User contributions
From DoomRL Wiki
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- 04:25, 15 July 2011 (diff | hist) . . (0) . . m Room Generation (moved Generated Rooms to Room Generation: better name) (top)
- 04:25, 15 July 2011 (diff | hist) . . (+29) . . N Generated Rooms (moved Generated Rooms to Room Generation: better name) (top)
- 04:24, 15 July 2011 (diff | hist) . . (0) . . m Item Generation (moved Generated Items to Item Generation: better name)
- 04:24, 15 July 2011 (diff | hist) . . (+29) . . N Generated Items (moved Generated Items to Item Generation: better name) (top)
- 04:24, 15 July 2011 (diff | hist) . . (0) . . m Monster Generation (moved Generated Monsters to Monster Generation: better name)
- 04:24, 15 July 2011 (diff | hist) . . (+32) . . N Generated Monsters (moved Generated Monsters to Monster Generation: better name) (top)
- 04:23, 15 July 2011 (diff | hist) . . (+24) . . m Level type (more linkage change)
- 04:21, 15 July 2011 (diff | hist) . . (+6,612) . . N Monster Generation (Created page with "{{Technical}} Each monster has a minimum dlevel, a maximum dlevel, a weight, and a danger rating. Minimum level and maximum level determine whether the monster can appear on a f...")
- 04:19, 15 July 2011 (diff | hist) . . (+7,602) . . N Item Generation (Created page with "{{Technical}} Note that this section only describes items that are dropped explicitly; in addition many monsters also carry items (usually guns and ammo). Also, some special lev...")
- 04:16, 15 July 2011 (diff | hist) . . (+11,445) . . N Fluids (Created page with "__NOTOC__ Fluid refers to either water, acid, or lava. The differences are as follows: * '''Water''' (represented by a <font color="navy"><b>=</b></font> or <font color="blue"><...")
- 04:05, 15 July 2011 (diff | hist) . . (+5,966) . . N Room Generation (Created page with "__NOTOC__ {{Technical}} On levels that generate rooms (normal type, city type, single monster type), certain rooms can have special properties. These levels generate 7d2-7 speci...")
- 04:03, 15 July 2011 (diff | hist) . . (+50) . . m Level type (changed links a bit)
- 04:00, 15 July 2011 (diff | hist) . . (+15) . . Level type
- 04:00, 15 July 2011 (diff | hist) . . (+27,836) . . N Level type (Created page with "__NOTOC__ For the standard, randomly-generated, level, there is a certain level type associated with it. For dlevel < 3, the level type is always normal. For dlevel < 6, the le...")
- 02:49, 15 July 2011 (diff | hist) . . (-1) . . Damage type
- 02:49, 15 July 2011 (diff | hist) . . (+11) . . Damage type (removed table of contents)
- 02:36, 15 July 2011 (diff | hist) . . (+2,043) . . N Dodging (Created page with "Monsters have a chance of targeting your previous position instead of your current one. The chance of an enemy firing wrong in this way is computed as follows: (initial chance) ...")
- 02:34, 15 July 2011 (diff | hist) . . (+60) . . Knockback (BFG addition)
- 02:33, 15 July 2011 (diff | hist) . . (+2,237) . . N Explosion (Created page with "Many attacks create explosions which cause damage in a radius around the point of impact. {| style="rules: cols; border: 2px solid darkr...")
- 02:31, 15 July 2011 (diff | hist) . . (+1,001) . . N Corpse (Created page with "Gibbing a monster stops it from leaving a corpse. This can be useful if arch-viles are present (or on Nightmare! difficulty). To gib a monster you must kill it by dealing a larg...")
- 02:29, 15 July 2011 (diff | hist) . . (-16) . . Mechanics
- 02:28, 15 July 2011 (diff | hist) . . (+1,219) . . N Distance (Created page with "{{Technical}} {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; float: right; font-size: 100%; margin: 0.25em 0.5em; text-align: right" |style="background: da...")
- 02:02, 15 July 2011 (diff | hist) . . (+298) . . Armor (added assemblies)
- 01:57, 15 July 2011 (diff | hist) . . (+3,688) . . N Accuracy (Created page with "Almost every attack, against the player or against the minions of Hell, has a chance of missing its target. {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; ...")
- 01:56, 15 July 2011 (diff | hist) . . (0) . . Mechanics
- 01:55, 15 July 2011 (diff | hist) . . (+1,357) . . N Damage type (Created page with "Every damage source has a damage type associated with it. There are five types of damage: physical, shrapnel, fire, plasma, and acid. Each is, of course, different from the other...")
