Difference between revisions of "Traits"

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(Intuition: Fixed to account for vision based effect)
(lots of clarifications; fixed the Berserker description)
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|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || None
 
|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || None
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Max health and current health are increased by 20% per rank. With no points in Iro, a player begins with 50 HP.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Dodgemaster (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Dodgemaster (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect       || Movement time is reduced by 15% per rank. This effectively increases your [[dodging]] chance by the same amount, as well.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || Movement time is reduced by 15% per rank.
 +
|-
 +
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || [[Dodging]] chance is increased by 15% per rank.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Badass (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Badass (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Armor is increased by one per rank (stacks with all other sources of armor).
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Armor is increased by one per rank (stacks with other sources of [[protection]]).
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Dualgunner (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Dualgunner (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || All kinds of pistols' firing time is reduced by 20% and they deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Intuition (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Intuition (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Increases your [[accuracy]] by two points per rank.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Your [[accuracy]] is increased by two points per rank.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Berserker (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Unlocks      || Berserker (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || All melee attacks deal three more damage and your melee [[accuracy]] increases by two points, per rank.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Melee attacks (either with [[fists]] or a melee weapon) deal three more damage and melee [[accuracy]] is increased by two points, per rank.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Brute (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Brute (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect       || A successful melee hit grants a chance of going [[effects#berserk|berserk]]. The chance is <span style="font-family:courier">5+(2x(damage done)/5)</span>%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining.  When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || Each successful melee hit adds to a berserk "counter". When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the [[Effects#berserk|berserk]] effect.
 +
|-
 +
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Son of a Gun (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Son of a Gun (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || If you have a [[pistol]] in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || If you have a [[pistol]] in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2    || Allows to reload pistols in both hands at once using the alternate reload key.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2    || Allows the reloading of pistols in both hands at once using the alternate reload key.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Finesse (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Finesse (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively "allows" advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid also allows any assemblies made afterwards to be modded once.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced [[assemblies]] with the first rank and master assemblies with the second.  The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Reloader (2 ranks)
 
|style="text-align: right; padding: 0 2ex 0 0"|Prerequisite  || Reloader (2 ranks)
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Any wielded shotgun is reloaded when moving.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Shotgun-type weapons in the weapon slot can be reloaded by moving.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare [[Time#Fractional Time|energy]], which is automatically set to 5001.)
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so this can potentially cost more time than normal.)
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Hellrunner, Eagle Eye, Brute
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Hellrunner, Eagle Eye, Brute
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || For every rank of Triggerhappy your character has, you fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || After each successful dodge, you shoot your pistols at a 90% firing rate reduction.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || After each successful dodge, your pistols fire 90% faster.
 
|-
 
|-
 
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.
 
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || When you kill an enemy at which you were specifically aiming, your pistols reload.
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Dualgunner
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Pistols always deal maximum damage.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Pistol-type weapons always deal maximum damage.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Finesse, Hellrunner, Eagle Eye
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Finesse, Hellrunner, Eagle Eye
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Shotguns become armor-piercing if they were shrapnel damage before.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Any weapon with the shrapnel damage type is instead armor-piercing.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Eagle Eye
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Shotguns fire at 1/3 of their normal firing time.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Shotgun-type weapons fire at 1/3 of their normal firing time.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || You become immune to [[explosions]].
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || You become immune to [[explosions]] (this definition includes splash damage).
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only use up one ammo per volley.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only take one ammo per volley.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Finesse, Son of a Gun, Reloader
 
|style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Finesse, Son of a Gun, Reloader
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Whenever you are using [[alternate fire#chain fire|chain fire]] to attack, you receive +30% resistance to all damage types while doing so.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect        || Whenever attacking with [[alternate fire#chain fire|chain fire]], you receive +30% resistance to all damage types while doing so.
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.
 
