Difference between revisions of "Hell's Armory"

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m (updated messages)
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level_name=Hell's Armory|
 
level_name=Hell's Armory|
 
level_dlvl=9-10, 100% chance to appear (0% on ITYTD)|
 
level_dlvl=9-10, 100% chance to appear (0% on ITYTD)|
level_intxt=You hear the sounds of heavy machinery.|
+
level_intxt=''You hear the sounds of heavy machinery.''|
level_loottxt=''None''|
+
level_loottxt=None|
 
level_outtxt='''If the [[Shambler]] was not released:'''
 
level_outtxt='''If the [[Shambler]] was not released:'''
Let it lie, that which is eternally dead...|
+
''Let it lie, that which is eternally dead...''
 +
'''If the Shambler was released but not killed:'''
 +
''This is madness!''
 +
'''If the Shambler was killed:'''
 +
''Gotta love the craft...''
 +
|
 
level_itytd=N/A|
 
level_itytd=N/A|
 
level_hntr=[[lost soul]] (x10), [[former human]] (x5), [[former sergeant]] (x3), [[former captain]] (x3), [[imp]] (x5), [[demon]] (x4), [[arachnotron]] (x2)|
 
level_hntr=[[lost soul]] (x10), [[former human]] (x5), [[former sergeant]] (x3), [[former captain]] (x3), [[imp]] (x5), [[demon]] (x4), [[arachnotron]] (x2)|

Revision as of 05:09, 29 July 2011

Game Data Strategy
Hell's Armory
Depth: 9-10, 100% chance to appear (0% on ITYTD)
Entrance Text: You hear the sounds of heavy machinery.
Reward Text: None
Exit Text: If the Shambler was not released:

Let it lie, that which is eternally dead... If the Shambler was released but not killed: This is madness! If the Shambler was killed: Gotta love the craft...

Monsters on ITYTD: N/A
Monsters on HNTR: lost soul (x10), former human (x5), former sergeant (x3), former captain (x3), imp (x5), demon (x4), arachnotron (x2)
Monsters on HMP: lost soul (x10), former sergeant (x8), former captain (x3), imp (x5), cacodemon (x4), arachnotron (x2)
Monsters on UV: former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4)
Monsters on N!: former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4)
Rewards: 10mm ammo (6x24), shotgun shell (4x8), rocket (10x3), power cell (5x20), green armor (x4), blue armor (x4), agility mod pack, bulk mod pack, random weapon (x4), Supercharge Globe, random mod packs (x2), random schematics/other
Description/tips: The random weapons can be any standard or special ranged weapon. The random mod packs can be any of the four common types, while the schematic can alternatively be a random exotic/unique mod pack or the Cybernetic Armor. Only schematics you don't already know will appear.
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