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  • 02:29, 15 July 2011 (diff | hist) . . (-16). . Mechanics
  • 02:28, 15 July 2011 (diff | hist) . . (+1,219). . N Distance(Created page with "{{Technical}} {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; float: right; font-size: 100%; margin: 0.25em 0.5em; text-align: right" |style="background: da...")
  • 02:02, 15 July 2011 (diff | hist) . . (+298). . Armor(added assemblies)
  • 01:57, 15 July 2011 (diff | hist) . . (+3,688). . N Accuracy(Created page with "Almost every attack, against the player or against the minions of Hell, has a chance of missing its target. {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; ...")
  • 01:56, 15 July 2011 (diff | hist) . . (0). . Mechanics
  • 01:55, 15 July 2011 (diff | hist) . . (+1,357). . N Damage type(Created page with "Every damage source has a damage type associated with it. There are five types of damage: physical, shrapnel, fire, plasma, and acid. Each is, of course, different from the other...")
  • 01:41, 15 July 2011 (diff | hist) . . (0). . m Dice notation(moved Dice Notation to Dice notation: No full capitalization)
  • 01:35, 15 July 2011 (diff | hist) . . (+6,279). . N AI(Created page with "{{Technical}} Most of the enemies in the game use the same AI with only small variations. The exceptions are melee-only enemies (which have lua AI since 0.9.9.3). The following ...")
  • 01:33, 15 July 2011 (diff | hist) . . (+5,993). . N Time(Created page with "Time in Doom RL is measured in seconds (abbreviated s). Most actions take about 1.0s. Some durations are not measured in time, but rather in number of player actions regardless ...")
  • 01:31, 15 July 2011 (diff | hist) . . (+2,141). . N Dice notation(Created page with "Dice notation is what Doom RL uses to describe how it calculates random values. In the game this is used exclusively for weapon damage. On this wiki, dice notation is often used ...")
  • 01:30, 15 July 2011 (diff | hist) . . (+1,382). . N Tactics(Created page with "The tactics system allows the player to switch between three states: cautious, running, and tired. Cautious is the default tactic, and applies neither penalties nor bonuses. The...")
  • 01:28, 15 July 2011 (diff | hist) . . (+1,152). . N Knockback(Created page with "Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of til...")
  • 01:16, 15 July 2011 (diff | hist) . . (+2,366). . N Protection(Created page with "Protection (often called armor) is a way for the player and his enemies to reduce the amount of damage they take. For the purposes of protection, there are two kinds of damage: ...")
  • 01:11, 15 July 2011 (diff | hist) . . (+2,988). . N Health(Created page with "The player and all other denizens of Phobos have health scores that represent how hard they are to kill. {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; flo...")
  • 01:10, 15 July 2011 (diff | hist) . . (-309). . m Weapons(even better references)
  • 01:07, 15 July 2011 (diff | hist) . . (+328). . N Mechanics(Created page with "The pages listed here describe what various numbers mean and how the game works behind the scenes. ==Basics== *Distance *Time *Dice notation ==Combat Mechanics== *[...")
  • 01:05, 15 July 2011 (diff | hist) . . (-68). . m Weapons(better references)
  • 00:58, 15 July 2011 (diff | hist) . . (+770). . Weapons
  • 00:47, 15 July 2011 (diff | hist) . . (+4,850). . N Assemblies(Created page with "Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of [[Items#Modification Packs|mod p...")
  • 00:32, 15 July 2011 (diff | hist) . . (+225). . m Specials(separated list into three tables for coloing)

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