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From DoomRL Wiki
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- 00:46, 16 July 2011 (diff | hist) . . (-166) . . Achievements (added xp ranks)
- 00:29, 16 July 2011 (diff | hist) . . (+3,001) . . N Achievements (skill ranks)
- 00:06, 16 July 2011 (diff | hist) . . (+691) . . Traits (forgot preface)
- 00:04, 16 July 2011 (diff | hist) . . (+11,497) . . Traits (woo all done)
- 23:08, 15 July 2011 (diff | hist) . . (+2,063) . . Traits (testing style)
- 21:47, 15 July 2011 (diff | hist) . . (+3,020) . . m Traits (more changes (if anyone knows a way to shorthand come of these options, please do so))
- 21:37, 15 July 2011 (diff | hist) . . (+18) . . m Traits (little changes)
- 21:36, 15 July 2011 (diff | hist) . . (+82) . . Traits
- 21:34, 15 July 2011 (diff | hist) . . (+10,028) . . N Traits (master trait table (still gotta add the descriptions for everything))
- 20:12, 15 July 2011 (diff | hist) . . (+3) . . m Fluids (wrong lava tile color)
- 20:09, 15 July 2011 (diff | hist) . . (-2) . . m Level type (→Cave: typo)
- 20:08, 15 July 2011 (diff | hist) . . (-1) . . m Level feeling (spacing issue)
- 20:06, 15 July 2011 (diff | hist) . . (+2,623) . . N Enemies (Created page with "Enemies (or monsters) are the obstacles to your sweet, sweet victory. They have stats in the same way that you do (see Mechanics for details), but contrast in that their move...")
- 05:03, 15 July 2011 (diff | hist) . . (-4) . . DoomRL Wiki
- 05:02, 15 July 2011 (diff | hist) . . (+16) . . DoomRL Wiki
- 05:01, 15 July 2011 (diff | hist) . . (+608) . . DoomRL Wiki
- 04:43, 15 July 2011 (diff | hist) . . (0) . . m Levels (crappy spacing)
- 04:43, 15 July 2011 (diff | hist) . . (+4,320) . . N Levels (Created page with "__NOTOC__ Levels are the heart of DoomRL, and without them there would be no game. It is where the player explores, where enemies roam, where special items lie in wait. They are...")
- 04:31, 15 July 2011 (diff | hist) . . (+1,577) . . N Level event (Created page with "Each level (expect for arena type levels) starting with dlevel 10 has a chance of having a level event. The chance of rolling for a level event is min((dlevel / 2) - 1, 19) out o...")
- 04:29, 15 July 2011 (diff | hist) . . (+3,001) . . N Level feeling (Created page with "__NOTOC__ Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the sa...")
- 04:25, 15 July 2011 (diff | hist) . . (0) . . m Room Generation (moved Generated Rooms to Room Generation: better name) (top)
- 04:25, 15 July 2011 (diff | hist) . . (+29) . . N Generated Rooms (moved Generated Rooms to Room Generation: better name) (top)
- 04:24, 15 July 2011 (diff | hist) . . (0) . . m Item Generation (moved Generated Items to Item Generation: better name)
- 04:24, 15 July 2011 (diff | hist) . . (+29) . . N Generated Items (moved Generated Items to Item Generation: better name) (top)
- 04:24, 15 July 2011 (diff | hist) . . (0) . . m Monster Generation (moved Generated Monsters to Monster Generation: better name)
- 04:24, 15 July 2011 (diff | hist) . . (+32) . . N Generated Monsters (moved Generated Monsters to Monster Generation: better name) (top)
- 04:23, 15 July 2011 (diff | hist) . . (+24) . . m Level type (more linkage change)
- 04:21, 15 July 2011 (diff | hist) . . (+6,612) . . N Monster Generation (Created page with "{{Technical}} Each monster has a minimum dlevel, a maximum dlevel, a weight, and a danger rating. Minimum level and maximum level determine whether the monster can appear on a f...")
