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  • Within the context of modding the 'player' can refer to: ...(0.9.9.7)|player API]], a set of functions which can be used to manipulate player specific content during gameplay.
    12 KB (1,756 words) - 02:07, 22 April 2013
  • #REDIRECT [[Modding:player (0.9.9.7)]]
    38 B (3 words) - 02:02, 22 April 2013
  • #REDIRECT [[Modding:player (0.9.9.7)]]
    38 B (3 words) - 02:02, 22 April 2013
  • You can also use the being API and thing API with the player, since it is also a being. ...="background: darkred; color: yellow; font-size: 120%; text-align: center"|Player Interface
    9 KB (1,454 words) - 21:37, 30 May 2013
  • 42 B (4 words) - 21:43, 30 May 2013

Page text matches

  • ...(save a [[Game Settings#Challenges|certain exception]]) and will be what a player will base their entire game around. If you want to know how to play this ga ...ow likely you are to hit whatever you aim your weapon at. As a standard, a player with no modifiers to their accuracy has a 50% chance to hit their target fr
    5 KB (748 words) - 20:15, 22 March 2013
  • ...otection value from damage taken and the difference is how much damage the player takes, although [[Damage type|damage types]] can change this result. * '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning y
    5 KB (816 words) - 05:41, 9 October 2015
  • Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may t
    7 KB (871 words) - 14:35, 30 May 2013
  • The player and all other denizens of Phobos have health scores that represent how hard The game does not report health scores directly. The player's health is reported on the HUD as a percentage of his maximum health. The
    4 KB (544 words) - 17:18, 20 July 2012
  • ===Player Mechanics===
    442 B (44 words) - 14:19, 14 August 2012
  • Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take. Armor and boots also lose durability whenever the player is damaged by a source that their protection could apply to. The amount of
    2 KB (314 words) - 02:39, 28 November 2011
  • ...er by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of tiles, it is more common to use the express ** If a player has ranks in the [[Traits#Badass|Badass]] Trait, reduce the number of tiles
    1 KB (192 words) - 10:26, 6 March 2012
  • The tactics system allows the player to switch between three states: cautious, running, and tired. ...ious is the default tactic, and applies neither penalties nor bonuses. The player can switch from cautious to running, an action that takes 0.1s.
    1 KB (238 words) - 02:52, 29 July 2011
  • Some durations are not measured in time, but rather in number of player actions regardless of their length in time. The durations of [[effects]] fo ==Player Actions==
    6 KB (1,000 words) - 04:58, 2 May 2017
  • ||'''Hunts Player''' The next priority is to melee attack the player. If the player is in melee range, the enemy will do a melee attack (even if it normally "A
    7 KB (1,044 words) - 12:28, 28 January 2017
  • ...has, they take two less damage per hit (although this goes to zero for the player if they have the [[Traits#Army of the Dead|Army of the Dead]] master trait)
    2 KB (334 words) - 16:07, 20 November 2021
  • Almost every attack, against the player or against the minions of Hell, has a chance of missing its target. * For the player, each level of the [[Eagle Eye]] trait provides a +2 bonus to all attacks
    4 KB (472 words) - 02:59, 9 October 2013
  • ...t the corpse. Respawning is prevented if the corpse is destroyed or if the player or another enemy is standing on the corpse.
    4 KB (584 words) - 18:23, 28 June 2023
  • There are four possible configurations for the walls around the player depending on a roll of 1d25 + max(dlevel, 25). ...mode at the start of the level. Monsters in hunting mode will seek out the player even if they can't see him.
    27 KB (3,198 words) - 16:49, 15 November 2019
  • ...omever you want the sound to originate from. For "surround" sounds, use '''player:play_sound()'''. --inserts player
    21 KB (3,028 words) - 17:09, 8 April 2012
  • ...hen pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do. ** All monsters are set to actively hunt the player.
    6 KB (925 words) - 08:13, 23 June 2023
  • ...event levels feature special player and stairs placement. If possible, the player will almost always start with an x coordinate less than 20, and the stairs ...g's AI still determines how accurate their path-finding is in tracking the player down.
    2 KB (381 words) - 10:15, 10 August 2023
  • ... heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are fil ...he damage before the damage is subtracted from HP. Unlike the armor of the player and his enemies, objects' armor may reduce damage to 0.
    14 KB (1,876 words) - 07:25, 23 June 2023
  • ... and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.
    22 KB (2,770 words) - 09:46, 24 December 2018
  • ...to no background knowledge of programming languages, and so is ideal for a player who doesn't understand the fundamentals of scripting. Anyone who has the am
    3 KB (516 words) - 04:24, 25 January 2012

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