John Carmack

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Game Data Strategy
John Carmack
Appearance: @
Health: 250 + 10×difficulty2 = 260, 290, 340, 410, 500
Armor: 5
Accuracy: +8 melee, +12 ranged
Melee Damage: 1d3+15 = 16-18 = 17 avg
Projectile Damage: Attacks with a rocket launcher: 6d6 = 6-36 = 21 avg
Speed: 100%
Standard Depth: Hell Fortress
Experience Value: 0
Inventory: Rocket launcher, Rocket (x30)
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75%
Special abilities: Takes no damage from fluids nor from his own attacks. John Carmack periodically summons extra creatures to fight you, eight at a time. Which ones he summons depends on how damaged he is. (None of them give you experience)

If he's unhurt, almost unhurt, or scratched, Lost souls.

If he's lightly wounded or wounded, Cacodemons.

If he's heavily wounded, Hell knights.

If he's severely wounded, Barons of Hell.

If he's mortally wounded or almost dead, Revenants.

If you damage John Carmack before he sees you, he will summon extra Barons of Hell around you. (These ones *do* give you experience)

Ingame description: You knew it. This is the true EVIL behind the invasion! This is the true mastermind of Hell! Kill him for he knows not the meaning of mercy! Kill him NOW!!!
Comments/special: Hunts player precisely. While John Carmack is programmed to be able to use items and armor, he will always ignore them in his constant pursuit of the player. He additionally fires rockets at the player regardless of how far out of his vision they are, and will never use his melee attack as long as he still has ammo, instead continuing to fire rockets when the player is in melee range. Killing John Carmack will kill all enemies he summoned, and will grant a full victory.
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