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || Med-packs no longer stop healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || Med-packs no longer cap their healing at 100%. ([[Large med-pack|Large med-packs]] only heal up to 50% more, adjusted by difficulty, if it passes 100%.)
 
|}
 
|}
  
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|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || [[tactics|Running]] lasts twice as long.
 
|style="text-align: right; padding: 0 2ex 0 0"|Effect 1      || [[tactics|Running]] lasts twice as long.
 
|-
 
|-
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || While running, you suffer no accuracy loss nor damage loss from melee attacks.
+
|style="text-align: right; padding: 0 2ex 0 0"|Effect 2      || While running, you suffer no accuracy loss and no damage loss from melee attacks.
 
|}
 
|}
  

Revision as of 16:02, 4 November 2011

Game Data Strategy

This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.

All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise. Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.

As of 0.9.9.3, the maximum level of basic traits has been increased (called "extended max" on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.

Contents

Basic Traits

All basic traits can be picked from the start, IE they don't require anything.

Ironman

Shorthand Iro
Max. Rank: 3
Extended Max. 5
Unlocks None
Effect Max health and current health are increased by 20% per rank. With no points in Iro, a player begins with 50 HP.

Finesse

Shorthand Fin
Max. Rank: 2
Extended Max. 3
Unlocks Juggler (1 rank), Whizkid (2 ranks)
Effect Attack time is decreased by 15% per rank.

Hellrunner

Shorthand HR
Max. Rank: 2
Extended Max. 3
Unlocks Dodgemaster (2 ranks)
Effect 1 Movement time is reduced by 15% per rank.
Effect 2 Dodging chance is increased by 15% per rank.

Tough as Nails

Shorthand TaN
Max. Rank: 3
Extended Max. 5
Unlocks Badass (2 ranks)
Effect Armor is increased by one per rank (stacks with other sources of protection).

Son of a Bitch

Shorthand SoB
Max. Rank: 3
Extended Max. 5
Unlocks Triggerhappy (2 ranks)
Effect One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.

Son of a Gun

Shorthand SoG
Max. Rank: 3
Extended Max. 5
Unlocks Dualgunner (2 ranks)
Effect Pistols (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)

Reloader

Shorthand Rel
Max. Rank: 2
Extended Max. 3
Unlocks Shottyman (2 ranks)
Effect Reload time of all weapons is reduced by 20% per rank.

Eagle Eye

Shorthand EE
Max. Rank: 3
Extended Max. 5
Unlocks Intuition (2 ranks)
Effect Your accuracy is increased by two points per rank.

Brute

Shorthand Bru
Max. Rank: 3
Extended Max. 5
Unlocks Berserker (2 ranks)
Effect Melee attacks (either with fists or a melee weapon) deal three more damage and melee accuracy is increased by two points, per rank.

Advanced Traits

Juggler

Shorthand Jug
Max. Rank: 1
Prerequisite Finesse (1 rank)
Effect Swapping prepared or quickkeyed weapons takes no time.

Berserker

Shorthand Ber
Max. Rank: 1
Prerequisite Brute (2 ranks)
Effect 1 Each successful melee hit adds to a berserk "counter". When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the berserk effect.
Effect 2 Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).

Dualgunner

Shorthand DG
Max. Rank: 1
Prerequisite Son of a Gun (2 ranks)
Effect 1 If you have a pistol in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.
Effect 2 Allows the reloading of pistols in both hands at once using the alternate reload key.

Dodgemaster

Shorthand DM
Max. Rank: 1
Prerequisite Hellrunner (2 ranks)
Effect The first dodge during a given action automatically succeeds.

Intuition

Shorthand Int
Max. Rank: 2
Prerequisite Eagle Eye (2 ranks)
Effect 1 Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.
Effect 2 Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of Vision within radius of sight +3.

Whizkid

Shorthand WK
Max. Rank: 2
Prerequisite Finesse (2 ranks)
Effect Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced assemblies with the first rank and master assemblies with the second. The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.

Badass

Shorthand Bad
Max. Rank: 1
Prerequisite Tough as Nails (2 rank)
Effect Stops all health decay above 100%. Reduces knockback by two tiles.

Shottyman

Shorthand SM
Max. Rank: 1
Prerequisite Reloader (2 ranks)
Effect Shotgun-type weapons in the weapon slot can be reloaded by moving.

Triggerhappy

Shorthand TH
Max. Rank: 2
Prerequisite Son of a Bitch (2 ranks)
Effect Gives an extra shot for all non-shotgun, multiple shot weapons per rank.