- 01:41, 15 July 2011 (diff | hist) . . (0) . . m Dice notation (moved Dice Notation to Dice notation: No full capitalization)
- 01:35, 15 July 2011 (diff | hist) . . (+6,279) . . N AI (Created page with "{{Technical}} Most of the enemies in the game use the same AI with only small variations. The exceptions are melee-only enemies (which have lua AI since 0.9.9.3). The following ...")
- 01:33, 15 July 2011 (diff | hist) . . (+5,993) . . N Time (Created page with "Time in Doom RL is measured in seconds (abbreviated s). Most actions take about 1.0s. Some durations are not measured in time, but rather in number of player actions regardless ...")
- 01:31, 15 July 2011 (diff | hist) . . (+2,141) . . N Dice notation (Created page with "Dice notation is what Doom RL uses to describe how it calculates random values. In the game this is used exclusively for weapon damage. On this wiki, dice notation is often used ...")
- 01:30, 15 July 2011 (diff | hist) . . (+1,382) . . N Tactics (Created page with "The tactics system allows the player to switch between three states: cautious, running, and tired. Cautious is the default tactic, and applies neither penalties nor bonuses. The...")
- 01:28, 15 July 2011 (diff | hist) . . (+1,152) . . N Knockback (Created page with "Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of til...")
- 01:16, 15 July 2011 (diff | hist) . . (+2,366) . . N Protection (Created page with "Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take. For the purposes of protection, there are two kinds of damage: ...")
- 01:11, 15 July 2011 (diff | hist) . . (+2,988) . . N Health (Created page with "The player and all other denizens of Phobos have health scores that represent how hard they are to kill. {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; flo...")
- 01:10, 15 July 2011 (diff | hist) . . (-309) . . m Weapons (even better references)
- 01:07, 15 July 2011 (diff | hist) . . (+328) . . N Mechanics (Created page with "The pages listed here describe what various numbers mean and how the game works behind the scenes. ==Basics== *Distance *Time *Dice notation ==Combat Mechanics== *[...")
- 01:05, 15 July 2011 (diff | hist) . . (-68) . . m Weapons (better references)
- 00:58, 15 July 2011 (diff | hist) . . (+770) . . Weapons
- 00:47, 15 July 2011 (diff | hist) . . (+4,850) . . N Assemblies (Created page with "Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of [[Items#Modification Packs|mod p...")
- 00:32, 15 July 2011 (diff | hist) . . (+225) . . m Specials (separated list into three tables for coloing)
- 00:30, 15 July 2011 (diff | hist) . . (+2,633) . . N Specials (Created page with "Specials are the collective grouping of exotics, uniques, and artifacts. They are harder to find than the more standard equipment and items in the game and, for that reason, are ...")
- 23:55, 14 July 2011 (diff | hist) . . (+2,141) . . N Items (Created page with "Items are anything in the game that isn't already a weapon or a piece of armor, but is something you can pick up. Most items are stored in your inventory, t...")
- 23:54, 14 July 2011 (diff | hist) . . (-9) . . m Weapons (changed weapon ordering and lowercase'd the common/exotic stuff)
- 23:37, 14 July 2011 (diff | hist) . . (+1,709) . . N Armor (Created page with "Armor is the last line of defense between you and anything that wants to kill you. Primarily, armor is used as a way to prevent damage, but there are other statistics. The most ...")
- 22:53, 14 July 2011 (diff | hist) . . (+3,995) . . N Weapons (new reorganization from the old page)
- 22:01, 14 July 2011 (diff | hist) . . (+1,217) . . N Template:Armor (Created page with "{| style="border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%" |colspan=2 style="background: darkred; color: yellow; font-...")
- 21:47, 14 July 2011 (diff | hist) . . (+804) . . N Template:Item (Created page with "{| style="border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%" |colspan=2 style="background: darkred; color: yellow; font-...")
- 21:46, 14 July 2011 (diff | hist) . . (+1,907) . . N Template:Special level (Created page with "{| style="border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em; width: 70%" |colspan=2 style="background: darkred; color: yellow; font-size: 120%; t...")
- 21:43, 14 July 2011 (diff | hist) . . (+2,829) . . N Template:RangedWeapon (Created page with "{| style="border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%" |colspan=2 style="background: darkred; color: yellow; font-...") (top)
- 21:42, 14 July 2011 (diff | hist) . . (+1,689) . . N Template:MeleeWeapon (Created page with "{| style="border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%" |colspan=2 style="background: darkred; color: yellow; font-...") (top)
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