Difference between revisions of "Specials"

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Specials are the collective grouping of exotics, uniques, and artifacts. They are harder to find than the more standard equipment and items in the game and, for that reason, are far more useful and/or powerful.
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Specials are the collective grouping of exotics, uniques, and artifacts. They are harder to find than the more standard equipment/items in the game and, for that reason, tend to be more powerful or have unusual abilities.
  
 
Each type of special is differentiated thusly:
 
Each type of special is differentiated thusly:
* '''Exotics''' are the most common of specials. They are fully [[Items#Modification Packs|moddable]] and can appear multiple times over the course of a single game.
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* '''Exotics''' are the more common of specials. They are fully [[Items#Modification Packs|moddable]] (with a few exceptions) and can appear multiple times over the course of a single game.
* '''Uniques''' are, just as the name says, unique in a particular run-through of DoomRL. They only appear once per game, and can only be modded by Technicians (though this depends on the unique, see below).
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* '''Uniques''' are, just as the name says, unique in any particular run of DoomRL. Each individual unique can only be found once per game (though a unique must be picked up to be counted as found, otherwise the same unique can spawn multiple times in a single run if the player never picks it up), and can only be modded by [[Technician]]s (though the extent they can be modded depends on the unique, see the below list). If any floor has a unique spawn in it, you will get a [[level feeling]] that states "You feel there is something really valuable here!". Uniques are normally indestructible by normal means (such as being dropped in destructive [[fluid]]s and caught in explosions, even being able to survive nuking the level), but in the case of unique armors, they will be lost if an enemy wearing them is [[gib]]bed.
* '''Artifacts''' are the rarest special, or at least in the broader sense. Whereas exotics and uniques are discovered randomly, artifacts can only appear in particular places in the game. They can be gained each time, of course, although the requirements to get them are often quite dangerous.
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* '''Artifacts''' are the rarest special. Whereas exotics and uniques can spawn randomly, artifacts can only appear specifically as rewards in certain [[special level]]s. They can be possibly obtained on every run as a result if the player is able to complete their inhabitant special levels, provided the game is being played above the [[I'm Too Young to Die]] difficulty (otherwise a couple special levels with artifacts will not be accessible) and not in the [[Angel of 100]] nor [[Archangel of 666]] challenges (where none of the special levels are accessible).
  
Here is a complete list of specials (as of 0.9.9.7G), as seen in the game itself.
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Here is a complete list of specials in the game (as of 0.9.9.8).
  
 
{| class="wikitable" cellpadding="2"
 
{| class="wikitable" cellpadding="2"
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! scope="col" width="200" align="left"|
 
! scope="col" width="200" align="left"|
 
|-
 
|-
| '''{{unique link|Hell Staff}}'''                  || '''{{unique link|Dragonslayer}}'''
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| '''{{unique link|Hell Staff}}'''                  || '''{{unique link|Dragonslayer}}''' <font color="#FFFF50">(MAJOR SPOILERS!!!)</font>
 
|-
 
|-
| '''{{unique link|Butcher's Cleaver}}'''          || '''{{unique link|Trigun}}'''
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| '''{{unique link|Butcher's Cleaver}}'''<sup>1</sup>           || '''{{unique link|Trigun}}'''<sup>1</sup>
 
|-
 
|-
| '''{{unique link|Anti-Freak Jackal}}'''          || '''{{unique link|Grammaton Cleric Beretta}}'''
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| '''{{unique link|Anti-Freak Jackal}}'''<sup>1</sup>           || '''{{unique link|Grammaton Cleric Beretta}}'''
 
|-
 
|-
| '''{{unique link|Jackhammer}}'''                  || '''{{unique link|Revenant's Launcher}}'''
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| '''{{unique link|Jackhammer}}'''<sup>1</sup>                 || '''{{unique link|Revenant's Launcher}}'''<sup>2</sup>
 
|-
 
|-
 
| '''{{unique link|Acid Spitter}}'''                || '''{{unique link|BFG 10K}}'''<sup>1</sup>
 
