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  • ...e around. If you want to know how to play this game, you need to learn its weapons. There are a number of statistical variables on weapons, but the most important ones are as follows:
    5 KB (748 words) - 20:15, 22 March 2013
  • Items are anything in the game that isn't already a [[Weapons|weapon]] or a piece of [[Armor|armor]], but is something you can pick up. M Ammunition (or ammo) is used in the various [[Weapons#Ranged Weapons|ranged weapons]] found throughout the game. No ammo, no attack.
    3 KB (451 words) - 14:25, 30 May 2013
  • ...articular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [ Ranged weapons don't have this limitation.
    7 KB (871 words) - 14:35, 30 May 2013
  • ** Melee weapons never cause knockback ** Most ranged weapons require 12 points of damage per tile of knockback
    1 KB (192 words) - 10:26, 6 March 2012
  • Next, if the enemy can see the player, it has a chance of performing a ranged attack against the player. The above-noted attack chance is a percentage of If the enemy can see the player but chooses not to do a ranged attack, then it will step closer to the player, unless it is an "Avoids Mel
    7 KB (1,044 words) - 12:28, 28 January 2017
  • * Accuracy of the [[weapons|weapon]] (each weapon's page lists that weapon's accuracy bonus) ...nits of [[distance]] from the target. This works out to -2 at LOS range. Weapons modified with a [[sniper weapon pack]] do not have this penalty.
    4 KB (472 words) - 02:59, 9 October 2013
  • ... 1d3+2. These items are chosen from armors (not boots), ammunition, ranged weapons, and packs. Packs refer to all items that appear in the use menu including ...s inner chamber, and the walls of the inner chamber cannot be destroyed by weapons. Instead, a "destroys walls" lever is created in the auxiliary room that re
    6 KB (942 words) - 04:25, 15 July 2011
  • ...t; padding: 0 2ex 0 0"|Effect || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that th ...text-align: right; padding: 0 2ex 0 0"|Effect || Reload time of all weapons is reduced by 20% per rank.
    22 KB (2,770 words) - 09:46, 24 December 2018
  • {{ranged weapon| weapon_description=One of the deadliest weapons ever made. Nyooo >O.o<|
    804 B (115 words) - 04:20, 24 March 2013
  • {{ranged weapon| ...]] Super Shotgun + P is one of the few "Click to win" class ultra-powerful weapons, but it also doesn't destroy items.|
    884 B (124 words) - 04:04, 17 April 2017
  • item_description=''A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.''|
    478 B (74 words) - 10:40, 6 March 2012
  • {{ranged weapon| ... resistance when wielded (but not in the prepared slot). Unlike most other weapons, the Acid Spitter is empty the first time it is encountered.|
    1,023 B (154 words) - 16:03, 1 December 2013
  • Many weapons in the game have an alternate fire mode (by default bound to 'F'). Chainfire allows rapid-fire weapons to build up their shot count by firing consecutively for several turns. The
    2 KB (386 words) - 23:57, 1 July 2023
  • {{ranged weapon| weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additio
    865 B (126 words) - 13:42, 4 December 2020
  • item_effect=Ranged Weapons: Increases the larger of damage dice or sides by 1. (If dice and sides are Melee Weapons: Increases damage sides by 1
    506 B (75 words) - 07:36, 1 August 2011
  • ...4), [[blue armor]] (x4), [[agility mod pack]], [[bulk mod pack]], random [[Weapons|weapon]] (x4), [[Supercharge Globe]], random [[Mods|mod packs]] (x2), rando ... Weapons#Standard|standard]] or [[Weapons#Ranged Weapons#Special|special]] ranged weapon that could [[Item Generation|normally drop]] on level 15. The weight
    3 KB (534 words) - 12:00, 27 August 2022
  • level_other=Ranged weapons do not fire on this level. If the Angel of Death is killed, every disposed
    1 KB (219 words) - 20:54, 3 March 2017
  • level_loot=[[rocket]] (16x3), [[power cell]] (16x20), random [[Weapons|weapon]] (x10), random [[armor]](x10)| ...Item Generation|normally drop]] on level 20. The weapons are always ranged weapons; the armor can be body armor or boots. Unique items are five times as likel
    2 KB (318 words) - 05:50, 25 March 2013
  • ...holding the knife whenever an enemy dies, meaning you can still freely use weapons for non-lethal means. However, since you can assemble a {{assembly link|cha ... a less open area. To a more radical extent, it is the sole exception of a ranged weapon (since the knife itself is considered melee) in the [[Unholy Cathedr
    2 KB (348 words) - 14:00, 14 October 2011
  • |Works with weapons on the ground, as well as those in your inventory (but not equipped). |Items are selected according to InvMenuStyle. [[Weapons]] and [[armor]] are equipped and [[items#consumables|consumables]] are used
    9 KB (1,349 words) - 07:58, 11 March 2012

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