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| |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Berserker, Dualgunner, Triggerhappy | | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Berserker, Dualgunner, Triggerhappy |
| |- | | |- |
− | |style="text-align: right; padding: 0 2ex 0 0"|Effect || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]]. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon. | + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random [[Mods|mod]]. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon. Some exotic and unique weapons will always produce specific mods, if it does, the weapon's behavior will override the above process. Check a weapon's page to see if it has this behavior. |
| |} | | |} |
Revision as of 18:59, 22 March 2013
This is a technical list of all the traits and what they do, just in case the trait selection screen isn't good enough for you.
All effects stack additively (so that three ranks in Ironman will give 30 additional HP), unless said otherwise. Multiple percentage modifiers (for example, Finesse and Son of a Gun) are added if from the same source, and the resulting speeds are multiplied together afterwards.
As of 0.9.9.3, the maximum level of basic traits has been increased (called "extended max" on this page). Upon reaching level 12, all traits that have a standard max of 3 can be increased to a max of 5, and all traits that have a standard max of 2 can be increased to a max of 3.
Basic Traits
All basic traits can be picked from the start, IE they don't require anything.
Ironman
Shorthand
|
Iro
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
None
|
Effect |
Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP.
|
Finesse
Shorthand |
Fin
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Juggler (1 rank), Whizkid (2 ranks)
|
Effect |
Attack time is decreased by 15% per rank.
|
Hellrunner
Shorthand |
HR
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Dodgemaster (2 ranks)
|
Effect 1 |
Movement time is reduced by 15% per rank.
|
Effect 2 |
Dodging chance is increased by 15% per rank.
|
Tough as Nails
Shorthand |
TaN
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Badass (2 ranks)
|
Effect |
Armor is increased by one per rank (stacks with other sources of protection).
|
Son of a Bitch
Shorthand |
SoB
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Triggerhappy (2 ranks)
|
Effect |
One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet.
|
Son of a Gun
Shorthand |
SoG
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Dualgunner (2 ranks)
|
Effect |
Pistols (or pistol-type weapons) fire 20% faster and deal one more damage per shot, per rank. (Note that the minimum time weapon firing time is 0.1s, regardless of bonuses.)
|
Reloader
Shorthand |
Rel
|
Max. Rank: |
2
|
Extended Max. |
3
|
Unlocks |
Shottyman (2 ranks)
|
Effect |
Reload time of all weapons is reduced by 20% per rank.
|
Eagle Eye
Shorthand |
EE
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Intuition (2 ranks)
|
Effect |
Your accuracy is increased by two points per rank.
|
Brute
Shorthand |
Bru
|
Max. Rank: |
3
|
Extended Max. |
5
|
Unlocks |
Berserker (2 ranks)
|
Effect |
Melee attacks (either with fists or a melee weapon) deal three more damage and melee accuracy is increased by two points, per rank.
|
Advanced Traits
Juggler
Shorthand |
Jug
|
Max. Rank: |
1
|
Prerequisite |
Finesse (1 rank)
|
Effect |
Swapping prepared or quickkeyed weapons takes no time.
|
Berserker
Shorthand |
Ber
|
Max. Rank: |
1
|
Prerequisite |
Brute (2 ranks)
|
Effect 1 |
Each successful melee hit adds to a berserk "counter". When the counter reaches four (or less, if there are other monsters within your vision) then you will gain 20 actions' worth of the berserk effect.
|
Effect 2 |
Whenever you are harmed by a single source of damage equal to at least 10 HP and one-third of your maximum health, you will gain 20 actions' worth of the berserk effect. Both effects' gain is less than twenty relative to the amount of berserk time you currently have (peaks at 100).
|
Dualgunner
Shorthand |
DG
|
Max. Rank: |
1
|
Prerequisite |
Son of a Gun (2 ranks)
|
Effect 1 |
If you have a pistol in both the weapon and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication.
|
Effect 2 |
Allows the reloading of pistols in both hands at once using the alternate reload key.
|
Dodgemaster
Shorthand |
DM
|
Max. Rank: |
1
|
Prerequisite |
Hellrunner (2 ranks)
|
Effect |
The first dodge during a given action automatically succeeds.
|
Intuition
Shorthand |
Int
|
Max. Rank: |
2
|
Prerequisite |
Eagle Eye (2 ranks)
|
Effect 1 |
Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does.
|
Effect 2 |
Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals the position of enemies out of Vision within radius of sight +3.
|
Whizkid
Shorthand |
WK
|
Max. Rank: |
2
|
Prerequisite |
Finesse (2 ranks)
|
Effect |
Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This also allows advanced assemblies with the first rank and master assemblies with the second. The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once.
|
Badass
Shorthand |
Bad
|
Max. Rank: |
2
|
Prerequisite |
Tough as Nails (2 rank)
|
Effect |
For each level, increases the maximum health before decay by 50% and reduces knockback by one tile.
|
Shottyman
Shorthand |
SM
|
Max. Rank: |
1
|
Prerequisite |
Reloader (2 ranks)
|
Effect |
Shotgun-type weapons in the weapon slot can be reloaded by moving.
|
Triggerhappy
Shorthand |
TH
|
Max. Rank: |
2
|
Prerequisite |
Son of a Bitch (2 ranks)
|
Effect |
Gives an extra shot for all non-shotgun, multiple shot weapons per rank.
|
Master Traits
Master traits have rather constraining requirements: in addition to needing a partcular set of basic and/or advanced traits, you also cannot have any of the "blocked" traits (listed before the prerequisites). Blocked traits cannot be chosen after choosing the master trait, nor can you choose any other master traits (even if they are technically inclusive of each other).
