Traits

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Game Data Strategy

This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.

All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise. Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.

As of 0.9.9.3, the maximum level of basic traits has been increased (called "extended max" on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.

Contents

Basic Traits

All basic traits can be picked from the start, IE they don't require anything.

Ironman

Shorthand Iro
Max. Rank: 3
Extended Max. 5
Unlocks None
Effect Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.

Finesse

Shorthand Fin
Max. Rank: 2
Extended Max. 3
Unlocks Juggler (1 rank), Whizkid (2 ranks)
Effect Attack time is decreased by 15% per rank.

Hellrunner

Shorthand HR
Max. Rank: 2
Extended Max. 3
Unlocks Dodgemaster (2 ranks)
Effect Movement time is reduced by 15% per rank. This effectively increases your dodging chance by the same amount, as well.

Tough as Nails

Shorthand TaN
Max. Rank: 3
Extended Max. 5
Unlocks Badass (2 ranks)
Effect Armor is increased by one per rank (stacks with all other sources of armor).

Son of a Bitch

Shorthand SoB
Max. Rank: 3
Extended Max. 5
Unlocks Triggerhappy (2 ranks)
Effect One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.

Son of a Gun

Shorthand SoG
Max. Rank: 3
Extended Max. 5
Unlocks Dualgunner (2 ranks)
Effect All kinds of pistols' firing time is reduced by 20% and they deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)

Reloader

Shorthand Rel
Max. Rank: 2
Extended Max. 3
Unlocks Shottyman (2 ranks)
Effect Reload time of all weapons is reduced by 20% per rank.

Eagle Eye

Shorthand EE
Max. Rank: 3
Extended Max. 5
Unlocks Intuition (2 ranks)
Effect Increases your accuracy by two points per rank.

Brute

Shorthand Bru
Max. Rank: 3
Extended Max. 5
Unlocks Berserker (2 ranks)
Effect All melee attacks deal three more damage and your melee accuracy increases by two points, per rank.

Advanced Traits

Juggler

Shorthand Jug
Max. Rank: 1
Prerequisite Finesse (1 rank)
Effect Swapping prepared or quickkeyed weapons takes no time.

Berserker

Shorthand Ber
Max. Rank: 1
Prerequisite Brute (2 ranks)
Effect A successful melee hit grants a chance of going berserk. The chance is 5+(2x(damage done)/5)%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining. When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level.

Dualgunner

Shorthand DG
Max. Rank: 1
Prerequisite Son of a Gun (2 ranks)
Effect 1 If you have a pistol in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.
Effect 2 Allows to reload pistols in both hands at once using the alternate reload key.

Dodgemaster

Shorthand DM
Max. Rank: 1
Prerequisite Hellrunner (2 ranks)
Effect The first dodge during a given action automatically succeeds.

Intuition

Shorthand Int
Max. Rank: 2
Prerequisite Eagle Eye (2 ranks)
Effect 1 Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.
Effect 2 Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals enemy positions.

Whizkid

Shorthand WK
Max. Rank: 2
Prerequisite Finesse (2 ranks)
Effect Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively "allows" advanced assemblies with the first rank and master assemblies with the second.

Badass

Shorthand Bad
Max. Rank: 1
Prerequisite Tough as Nails (2 rank)
Effect Stops all health decay above 100%. Reduces knockback by two tiles.

Shottyman

Shorthand SM
Max. Rank: 1
Prerequisite Reloader (2 ranks)
Effect Any wielded shotgun is reloaded when moving.

Triggerhappy

Shorthand TH
Max. Rank: 2
Prerequisite Son of a Bitch (2 ranks)
Effect Gives an extra shot for all non-shotgun, multiple shot weapons per rank.

Master Traits

Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the "blocked" traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).

All master traits have one rank.

Melee Masters

Blademaster

Shorthand MBm
Prerequisites: Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)
Blocked Traits Tough as Nails, Son of a Gun, Son of a Bitch
Effect Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare energy, which is automatically set to 5001.)