Master Traits

Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the "blocked" traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).

All master traits have one rank.

Melee Masters

Blademaster

Shorthand MBm
Prerequisites: Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)
Blocked Traits Tough as Nails, Son of a Gun, Son of a Bitch
Effect Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your energy to 5001, so this can potentially cost more time than normal.)

Vampyre

Shorthand MVm
Prerequisites: Berserker (1 rank), Badass (1 rank), must have at least five traits
Blocked Traits Hellrunner, Son of a Bitch, Eagle Eye
Effect You gain three hp (6% without Ironman) per enemy you kill, up to 200%.

Malicious Blades

Shorthand MMB
Prerequisites: Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)
Blocked Traits Tough as Nails, Eagle Eye, Berserker
Effect 1 When carrying a blade-like weapon (such as a combat knife) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.
Effect 2 When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.

Pistol Masters

Bullet Dance

Shorthand MBD
Prerequisites: Dualgunner (1 rank), Triggerhappy (1 rank)
Blocked Traits Hellrunner, Eagle Eye, Brute
Effect For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)

Gun Kata

Shorthand MGK
Prerequisites: Dualgunner (1 rank), Dodgemaster (1 rank)
Blocked Traits Tough as Nails, Son of a Bitch, Brute
Effect 1 After each successful dodge, your pistols fire 90% faster.
Effect 2 When you kill an enemy at which you were specifically aiming, your pistols reload.

Sharpshooter

Shorthand MSs
Prerequisites: Son of a Gun (3 ranks), Eagle Eye (3 ranks)
Blocked Traits Tough as Nails, Son of a Bitch, Dualgunner
Effect Pistol-type weapons always deal maximum damage.

Shotgun Masters

Army of the Dead

Shorthand MAD
Prerequisites: Badass (1 rank), Shottyman (1 rank), must have at least five traits
Blocked Traits Finesse, Hellrunner, Eagle Eye
Effect Any weapon with the shrapnel damage type is instead armor-piercing.

Shottyhead

Shorthand MSh
Prerequisites: Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)
Blocked Traits Tough as Nails, Son of a Bitch, Eagle Eye
Effect Shotgun-type weapons fire at 1/3 of their normal firing time.

Fireangel

Shorthand MFa
Prerequisites: Dodgemaster (1 rank), Shottyman (1 rank)
Blocked Traits Son of a Bitch, Son of a Gun, Eagle Eye
Effect You become immune to explosions (this definition includes splash damage).

Burst Masters

Ammochain

Shorthand MAc
Prerequisites: Reloader (2 ranks), Triggerhappy (2 ranks)
Blocked Traits Tough as Nails, Son of a Gun, Eagle Eye
Effect Any weapons with chain fire (chaingun, plasma rifle, etc) only take one ammo per volley.

Cateye

Shorthand MCe
Prerequisites: Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits
Blocked Traits Tough as Nails, Reloader, Brute
Effect Your vision is increased by two.

Entrenchment

Shorthand MEn
Prerequisites: Badass (1 rank), Triggerhappy (1 rank)
Blocked Traits Finesse, Son of a Gun, Reloader
Effect Whenever attacking with chain fire, you receive +30% resistance to all damage types while doing so.

General Masters

Survivalist

Shorthand MSv
Prerequisites: Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)
Blocked Traits Hellrunner, Son of a Bitch, Berserker
Effect 1 If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.
Effect 2 Med-packs no longer cap their healing at 100%. (Large med-packs only heal up to 50% more, adjusted by difficulty, if it passes 100%.)

Running Man

Shorthand MRM
Prerequisites: Finesse (2 ranks), Dodgemaster (1 ranks)
Blocked Traits Tough as Nails, Son of a Bitch, Dualgunner
Effect 1 Running lasts twice as long.
Effect 2 While running, you suffer no accuracy loss and no damage loss from melee attacks.

Scavenger

Shorthand MSc
Prerequisites: Intuition (1 rank), Whizkid (2 ranks), must have at least five traits
Blocked Traits Berserker, Dualgunner, Triggerhappy
Effect You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random mod. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon.
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