All master traits have one rank.
Melee Masters
Shorthand |
MVm
|
Prerequisites: |
Berserker (1 rank), Badass (1 rank), must have at least five traits
|
Blocked Traits |
Hellrunner, Son of a Bitch, Eagle Eye
|
Effect |
You gain three hp (6% without Ironman) per enemy you kill, up to 200%.
|
Shorthand |
MBm
|
Prerequisites: |
Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Gun, Son of a Bitch
|
Effect |
Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your energy to 5001, so this can potentially cost more time than normal.)
|
Shorthand |
MMB
|
Prerequisites: |
Finesse (1 rank), Dodgemaster (1 ranks), Brute (2 ranks)
|
Blocked Traits |
Tough as Nails, Eagle Eye, Berserker
|
Effect 1 |
When carrying a blade-like weapon (such as a combat knife) in your prepared slot, you gain +50% resistance to bullet, shrapnel, and fire damage.
|
Effect 2 |
When carrying a blade-like weapon in both the equipped and prepared slots, you attack with both weapons, each at half the attack time.
|
Pistol Masters
Shorthand |
MBD
|
Prerequisites: |
Dualgunner (1 rank), Triggerhappy (1 rank)
|
Blocked Traits |
Hellrunner, Eagle Eye, Brute
|
Effect |
For each rank of Triggerhappy invested, pistol-type weapons fire one extra bullet per pistol, at the cost of +50% the fire time per pistol. (Aimed shot is unaffected.)
|
Shorthand |
MGK
|
Prerequisites: |
Dualgunner (1 rank), Dodgemaster (1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Brute
|
Effect 1 |
After each successful dodge, your pistols fire 90% faster.
|
Effect 2 |
When you kill an enemy at which you were specifically aiming, your pistols reload.
|
Shorthand |
MSs
|
Prerequisites: |
Son of a Gun (3 ranks), Eagle Eye (3 ranks)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Dualgunner
|
Effect |
Pistol-type weapons always deal maximum damage.
|
Shotgun Masters
Shorthand |
MAD
|
Prerequisites: |
Badass (1 rank), Shottyman (1 rank), must have at least five traits
|
Blocked Traits |
Finesse, Hellrunner, Eagle Eye
|
Effect |
Any weapon with the shrapnel damage type is instead armor-piercing.
|
Shorthand |
MSh
|
Prerequisites: |
Hellrunner (1 rank), Juggler (1 rank), Shottyman (1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Eagle Eye
|
Effect |
Shotgun-type weapons fire at 1/3 of their normal firing time.
|
Shorthand |
MFa
|
Prerequisites: |
Dodgemaster (1 rank), Shottyman (1 rank)
|
Blocked Traits |
Son of a Bitch, Son of a Gun, Eagle Eye
|
Effect |
You become immune to explosions (this definition includes splash damage).
|
Note that this trait is bugged in 0.9.9.6 and does not work.
Burst Masters
Shorthand |
MAc
|
Prerequisites: |
Reloader (2 ranks), Triggerhappy (2 ranks)
|
Blocked Traits |
Tough as Nails, Son of a Gun, Eagle Eye
|
Effect |
Any weapons with chain fire (chaingun, plasma rifle, etc) only take one ammo per volley.
|
Shorthand |
MCe
|
Prerequisites: |
Intuition (1 rank), Triggerhappy (1 rank), must have at least five traits
|
Blocked Traits |
Tough as Nails, Reloader, Brute
|
Effect |
Your vision is increased by two.
|
Shorthand |
MEn
|
Prerequisites: |
Badass (1 rank), Triggerhappy (1 rank)
|
Blocked Traits |
Finesse, Son of a Gun, Reloader
|
Effect |
Whenever attacking with chain fire, you receive +30% resistance to all damage types while doing so.
|
General Masters
Shorthand |
MSv
|
Prerequisites: |
Ironman (3 ranks), Tough as Nails (2 ranks), Badass (1 rank)
|
Blocked Traits |
Hellrunner, Son of a Bitch, Berserker
|
Effect 1 |
If your protection and resistances would reduce damage taken to zero, you have a 50% chance to do so.
|
Effect 2 |
Med-packs no longer cap their healing at 100%. (Large med-packs only heal up to 50% more, adjusted by difficulty, if it passes 100%.)
|
Shorthand |
MGr
|
Prerequisites: |
Juggler (1 rank), Dodgemaster (1 rank)
|
Blocked Traits |
Tough as Nails, Son of a Bitch, Whizkid
|
Effect 1 |
Running lasts 50% longer (45 actions).
|
Effect 2 |
If you have a loaded, non-rapid-fire weapon, you will fire at the closest enemy you can see each time you move while running.
|
Shorthand |
MSc
|
Prerequisites: |
Intuition (1 rank), Whizkid (2 ranks), must have at least five traits
|
Blocked Traits |
Berserker, Dualgunner, Triggerhappy
|
Effect |
You can unload an empty, ranged weapon that is modified, assembled, or special, and destroy it to receive a random mod. For unique weapons, you have a 1/3 chance to get a unique mod and a 2/3 chance to get an exotic mod; for exotic weapons, you have a 1/3 chance to get an exotic mod and a 2/3 chance to get a common mod; for assemblies, you can get only common mods; for modified weapons, you will always receive one of the mods used to make the weapon. Some exotic and unique weapons will always produce specific mods, if it does, the weapon's behavior will override the above process. Check a weapon's page to see if it has this behavior.
|