|
|
Line 386: |
Line 386: |
| |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye | | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye |
| |- | | |- |
− | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) require no ammo to fire. | + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Any weapons with [[alternate fire#chain fire|chain fire]] ([[chaingun]], [[plasma rifle]], etc) only use up one ammo per volley. |
| |} | | |} |
| | | |
Revision as of 20:20, 1 October 2011
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise. Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.
As of 0.9.9.3, the maximum level of basic traits has been increased (called "extended max" on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.
Basic Traits
All basic traits can be picked from the start, IE they don't require anything.
Ironman
Shorthand
|
Iro
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
None
|
Effect |
Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.
|
Finesse
Shorthand |
Fin
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Juggler (1 rank), Whizkid (2 ranks)
|
Effect |
Attack time is decreased by 15% per rank.
|
Hellrunner
Shorthand |
HR
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Dodgemaster (2 ranks)
|
Effect |
Movement time is reduced by 15% per rank. This effectively increases your dodging chance by the same amount, as well.
|
Tough as Nails
Shorthand |
TaN
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Badass (2 ranks)
|
Effect |
Armor is increased by one per rank (stacks with all other sources of armor).
|
Son of a Bitch
Shorthand |
SoB
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Triggerhappy (2 ranks)
|
Effect |
One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.
|
Son of a Gun
Shorthand |
SoG
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Dualgunner (2 ranks)
|
Effect |
All kinds of pistols' firing time is reduced by 20% and they deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)
|
Reloader
Shorthand |
Rel
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Shottyman (2 ranks)
|
Effect |
Reload time of all weapons is reduced by 20% per rank.
|
Eagle Eye
Shorthand |
EE
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Intuition (2 ranks)
|
Effect |
Increases your accuracy by two points per rank.
|
Brute
Shorthand |
Bru
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Berserker (2 ranks)
|
Effect |
All melee attacks deal three more damage and your melee accuracy increases by two points, per rank.
|
Advanced Traits
Juggler
Shorthand |
Jug
|
Max. Rank: |
1
|
Prerequisite |
Finesse (1 rank)
|
Effect |
Swapping prepared or quickkeyed weapons takes no time.
|
Berserker
Shorthand |
Ber
|
Max. Rank: |
1
|
Prerequisite |
Brute (2 ranks)
|
Effect |
A successful melee hit grants a chance of going berserk. The chance is 5+(2x(damage done)/5)%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining. When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level.
|
Dualgunner
Shorthand |
DG
|
Max. Rank: |
1
|
Prerequisite |
Son of a Gun (2 ranks)
|
Effect 1 |
If you have a pistol in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.
|
Effect 2 |
Allows to reload pistols in both hands at once using the alternate reload key.
|
Dodgemaster
Shorthand |
DM
|
Max. Rank: |
1
|
Prerequisite |
Hellrunner (2 ranks)
|
Effect |
The first dodge during a given action automatically succeeds.
|
Intuition
Shorthand |
Int
|
Max. Rank: |
2
|
Prerequisite |
Eagle Eye (2 ranks)
|
Effect 1 |
Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.
|
Effect 2 |
Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals enemy positions.
|
Whizkid
Shorthand |
WK
|
Max. Rank: |
2
|
Prerequisite |
Finesse (2 ranks)
|
Effect |
Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively "allows" advanced assemblies with the first rank and master assemblies with the second. The second rank of Whizkid also allows any assemblies made afterwards to be modded once.
|
Badass
Shorthand |
Bad
|
Max. Rank: |
1
|
Prerequisite |
Tough as Nails (2 rank)
|
Effect |
Stops all health decay above 100%. Reduces knockback by two tiles.
|
Shottyman
Shorthand |
SM
|
Max. Rank: |
1
|
Prerequisite |
Reloader (2 ranks)
|
Effect |
Any wielded shotgun is reloaded when moving.
|
Triggerhappy
Shorthand |
TH
|
Max. Rank: |
2
|
Prerequisite |
Son of a Bitch (2 ranks)
|
Effect |
Gives an extra shot for all non-shotgun, multiple shot weapons per rank.
|
Master Traits
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the "blocked" traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).
All master traits have one rank.
