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  • ...e around. If you want to know how to play this game, you need to learn its weapons. There are a number of statistical variables on weapons, but the most important ones are as follows:
    5 KB (748 words) - 20:15, 22 March 2013
  • Items are anything in the game that isn't already a [[Weapons|weapon]] or a piece of [[Armor|armor]], but is something you can pick up. M Ammunition (or ammo) is used in the various [[Weapons#Ranged Weapons|ranged weapons]] found throughout the game. No ammo, no attack.
    3 KB (451 words) - 14:25, 30 May 2013
  • ...articular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: [[#basic|Basic]], [ Ranged weapons don't have this limitation.
    7 KB (871 words) - 14:35, 30 May 2013
  • ** Melee weapons never cause knockback ** Most ranged weapons require 12 points of damage per tile of knockback
    1 KB (192 words) - 10:26, 6 March 2012
  • Next, if the enemy can see the player, it has a chance of performing a ranged attack against the player. The above-noted attack chance is a percentage of If the enemy can see the player but chooses not to do a ranged attack, then it will step closer to the player, unless it is an "Avoids Mel
    7 KB (1,044 words) - 12:28, 28 January 2017
  • * Accuracy of the [[weapons|weapon]] (each weapon's page lists that weapon's accuracy bonus) ...nits of [[distance]] from the target. This works out to -2 at LOS range. Weapons modified with a [[sniper weapon pack]] do not have this penalty.
    4 KB (472 words) - 02:59, 9 October 2013
  • ... 1d3+2. These items are chosen from armors (not boots), ammunition, ranged weapons, and packs. Packs refer to all items that appear in the use menu including ...s inner chamber, and the walls of the inner chamber cannot be destroyed by weapons. Instead, a "destroys walls" lever is created in the auxiliary room that re
    6 KB (942 words) - 04:25, 15 July 2011
  • ...t; padding: 0 2ex 0 0"|Effect || [[Pistol|Pistols]] (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that th ...text-align: right; padding: 0 2ex 0 0"|Effect || Reload time of all weapons is reduced by 20% per rank.
    22 KB (2,770 words) - 09:46, 24 December 2018
  • {{ranged weapon| weapon_description=One of the deadliest weapons ever made. Nyooo >O.o<|
    804 B (115 words) - 04:20, 24 March 2013
  • {{ranged weapon| ...]] Super Shotgun + P is one of the few "Click to win" class ultra-powerful weapons, but it also doesn't destroy items.|
    884 B (124 words) - 04:04, 17 April 2017
  • item_description=''A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.''|
    478 B (74 words) - 10:40, 6 March 2012
  • {{ranged weapon| ... resistance when wielded (but not in the prepared slot). Unlike most other weapons, the Acid Spitter is empty the first time it is encountered.|
    1,023 B (154 words) - 16:03, 1 December 2013
  • Many weapons in the game have an alternate fire mode (by default bound to 'F'). Chainfire allows rapid-fire weapons to build up their shot count by firing consecutively for several turns. The
    2 KB (386 words) - 23:57, 1 July 2023
  • {{ranged weapon| weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additio
    865 B (126 words) - 13:42, 4 December 2020
  • item_effect=Ranged Weapons: Increases the larger of damage dice or sides by 1. (If dice and sides are Melee Weapons: Increases damage sides by 1
    506 B (75 words) - 07:36, 1 August 2011
  • ...4), [[blue armor]] (x4), [[agility mod pack]], [[bulk mod pack]], random [[Weapons|weapon]] (x4), [[Supercharge Globe]], random [[Mods|mod packs]] (x2), rando ... Weapons#Standard|standard]] or [[Weapons#Ranged Weapons#Special|special]] ranged weapon that could [[Item Generation|normally drop]] on level 15. The weight
    3 KB (534 words) - 12:00, 27 August 2022
  • level_other=Ranged weapons do not fire on this level. If the Angel of Death is killed, every disposed
    1 KB (219 words) - 20:54, 3 March 2017
  • level_loot=[[rocket]] (16x3), [[power cell]] (16x20), random [[Weapons|weapon]] (x10), random [[armor]](x10)| ...Item Generation|normally drop]] on level 20. The weapons are always ranged weapons; the armor can be body armor or boots. Unique items are five times as likel
    2 KB (318 words) - 05:50, 25 March 2013
  • ...holding the knife whenever an enemy dies, meaning you can still freely use weapons for non-lethal means. However, since you can assemble a {{assembly link|cha ... a less open area. To a more radical extent, it is the sole exception of a ranged weapon (since the knife itself is considered melee) in the [[Unholy Cathedr
    2 KB (348 words) - 14:00, 14 October 2011
  • |Works with weapons on the ground, as well as those in your inventory (but not equipped). |Items are selected according to InvMenuStyle. [[Weapons]] and [[armor]] are equipped and [[items#consumables|consumables]] are used
    9 KB (1,349 words) - 07:58, 11 March 2012
  • monster_acc=-2 melee, +5 ranged| ... counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''|
    866 B (125 words) - 16:50, 20 July 2013
  • ... rifle in their hands, they can easily take you down in two volleys. Their ranged offensive power is something to be afraid of, but they share all formers of ...at them down a bit before they come close. But beware of knockback of your weapons - you don't want to push them away and let them shower you with plasma.
