Hell's Armory
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Revision as of 02:37, 29 July 2011 by Game Hunter (Talk | contribs)
Game Data | Strategy |
Hell's Armory | |
Depth: | 9-10, 100% chance to appear (0% on ITYTD) |
Entrance Text: | You hear the sounds of heavy machinery. |
Reward Text: | None |
Exit Text: | If the Shambler was not released:
Let it lie, that which is eternally dead... |
Monsters on ITYTD: | N/A |
Monsters on HNTR: | lost soul (x10), former human (x5), former sergeant (x3), former captain (x3), imp (x5), demon (x4), arachnotron (x2) |
Monsters on HMP: | lost soul (x10), former sergeant (x8), former captain (x3), imp (x5), cacodemon (x4), arachnotron (x2) |
Monsters on UV: | former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4) |
Monsters on N!: | former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4) |
Rewards: | 10mm ammo (6x24), shotgun shell (4x8), rocket (10x3), power cell (5x20), green armor (x4), blue armor (x4), agility mod pack, bulk mod pack, random weapon (x4), Supercharge Globe, random mod packs (x2), random schematics/other |
Description/tips: | The random weapons can be any standard or special ranged weapon. The random mod packs can be any of the four common types, while the schematic can alternatively be a random exotic/unique mod pack or the Cybernetic Armor. Only schematics you don't already know will appear. |
Map |
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This map shows the Hey, Not Too Rough monsters.
On Ultra-violence, former humans are replaced by former captains, former sergeants are replaced by former commandos, lost souls are replaced by cacodemons, demons are replaced by barons of hell, and arachnotrons are replaced by revenants. On Hurt Me Plenty, former humans are replaced by former sergeants and demons are replaced by cacodemons. On I'm Too Young To Die, former sergeants are replaced by former humans. The brown question marks indicate the squares that contain random weapons; the pink question marks indicate the squares that contain random mod packs; the bright green question mark indicates the square that contains a premium item. (See level description for details.) |