Search results

From DoomRL Wiki

Jump to: navigation, search
  • ...e around. If you want to know how to play this game, you need to learn its weapons. There are a number of statistical variables on weapons, but the most important ones are as follows:
    5 KB (748 words) - 20:15, 22 March 2013
  • Items are anything in the game that isn't already a [[Weapons|weapon]] or a piece of [[Armor|armor]], but is something you can pick up. M Ammunition (or ammo) is used in the various [[Weapons#Ranged Weapons|ranged weapons]] found throughout the game. No ammo, no attack.
    3 KB (451 words) - 14:25, 30 May 2013
  • ...articular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [ ...ith the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mo
    7 KB (871 words) - 14:35, 30 May 2013
  • ** Melee weapons never cause knockback ** Most ranged weapons require 12 points of damage per tile of knockback
    1 KB (192 words) - 10:26, 6 March 2012
  • ...in the game use the same AI with only small variations. The exceptions are melee-only enemies (which have lua AI since 0.9.9.3). The following table summari |style="padding-right: 1ex"|'''Avoids Melee'''
    7 KB (1,044 words) - 12:28, 28 January 2017
  • ...rce has a damage type associated with it. There are seven types of damage: melee, bullet, shrapnel, fire, plasma, acid, and piercing. Each is, of course, di {{Anchor|Melee}}{{Anchor|melee}}
    2 KB (334 words) - 16:07, 20 November 2021
  • * Accuracy of the [[weapons|weapon]] (each weapon's page lists that weapon's accuracy bonus) ...ach level of [[Brute]], the player also receives an additional +2 bonus to melee attacks
    4 KB (472 words) - 02:59, 9 October 2013
  • ... must deal 200% of maximum health to gib. [[Damage type#Fire Damage|Fire]] weapons are the best at gibbing; they only need to deal 150% of maximum health. ...ts, so you'll usually need explosives to destroy them, which includes your weapons, but also barrels or using [[Enemies|monster]]'s projectiles. (In practice,
    4 KB (584 words) - 18:23, 28 June 2023
  • ...t; padding: 0 2ex 0 0"|Effect || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that th ...text-align: right; padding: 0 2ex 0 0"|Effect || Reload time of all weapons is reduced by 20% per rank.
    22 KB (2,770 words) - 09:46, 24 December 2018
  • ...either (for obvious reasons): in addition, it's always [[damage type#melee|melee damage]], so it's not a very good means of attack against particularly armo ...Spear|weapon]] when you can afford it. For AoMr and AoSh, they're the only melee weapon you're allowed. Fists are also required for the following achievemen
    2 KB (407 words) - 13:56, 14 October 2011
  • play the game a certain way (e.g. using only melee), and you can raise your weapons, the number in brackets indicates what damage the weapon does, and
    11 KB (1,941 words) - 22:59, 16 July 2011
  • |Only melee weapons can be used to attack. Large Healing Globes additionally grant 20 turns of |Only shotguns (weapons with a spread projectile) and fists can be used to attack.
    14 KB (1,968 words) - 16:47, 29 July 2023
  • |Win Standard game using only basic melee weapons ...ns can be used to injure enemies, but all killing blows must be with these weapons. Enemies that die by indirect means will be attributed to the weapon equipp
    20 KB (3,093 words) - 01:31, 26 August 2023
  • {{melee weapon| weapon_name=Dragonslayer - [[Melee_Types|Melee Family]]|
    2 KB (237 words) - 20:44, 3 March 2017
  • Many weapons in the game have an alternate fire mode (by default bound to 'F'). Chainfire allows rapid-fire weapons to build up their shot count by firing consecutively for several turns. The
    2 KB (386 words) - 23:57, 1 July 2023
  • item_effect=Magazine Weapons: Increases magazine by 30% Single-shot Weapons: Decreases reload time by 25%
    735 B (106 words) - 02:29, 29 July 2011
  • item_effect=Ranged Weapons: Increases the larger of damage dice or sides by 1. (If dice and sides are Melee Weapons: Increases damage sides by 1
    506 B (75 words) - 07:36, 1 August 2011
  • ''(v.0.9.9.3)'' The combat knife is what all melee players should use before they get to [[The Chained Court]]. You have to st ...holding the knife whenever an enemy dies, meaning you can still freely use weapons for non-lethal means. However, since you can assemble a {{assembly link|cha
    2 KB (348 words) - 14:00, 14 October 2011
  • |Works with weapons on the ground, as well as those in your inventory (but not equipped). |Items are selected according to InvMenuStyle. [[Weapons]] and [[armor]] are equipped and [[items#consumables|consumables]] are used
    9 KB (1,349 words) - 07:58, 11 March 2012
  • ...s [[Pistol_Types|"pistols"]]. For specific strategies for the individual [[weapons]], please see the associated entries under their [[Pistol_Types|names]]. Fo ...your pistols. (Although knocking back is frequently done with shotgun-type weapons, it also requires you to be closer, and so the possibility of knocking them
    6 KB (1,027 words) - 03:21, 22 June 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views
Personal tools
Toolbox