||+10%||+10%||+10%||-||-||-
 
   |[[Traits#Ironman|Ironman]] (per level)                    ||+10%||+10%||+10%||-||-||-

Latest revision as of 01:40, 8 August 2024

Resistances are percentage modifiers to damage that only affects a certain type of damage.

Resistances are applied before protection.

Armor resistance only prevents damage from hits, while boot resistance only applies to damaging fluids (i.e. Acid and Lava). Resistances from all other sources will stack with your torso and foot resistances; for example a Marine wearing Red armor while under the Envirosuit effect will result in you having 70% fire resistance, 45% acid resistance, and 20% plasma resistance (25% fire resistance from the Red armor + 25% fire and acid resistances from Envirosuit + 20% inherent energy resistances of the Marine). However, resistances cannot be increased beyond 95%, with the exception of certain equipment inherently having 100% resistance.

Certain enemies may have resistances too, which apply to both damage from being hit and damage from fluids. Enemies that can wear armor will additionally gain the resistances of that armor, which will also stack with their inherent resistances if they have any; for example if a Baron of hell nabs an Energy-shielded vest, it will have 50% resistances to fire and plasma, as well as a 95% resistance to acid (50% energy resistances from the vest + the Baron's 50% acid resistance, capped at 95%)

Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.

The chart below lists the resistances of all armors and boots, as well as all beings, other items, effects and traits that have resistances or grant resistances.

Resistances
Being/Item/Effect/Trait Bullet Shrapnel Melee Acid Fire Plasma
Marine (inherent) - - - 20% 20% 20%
Imp (inherent) - - - - 25% -
Lost soul (inherent) 50% - - - 75% -
Hell knight (inherent) - - - 50% - -
Baron of hell (inherent) - - - 50% - -
Arachnotron (inherent) - - -100% - - -
Revenant (inherent) 50% - - - 25% -
Nightmare imp (inherent) - - - - 50% -
Elite former human (from inherent Green armor) 15% 15% - - - -
Elite former sergeant (from inherent Green armor) 15% 15% - - - -
Elite former captain (from inherent Blue armor) - - - - - 20%
Elite former commando (from inherent Blue armor) - - - - - 20%
Bruiser brother (inherent) - - - 50% - -
Lava elemental (inherent) - - - - 100% -
Green armor 15% 15% - - - -
Blue armor - - - - - 20%
Red armor - - - - 25% -
Ballistic shield 95% 95% 95% - - -
Ballistic vest 50% 50% 50% - - -
Bullet-proof vest 95% - - - - -
Duelist armor - - 75% - - -
Energy-shielded vest - - - 50% 50% 50%
Energy shield - - - 80% 80% 80%
Gothic armor 50% 50% 50% - - -
Medical armor - - - 15% 15% 15%
Phaseshift armor 30% 30% 30% - - -
Plasma shield - - - - - 95%
Onyx armor - - - - - -
Berserker Armor 50% 50% 50% - - -
Cybernetic Armor 20% 20% 20% 20% 20% 20%
Lava Armor - - - - 75% 50%
Malek's Armor - - - 30% 30% 30%
Medical Powerarmor - - - - - -
Necroarmor - - - - - -
Shielded Armor 90% 90% 90% - - -
Angelic Armor 50% 50% 50% - - -
Steel boots - - - - - -
Protective boots - - - 25% - -
Plasteel boots - - - 50% 25% -
Acid-proof boots - - - 100% - -
Gothic boots - - - - - -
Phaseshift boots - - - - - -
Enviroboots - - - 100% 100% -
Nyarlaptotep's Boots - - - 30% 30% -
Ballistic armor +40% +40% +40% 0% -20% 0%
Cerberus armor Base Base Base 70% 70% 50%
Cybernano armor Base Base Base Base Base Base
Fireproof armor Base Base -30% Base +30% Base
Fireshield 0% 0% 0% 0% 95% 0%
Nanofiber armor Half Half Half Half Half Half
Nanofiber skin armor +25% +25% +25% +25% +25% +25%
Tower shield 0% 0% 0% 0% 0% 0%
Power armor x5 x5 25% x2 x2 x3
Tactical armor 0% 0% 0% 0% 0% 0%
Antigrav boots Base Base Base Base Base Base
Cerberus boots Base Base Base 100% 100% Base
Enviromental boots Base Base Base +95% +95% Base
Fireproof boots Base Base Base Base +30% Base
Grappling boots Base Base Base Base Base Base
Lava boots Base Base Base Base 100% Base
Tactical boots 0% 0% 0% 0% 0% 0%
Gothic Arms set (Gothic armor + Gothic boots) +40% +40% +40% +40% +40% +40%
Inquisitor set (Malek's Armor + Nyarlaptotep's Boots) - - - 30% 100% 30%
Technical mod pack (when applied to armors and boots) +20% +20% +20% +10% +10% +10%
Berserk +60% +60% +60% +60% +60% +60%
Envirosuit - - - +25% +25% -
Acid Spitter (when equipped) - - - +75% - -
Ironman (per level) +10% +10% +10% - - -
Malicious Blades +50% +50% +75% - +50% -
Chain firing with Entrenchment +30% +30% +30% +30% +30% +30%

For assemblies:

Base means it keeps the original resistance.

Half means the original resistance is halved.

+/-/x modifiers apply to the original resistance.

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