| '''{{unique link|Acid Spitter}}'''                || '''{{unique link|BFG 10K}}'''<sup>1</sup>
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| '''{{unique link|Mega Buster}}'''                || '''{{unique link|Charch's Null Pointer}}'''
 
| '''{{unique link|Mega Buster}}'''                || '''{{unique link|Charch's Null Pointer}}'''
 
|-
 
|-
| '''{{unique link|Mjollnir}}'''                    || '''{{unique link|Subtle Knife}}'''
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| '''{{unique link|Mjollnir}}'''<sup>1</sup>                   || '''{{unique link|Subtle Knife}}'''<sup>1</sup>
 
|-
 
|-
| '''{{unique link|Frag Shotgun}}'''                || '''{{unique link|Nyarlaptotep's Boots}}'''
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| '''{{unique link|Frag Shotgun}}'''<sup>1</sup>               || '''{{unique link|Nyarlaptotep's Boots}}'''
 
|-
 
|-
 
|}
 
|}

Latest revision as of 06:51, 2 February 2025

Specials are the collective grouping of exotics, uniques, and artifacts. They are harder to find than the more standard equipment/items in the game and, for that reason, tend to be more powerful or have unusual abilities.

Each type of special is differentiated thusly:

  • Exotics are the more common of specials. They are fully moddable (with a few exceptions) and can appear multiple times over the course of a single game.
  • Uniques are, just as the name says, unique in any particular run of DoomRL. Each individual unique can only be found once per game (though a unique must be picked up to be counted as found, otherwise the same unique can spawn multiple times in a single run if the player never picks it up), and can only be modded by Technicians (though the extent they can be modded depends on the unique, see the below list). If any floor has a unique spawn in it, you will get a level feeling that states "You feel there is something really valuable here!". Uniques are normally indestructible by normal means (such as being dropped in destructive fluids and caught in explosions, even being able to survive nuking the level), but in the case of unique armors, they will be lost if an enemy wearing them is gibbed.
  • Artifacts are the rarest special. Whereas exotics and uniques can spawn randomly, artifacts can only appear specifically as rewards in certain special levels. They can be possibly obtained on every run as a result if the player is able to complete their inhabitant special levels, provided the game is being played above the I'm Too Young to Die difficulty (otherwise a couple special levels with artifacts will not be accessible) and not in the Angel of 100 nor Archangel of 666 challenges (where none of the special levels are accessible).

Here is a complete list of specials in the game (as of 0.9.9.8).

blaster combat pistol
assault shotgun plasma shotgun
super shotgun laser rifle
tristar blaster minigun
missile launcher nuclear plasma rifle
nuclear BFG 9000 combat translocator
napalm launcher onyx armor
phaseshift armor phaseshift boots
gothic armor gothic boots
medical armor duelist armor
bullet-proof vest ballistic vest
energy-shielded vest plasma shield
energy shield ballistic shield
acid-proof boots firestorm weapon pack
sniper weapon pack Nano Pack
Onyx Armor Pack shockwave pack
blood skull fire skull
hatred skull chainsaw
BFG 9000
Hell Staff Dragonslayer (MAJOR SPOILERS!!!)
Butcher's Cleaver1 Trigun1
Anti-Freak Jackal1 Grammaton Cleric Beretta
Jackhammer1 Revenant's Launcher2
Acid Spitter BFG 10K1
Railgun1 Malek's Armor
Cybernetic Armor2 Necroarmor
Medical Powerarmor Lava Armor
Enviroboots Shielded Armor
Hellwave Pack Berserker Armor
Mega Buster Charch's Null Pointer
Mjollnir1 Subtle Knife1
Frag Shotgun1 Nyarlaptotep's Boots
Angelic Armor Longinus Spear
Azrael's Scythe Arena Master's Staff

1: is a unique or artifact that accepts a single mod or basic assembly

2: is a unique or artifact that accepts all mods and assemblies (for its type)

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