    4 KB (647 words) - 22:30, 26 May 2012
  • If you're like me and like to carry several different weapons at once, Juggler can really come in handy. Juggler has 2 main parts, each ...ways get free turns since they are so fast. This also means that swapping weapons this way (or by quickkey) no longer counts as a turn, which can save precio
    9 KB (1,635 words) - 22:34, 5 January 2018
  • The Arachnotron is a ranged attacker, equipped with a lowish-power (1d5x5) but somewhat accurate (+3) p ... fairly healthy and has a space to be knocked into, you may want to switch weapons- the danger is that you’ll knock the ‘tron out of melee range and it’
    11 KB (1,817 words) - 22:24, 26 May 2012
  • DoomRL has many kinds of items. Weapons, powerups, levers, and other things are all items. Items inherit from the [ === Ranged Weapon ===
    34 KB (5,359 words) - 16:06, 18 July 2013
  • ...=+3 melee, +5 (tristar blaster) or +10 (missile launcher, napalm launcher) ranged| ...of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.''|
    1 KB (178 words) - 00:34, 5 June 2013
  • ...roperties are related to animation, although some have a game effect. Some weapons fire shotgun blasts instead of missiles. Shotgun blasts (called shotguns) a ...e. (A numeric id called nid is assigned automatically.) For [[Modding:Item#Ranged Weapon|inline missile definitions]], this field is created automatically.
    6 KB (955 words) - 17:44, 27 March 2012
  • ...nce for a particular damage type onto the item. This is only important for weapons, armor, and boots, as the resistance can only help if the item is equipped. ...nventory item that automatically adds itself to weapons as necessary. (See Ranged Weapon for details regarding how this is accomplished.) They are a fairly s
    37 KB (5,599 words) - 15:54, 11 October 2011
  • Melee weapons are not very useful in general games because they are inaccurate without an ...airly accurate even to a character with dodgemaster. It is also useful for ranged characters in some cases, because you don't need to actually use the knife
    5 KB (833 words) - 07:55, 17 June 2014
  • ...what shows at the top of a mortem if the player was killed by this being's ranged attack. ...ave negative values (e.g., in order to set melee to-hit to 0 while keeping ranged to-hit at some positive value).
    30 KB (4,522 words) - 14:09, 14 October 2011
  • A very large part of customizing the objects in DoomRL (weapons, powerups, enemies, etc) has to do with creating, manipulating, and referen ...t-fires and alt-reloads, but these are the most important for setting up a ranged weapon. Notice that the last key requires an identifier from a missile obje
    21 KB (3,215 words) - 14:53, 10 October 2011
  • ...l be registered for you. Items defined this way are always natural ranged weapons that never drop and have no ammo. It will even be equippedly automatically
    7 KB (1,011 words) - 01:03, 22 April 2013
  • ...s a listing of strategies for each individual weapon by their respective [[Weapons|name]]. ...per groups of [[Weapons#Melee_Weapons|Melee]] and [[Weapons#Ranged_Weapons|Ranged]].
    2 KB (267 words) - 18:22, 14 August 2012
  • ...art killing them from maximum distance, giving preference to infinite-ammo weapons, and firing with nuclear bfg or other explosive weapon to clean up corpses. ...tructure and kill breakaway monsters one by one. Works both with melee and ranged. Corner rooms have worse cover, but in the central room you can be attacked
    2 KB (363 words) - 23:13, 18 February 2013
  • While radar shooting can be performed with any ranged weapon, shotguns are superior for two reasons. First, shotguns have a nice Do note, however, that shotguns have a shorter range than other weapons. Firing a [[pistol]] three or four times down a long hallway might be a bet
    4 KB (656 words) - 13:58, 13 October 2013
  • monster_acc=+0 melee, +0 ranged| ...mong the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''|
    1 KB (160 words) - 15:02, 6 June 2013
  • monster_acc=+1 melee, +1 (minigun) OR +8 (laser rifle) ranged| ...among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.''|
    1 KB (146 words) - 23:53, 4 June 2013
  • ... at all to the [[Chainsaw]] nor any of the other Unique and Artifact melee weapons besides the similarly underwhelming [[Subtle Knife]]. And since it's a Uniq ... finding the Mjollnir in an Angel of Berserk run will give you a limitless ranged attack that doesn't leave you unequipped, and outside of Angel of Berserk w
    2 KB (350 words) - 11:35, 8 January 2018
  • ... and without destroying any nearby items and powerups like those explosive weapons will, while a shell is additionally a relatively much cheaper ammo expendit ...use shotguns, it'll depend on how useful a Sniper mod is for their primary weapons and if they have a Power mod to spare; if they can spare the two mods and h
    9 KB (1,523 words) - 17:20, 7 July 2023
  • ...omething else too, but Son of a Gun has by far the best endgame of all the ranged weapon traits, pistols don't need accuracy that urgently, and it uses your ...rest, so you don't necessarily have to sigh and discard all the cool rapid weapons you find. You could even dip into Brute later on if you find the cleaver! Y
    19 KB (3,472 words) - 21:54, 13 June 2023

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