Melee Masters
Blademaster
Shorthand |
MBm
|
Prerequisites: |
Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Gun, Son of a Bitch
|
Effect |
Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare energy, which is automatically set to 5001.)
|
Vampyre
Shorthand |
MVm
|
Prerequisites: |
Berserker (1 rank), Badass (1 rank), must have at least five traits
|
Blocked Traits |
Hellrunner, Son of a Bitch, Eagle Eye
|
Effect |
You gain three hp (6% without Ironman) per enemy you kill, up to 200%.
|
Malicious Blades
Shorthand |
MMB
|
Prerequisites: |
Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)
|
Blocked Traits |
Tough as Nails, Eagle Eye, Berserker
|
Effect 1 |
When carrying a blade-like weapon (such as a combat knife) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.
|
Effect 2 |
When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.
|
Pistol Masters
Bullet Dance
Shorthand |
MBD
|
Prerequisites: |
Dualgunner (1 rank), Triggerhappy (1 rank)
|
Blocked Traits |
Hellrunner, Eagle Eye, Brute
|
Effect |
For every rank of Triggerhappy your character has, you fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)
|
Gun Kata
Shorthand |
MGK
|
Prerequisites: |
Dualgunner (1 rank), Dodgemaster (1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Brute
|
Effect 1 |
After each successful dodge, you shoot your pistols at a 90% firing rate reduction.
|
Effect 2 |
When you kill an enemy at which you were specifically aiming, your pistols reload.
|
Sharpshooter
Shorthand |
MSs
|
Prerequisites: |
Son of a Gun (3 ranks), Eagle Eye (3 ranks)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Dualgunner
|
Effect |
Pistols always deal maximum damage.
|
Shotgun Masters
Army of the Dead
Shorthand |
MAD
|
Prerequisites: |
Badass (1 rank), Shottyman (1 rank), must have at least five traits
|
Blocked Traits |
Finesse, Hellrunner, Eagle Eye
|
Effect |
Shotguns become armor-piercing if they were shrapnel damage before.
|
Shottyhead
Shorthand |
MSh
|
Prerequisites: |
Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Eagle Eye
|
Effect |
Shotguns fire at 1/3 of their normal firing time.
|
Fireangel
Shorthand |
MFa
|
Prerequisites: |
Dodgemaster (1 rank), Shottyman (1 rank)
|
Blocked Traits |
Son of a Bitch, Son of a Gun, Eagle Eye
|
Effect |
You become immune to explosions.
|
Burst Masters
Ammochain
Shorthand |
MAc
|
Prerequisites: |
Reloader (2 ranks), Triggerhappy (2 ranks)
|
Blocked Traits |
Tough as Nails, Son of a Gun, Eagle Eye
|
Effect |
Any weapons with chain fire (chaingun, plasma rifle, etc) only use up one ammo per volley.
|
Cateye
Shorthand |
MCe
|
Prerequisites: |
Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits
|
Blocked Traits |
Tough as Nails, Reloader, Brute
|
Effect |
Your vision is increased by two.
|
Entrenchment
Shorthand |
MEn
|
Prerequisites: |
Badass (1 rank), Triggerhappy (1 rank)
|
Blocked Traits |
Finesse, Son of a Gun, Reloader
|
Effect |
Whenever you are using chain fire to attack, you receive +30% resistance to all damage types while doing so.
|
General Masters
Survivalist
Shorthand |
MSv
|
Prerequisites: |
Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)
|
Blocked Traits |
Hellrunner, Son of a Bitch, Berserker
|
Effect 1 |
If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.
|
Effect 2 |
Med-packs no longer stop healing at 100%. (Large med-packs only heal up to 50% more, adjusted by difficulty, if it passes 100%.)
|
Running Man
Shorthand |
MRM
|
Prerequisites: |
Finesse (2 ranks), Dodgemaster (1 ranks)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Dualgunner
|
Effect 1 |
Running lasts twice as long.
|
Effect 2 |
While running, you suffer no accuracy loss nor damage loss from melee attacks.
|
Scavenger
Shorthand |
MSc
|
Prerequisites: |
Intuition (1 rank), Whizkid (2 ranks), must have at least five traits
|
Blocked Traits |
Berserker, Dualgunner, Triggerhappy
|
Effect |
You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random mod. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon.
|