User contributions
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- 03:05, 29 August 2024 (diff | hist) . . (+127) . . Badges (0.9.9.8 fixed kill attribution for indirect and item kills)
- 02:59, 29 August 2024 (diff | hist) . . (+47) . . m Badges (→Platinum badges: Finding multiples of the same exotic are not counted)
- 02:41, 29 August 2024 (diff | hist) . . (0) . . Lost soul (Through testing, I found its charge is 400% speed, as it'll alternate moving at .2 and .3 seconds) (top)
- 16:24, 28 August 2024 (diff | hist) . . (-17) . . m Assemblies (top)
- 16:19, 28 August 2024 (diff | hist) . . (0) . . Ballistic armor (top)
- 16:18, 28 August 2024 (diff | hist) . . (+130) . . Ballistic armor
- 04:53, 28 August 2024 (diff | hist) . . (+8) . . m Strategy:Blue armor (→Modding and assemblies)
- 04:45, 28 August 2024 (diff | hist) . . (0) . . m Strategy:Blue armor (→Modding and assemblies)
- 02:13, 25 August 2024 (diff | hist) . . (+21) . . N Weapon (Redirected page to Weapons) (top)
- 02:11, 25 August 2024 (diff | hist) . . (+85) . . Time (→Player Actions: also important to note)
- 02:05, 25 August 2024 (diff | hist) . . (+268) . . Time (Lever use is definitely not instant. Also from observing the lever trap in City of Skulls, it's apparent that the Technician's item bonus applies to levers)
- 05:31, 21 August 2024 (diff | hist) . . (-4) . . m Traits (→Entrenchment - Technician Only)
- 05:29, 21 August 2024 (diff | hist) . . (+457) . . Traits
- 05:26, 21 August 2024 (diff | hist) . . (+39) . . N Chain fire (Redirected page to Alternate fire#Chain fire) (top)
- 04:40, 21 August 2024 (diff | hist) . . (-11) . . Game Settings
- 04:33, 21 August 2024 (diff | hist) . . (+680) . . Game Settings (updated for 0.9.9.8 changes)
- 04:30, 21 August 2024 (diff | hist) . . (+31) . . N High power (Redirected page to High power weapon) (top)
- 04:27, 21 August 2024 (diff | hist) . . (0) . . m Skill rank (Redirected page to Ranks#Skill ranks) (top)
- 04:26, 21 August 2024 (diff | hist) . . (+31) . . N Skill rank (Redirected page to Ranks#Skill Ranks)
- 03:59, 21 August 2024 (diff | hist) . . (+54) . . Blue armor (top)
- 19:22, 12 August 2024 (diff | hist) . . (+366) . . Enemies (top)
- 19:20, 12 August 2024 (diff | hist) . . (+35) . . N Special level (Redirected page to Levels#Special levels) (top)
- 19:14, 12 August 2024 (diff | hist) . . (0) . . AI (top)
- 19:14, 12 August 2024 (diff | hist) . . (+16) . . N Artificial intelligence (Redirected page to AI) (top)
- 01:36, 12 August 2024 (diff | hist) . . (+2) . . m Strategy:Nanomanufacture ammo
- 15:17, 11 August 2024 (diff | hist) . . (-3) . . m House of Pain (top)
- 05:42, 11 August 2024 (diff | hist) . . (+1) . . House of Pain (Read the source code wrong)
- 02:57, 11 August 2024 (diff | hist) . . (0) . . Combat pistol (Outdated) (top)
- 21:40, 9 August 2024 (diff | hist) . . (+76) . . Revenant's Launcher (top)
- 04:04, 8 August 2024 (diff | hist) . . (-1) . . m Levels (→Special levels) (top)
- 04:03, 8 August 2024 (diff | hist) . . (+551) . . Levels (updated for 0.9.9.8 changes)
- 03:43, 8 August 2024 (diff | hist) . . (+71) . . Arena Master's Staff (updated for 0.9.9.8)
- 03:40, 8 August 2024 (diff | hist) . . (+168) . . m The Vaults (top)
- 03:27, 8 August 2024 (diff | hist) . . (0) . . m House of Pain
- 03:25, 8 August 2024 (diff | hist) . . (+4,569) . . N House of Pain (I think this information is mostly correct, exact enemy numbers will need to be double-checked. Someone else will also need to supply the map)
- 01:40, 8 August 2024 (diff | hist) . . (0) . . m Resistance (top)
- 01:07, 8 August 2024 (diff | hist) . . (+178) . . Red armor (top)
- 01:04, 8 August 2024 (diff | hist) . . (+232) . . Blue armor
- 00:59, 8 August 2024 (diff | hist) . . (+94) . . Green armor (top)
- 23:58, 7 August 2024 (diff | hist) . . (-2) . . Resistance (Not that the difference matters, but this was technically off)
- 23:55, 7 August 2024 (diff | hist) . . (+2,253) . . Resistance (updated for 0.9.9.8 changes, as well as added everything else that has or adds resistances)
- 23:32, 7 August 2024 (diff | hist) . . (+21) . . N Enemy (Redirected page to Enemies) (top)
- 23:06, 7 August 2024 (diff | hist) . . (+39) . . N Chain firing (Redirected page to Alternate fire#Chain fire) (top)
- 22:48, 7 August 2024 (diff | hist) . . (+341) . . Technical mod pack (updated for 0.9.9.8 changes) (top)
- 20:16, 7 August 2024 (diff | hist) . . (-1) . . m Classes (→Starting Characteristics) (top)
- 20:05, 7 August 2024 (diff | hist) . . (+75) . . Item Generation (top)
- 20:03, 7 August 2024 (diff | hist) . . (+175) . . Item Generation (updated for 0.9.9.8 changes)
- 19:33, 7 August 2024 (diff | hist) . . (-246) . . Monster Generation (Updated/corrected values and reordered based on minimum depth) (top)
- 18:58, 7 August 2024 (diff | hist) . . (-27) . . Deimos Lab (Looking at the source code, there is no modifier that makes this level more likely on harder difficulties, and in my experience while playing UV near exclusively, I certainly don't encounter it any more noticeably often than Hell's Armory.) (top)
- 18:55, 7 August 2024 (diff | hist) . . (+108) . . m Mt. Erebus (top)
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