- 04:19, 15 July 2011 (diff | hist) . . (+7,602) . . N Item Generation (Created page with "{{Technical}} Note that this section only describes items that are dropped explicitly; in addition many monsters also carry items (usually guns and ammo). Also, some special lev...")
- 04:16, 15 July 2011 (diff | hist) . . (+11,445) . . N Fluids (Created page with "__NOTOC__ Fluid refers to either water, acid, or lava. The differences are as follows: * '''Water''' (represented by a <font color="navy"><b>=</b></font> or <font color="blue"><...")
- 04:05, 15 July 2011 (diff | hist) . . (+5,966) . . N Room Generation (Created page with "__NOTOC__ {{Technical}} On levels that generate rooms (normal type, city type, single monster type), certain rooms can have special properties. These levels generate 7d2-7 speci...")
- 04:03, 15 July 2011 (diff | hist) . . (+50) . . m Level type (changed links a bit)
- 04:00, 15 July 2011 (diff | hist) . . (+15) . . Level type
- 04:00, 15 July 2011 (diff | hist) . . (+27,836) . . N Level type (Created page with "__NOTOC__ For the standard, randomly-generated, level, there is a certain level type associated with it. For dlevel < 3, the level type is always normal. For dlevel < 6, the le...")
- 02:49, 15 July 2011 (diff | hist) . . (-1) . . Damage type
- 02:49, 15 July 2011 (diff | hist) . . (+11) . . Damage type (removed table of contents)
- 02:36, 15 July 2011 (diff | hist) . . (+2,043) . . N Dodging (Created page with "Monsters have a chance of targeting your previous position instead of your current one. The chance of an enemy firing wrong in this way is computed as follows: (initial chance) ...")
- 02:34, 15 July 2011 (diff | hist) . . (+60) . . Knockback (BFG addition)
- 02:33, 15 July 2011 (diff | hist) . . (+2,237) . . N Explosion (Created page with "Many attacks create explosions which cause damage in a radius around the point of impact. {| style="rules: cols; border: 2px solid darkr...")
- 02:31, 15 July 2011 (diff | hist) . . (+1,001) . . N Corpse (Created page with "Gibbing a monster stops it from leaving a corpse. This can be useful if arch-viles are present (or on Nightmare! difficulty). To gib a monster you must kill it by dealing a larg...")
- 02:29, 15 July 2011 (diff | hist) . . (-16) . . Mechanics
- 02:28, 15 July 2011 (diff | hist) . . (+1,219) . . N Distance (Created page with "{{Technical}} {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; float: right; font-size: 100%; margin: 0.25em 0.5em; text-align: right" |style="background: da...")
- 02:02, 15 July 2011 (diff | hist) . . (+298) . . Armor (added assemblies)
- 01:57, 15 July 2011 (diff | hist) . . (+3,688) . . N Accuracy (Created page with "Almost every attack, against the player or against the minions of Hell, has a chance of missing its target. {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; ...")
- 01:56, 15 July 2011 (diff | hist) . . (0) . . Mechanics
- 01:55, 15 July 2011 (diff | hist) . . (+1,357) . . N Damage type (Created page with "Every damage source has a damage type associated with it. There are five types of damage: physical, shrapnel, fire, plasma, and acid. Each is, of course, different from the other...")
- 01:41, 15 July 2011 (diff | hist) . . (0) . . m Dice notation (moved Dice Notation to Dice notation: No full capitalization)
- 01:35, 15 July 2011 (diff | hist) . . (+6,279) . . N AI (Created page with "{{Technical}} Most of the enemies in the game use the same AI with only small variations. The exceptions are melee-only enemies (which have lua AI since 0.9.9.3). The following ...")
- 01:33, 15 July 2011 (diff | hist) . . (+5,993) . . N Time (Created page with "Time in Doom RL is measured in seconds (abbreviated s). Most actions take about 1.0s. Some durations are not measured in time, but rather in number of player actions regardless ...")
- 01:31, 15 July 2011 (diff | hist) . . (+2,141) . . N Dice notation (Created page with "Dice notation is what Doom RL uses to describe how it calculates random values. In the game this is used exclusively for weapon damage. On this wiki, dice notation is often used ...")
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