Difference between revisions of "Specials"
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− | | '''{{unique link|Hell Staff}}''' || '''{{unique link|Dragonslayer}}''' | + | | '''{{unique link|Hell Staff}}''' || '''{{unique link|Dragonslayer}}''' <font color="#FFFF50">(MAJOR SPOILERS!!!)</font> |
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| '''{{unique link|Butcher's Cleaver}}''' || '''{{unique link|Trigun}}''' | | '''{{unique link|Butcher's Cleaver}}''' || '''{{unique link|Trigun}}''' |
Latest revision as of 16:07, 12 May 2013
Specials are the collective grouping of exotics, uniques, and artifacts. They are harder to find than the more standard equipment and items in the game and, for that reason, are far more useful and/or powerful.
Each type of special is differentiated thusly:
- Exotics are the most common of specials. They are fully moddable and can appear multiple times over the course of a single game.
- Uniques are, just as the name says, unique in a particular run-through of DoomRL. They only appear once per game, and can only be modded by Technicians (though this depends on the unique, see below). Uniques are normally indestructible by normal means (explosions, including nuking a level), but will be lost if an enemy carries them, and is gibbed.
- Artifacts are the rarest special, or at least in the broader sense. Whereas exotics and uniques are discovered randomly, artifacts can only appear in particular places in the game. They can be gained each time, of course, although the requirements to get them are often quite dangerous.
Here is a complete list of specials (as of 0.9.9.7G), as seen in the game itself.
Angelic Armor | Longinus Spear |
Azrael's Scythe | Arena Master's Staff |
1: is a unique or artifact that accepts a single mod or basic assembly
2: is a unique or artifact that accepts all mods and assemblies (for its type)