Vampyre

Shorthand MVm
Prerequisites: Berserker (1 rank), Badass (1 rank), must have at least five traits
Blocked Traits Hellrunner, Son of a Bitch, Eagle Eye
Effect You gain three hp (6% without Ironman) per enemy you kill, up to 200%.

Malicious Blades

Shorthand MMB
Prerequisites: Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)
Blocked Traits Tough as Nails, Eagle Eye, Berserker
Effect 1 When carrying a blade-like weapon (such as a combat knife) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.
Effect 2 When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.

Pistol Masters

Bullet Dance

Shorthand MBD
Prerequisites: Dualgunner (1 rank), Triggerhappy (1 rank)
Blocked Traits Hellrunner, Eagle Eye, Brute
Effect For every rank of Triggerhappy your character has, you fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)

Gun Kata

Shorthand MGK
Prerequisites: Dualgunner (1 rank), Dodgemaster (1 rank)
Blocked Traits Tough as Nails, Son of a Bitch, Brute
Effect 1 After each successful dodge, you shoot your pistols at a 90% firing rate reduction.
Effect 2 When you kill an enemy at which you were specifically aiming, your pistols reload.

Sharpshooter

Shorthand MSs
Prerequisites: Son of a Gun (3 ranks), Eagle Eye (3 ranks)
Blocked Traits Tough as Nails, Son of a Bitch, Dualgunner
Effect Pistols always deal maximum damage.

Shotgun Masters

Army of the Dead

Shorthand MAD
Prerequisites: Badass (1 rank), Shottyman (1 rank), must have at least five traits
Blocked Traits Finesse, Hellrunner, Eagle Eye
Effect Shotguns become armor-piercing if they were shrapnel damage before.

Shottyhead

Shorthand MSh
Prerequisites: Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)
Blocked Traits Tough as Nails, Son of a Bitch, Eagle Eye
Effect Shotguns fire at 1/3 of their normal firing time.

Fireangel

Shorthand MFa
Prerequisites: Dodgemaster (1 rank), Shottyman (1 rank)
Blocked Traits Son of a Bitch, Son of a Gun, Eagle Eye
Effect You become immune to explosions.

Burst Masters

Ammochain

Shorthand MAc
Prerequisites: Reloader (2 ranks), Triggerhappy (2 ranks)
Blocked Traits Tough as Nails, Son of a Gun, Eagle Eye
Effect Any weapons with chain fire (chaingun, plasma rifle, etc) require no ammo to fire.

Cateye

Shorthand MCe
Prerequisites: Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits
Blocked Traits Tough as Nails, Reloader, Brute
Effect Your vision is increased by two.

Entrenchment

Shorthand MEn
Prerequisites: Badass (1 rank), Triggerhappy (1 rank)
Blocked Traits Finesse, Son of a Gun, Reloader
Effect Whenever you are using chain fire to attack, you receive +30% resistance to all damage types while doing so.

General Masters

Survivalist

Shorthand MSv
Prerequisites: Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)
Blocked Traits Hellrunner, Son of a Bitch, Berserker
Effect 1 If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.
Effect 2 Med-packs no longer stop healing at 100%. (Large med-packs only heal up to 50% more, adjusted by difficulty, if it passes 100%.)

Running Man

Shorthand MRM
Prerequisites: Finesse (2 ranks), Dodgemaster (1 ranks)
Blocked Traits Tough as Nails, Son of a Bitch, Dualgunner
Effect 1 Running lasts twice as long.
Effect 2 While running, you suffer no accuracy loss nor damage loss from melee attacks.

Scavenger

Shorthand MSc
Prerequisites: Intuition (1 rank), Whizkid (2 ranks), must have at least five traits
Blocked Traits Berserker, Dualgunner, Triggerhappy
Effect You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random mod. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon.
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