Mt. Erebus
From DoomRL Wiki
Game Data | Strategy |
Mt. Erebus | |
Depth: | 22 |
Entrance Text: | You arrive at Mt. Erebus. You shiver before the mountain of eternal fire! |
Reward Text: | Tough son of a bitch... now to get that shiny object he left behind... |
Exit Text: | Lava elementals my ass. I don't care. |
Monsters on ITYTD: | lost soul (x17), former sergeant (x7), hell knight (x5), lava elemental (x1) |
Monsters on HNTR: | lost soul (x14), cacodemon (x6), hell knight (x7), mancubus (x5), lava elemental (x1) |
Monsters on HMP: | lost soul (x16), cacodemon (x7), mancubus (x7), revenant (x5), lava elemental (x1) |
Monsters on UV: | lost soul (x18), pain elemental (x8), revenant (x7), mancubus (x5), lava elemental (x1) |
Monsters on N!: | lost soul (x20), pain elemental (x9), revenant (x7), mancubus (x5), lava elemental (x1) |
Rewards: | power cell (20x4), shotgun shell (8x4), rocket (3x4), envirosuit pack (x0-3, difficulty dependent), lava element (x1), random armors and boots (x10) |
Description/tips: | This level is paired with The Lava Pits. Pulling the levers will cause the center walls to go down, one by one. Regardless of the order the levers are pulled, the walls fall from outermost to innermost.
Flying enemies have their starting position randomized on lava tiles, while landlocked enemies are static. Killing all enemies will spawn a Lava elemental, killing which drops a Lava element. The random items are armors and boots that can normally drop on level 25. These armors and boots are five times as likely to be an Exotic or Unique, and there's additionally a three times increased chance that the Lava Armor will be one of them if the player hasn't found it prior. Note that if using a Phase device or Hell Staff, it is possible to teleport inside the "mountain" before raising it, where the player will then be softlocked if they have no means to teleport back out, so it's advised to avoid using those items to get across the lava without at least also packing a Homing phase device in case you do get stuck. |