Difference between revisions of "Assemblies"
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Game Hunter (Talk | contribs) m (asterisks are probably better placed on the assembly name itself) |
Game Hunter (Talk | contribs) m (link'd) |
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! scope="col" width="100" align="left"| Mods | ! scope="col" width="100" align="left"| Mods | ||
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− | | ''' | + | | '''{{assembly link|chainsword}}''' || [[combat knife]] || '''PB''' |
|- | |- | ||
− | | ''' | + | | '''{{assembly link|speedloader pistol}}'''<sup>*</sup> || [[pistol]] || '''AT''' |
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+ | | '''{{assembly link|elephant gun}}''' || [[shotgun]] || '''PP''' | ||
|- | |- | ||
− | | ''' | + | | '''{{assembly link|gatling gun}}''' || [[chaingun]] || '''BB''' |
|- | |- | ||
− | | ''' | + | | '''{{assembly link|micro launcher}}''' || [[rocket launcher]] || '''TT''' |
|- | |- | ||
− | | ''' | + | | '''{{assembly link|tactical armor}}''' || [[green armor]] || '''AA''' |
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− | | ''' | + | | '''{{assembly link|tactical boots}}''' || [[steel boots]] || '''AA''' |
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− | | ''' | + | | '''{{assembly link|nanofiber armor}}''' || any [[Armor#Body Armor|armor]] || '''PP''' |
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− | | ''' | + | | '''{{assembly link|high power weapon}}'''<sup>*</sup> || any [[Weapons#Ranged Weapons|not shotgun, clip > 5]] || '''PB''' |
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− | | ''' | + | | '''{{assembly link|power armor}}''' || [[red armor]] || '''PN''' |
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− | | ''' | + | | '''{{assembly link|tactical shotgun}}''' || [[combat shotgun]] || '''PT''' |
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− | | ''' | + | | '''{{assembly link|plate armor}}''' || [[red armor]] || '''PO''' |
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− | | ''' | + | | '''{{assembly link|grappling boots}}''' || any [[Armor#Foot Armor (Boots)|boots]] || '''TT''' |
− | + | ||
− | + | ||
|} | |} | ||
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! scope="col" width="100" align="left"| Mods | ! scope="col" width="100" align="left"| Mods | ||
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− | | ''' | + | | '''{{assembly link|double chainsaw}}''' || [[chainsaw]] || '''PPB''' |
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− | | ''' | + | | '''{{assembly link|tactical rocket launcher}}''' || [[rocket Launcher]] || '''BBB''' |
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− | | ''' | + | | '''{{assembly link|storm bolter pistol}}''' || [[pistol]] || '''TBF''' |
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− | | ''' | + | | '''{{assembly link|assault rifle}}''' || [[chaingun]] || '''AAA''' |
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− | | ''' | + | | '''{{assembly link|energy pistol}}'''<sup>*</sup> || [[pistol]] || '''PPS''' |
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− | | ''' | + | | '''{{assembly link|assault cannon}}''' || [[chaingun]] || '''BBF''' |
|- | |- | ||
− | | ''' | + | | '''{{assembly link|VBFG9000}}''' || [[BFG 9000]] || '''PPN''' |
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− | | ''' | + | | '''{{assembly link|nanofiber skin armor}}''' || any [[Armor#Body Armor|armor]] || '''PPN''' |
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− | | ''' | + | | '''{{assembly link|gravity boots}}''' || any [[Items#Foot Armor (Boots)|boots]] || '''AAN''' |
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− | | ''' | + | | '''{{assembly link|plasmatic shrapnel}}''' || any [[Weapons#Ranged Weapons|shotgun]] || '''PPN''' |
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− | | ''' | + | | '''{{assembly link|hyperblaster}}''' || [[plasma rifle]] || '''ATT''' |
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− | | ''' | + | | '''{{assembly link|focused double shotgun}}''' || [[double shotgun]] || '''PAT''' |
|} | |} | ||
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! scope="col" width="100" align="left"| Mods | ! scope="col" width="100" align="left"| Mods | ||
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− | | ''' | + | | '''{{assembly link|nanomanufacture ammo}}'''<sup>*</sup> || any [[Weapons#Ranged Weapons|ranged, not shotgun]] || '''BBBN''' |
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− | | ''' | + | | '''{{assembly link|demolition ammo}}'''<sup>*</sup> || any [[Weapons#Ranged Weapons|10mm]] || '''TTTN''' |
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− | | ''' | + | | '''{{assembly link|cybernano armor}}''' || any [[Armor#Body Armor|armor]] || '''PPON''' |
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− | | ''' | + | | '''{{assembly link|biggest Fucking gun}}'''<sup>*</sup> || [[BFG 9000]] || '''PFSN''' |
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− | | ''' | + | | '''{{assembly link|ripper}}''' || [[chainsaw]] || '''TPBN''' |
|} | |} | ||
<sup>*</sup> The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first). | <sup>*</sup> The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first). |
Revision as of 23:03, 18 July 2011
Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of mod packs. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your Whizkid level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
Mod types in the tables below are:
Mod type | Shorthand |
---|---|
Power | P |
Agility | A |
Bulk | B |
Technical | T |
Firestorm | F |
Sniper | S |
Onyx | O |
Nano | N |
- Basic assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
Assembly | Base | Mods |
---|---|---|
chainsword | combat knife | PB |
speedloader pistol* | pistol | AT |
elephant gun | shotgun | PP |
gatling gun | chaingun | BB |
micro launcher | rocket launcher | TT |
tactical armor | green armor | AA |
tactical boots | steel boots | AA |
nanofiber armor | any armor | PP |
high power weapon* | any not shotgun, clip > 5 | PB |
power armor | red armor | PN |
tactical shotgun | combat shotgun | PT |
plate armor | red armor | PO |
grappling boots | any boots | TT |
- Advanced assemblies require three mod packs and require the first level of Whizkid to be built. Current list of advanced assemblies:
Assembly | Base | Mods |
---|---|---|
double chainsaw | chainsaw | PPB |
tactical rocket launcher | rocket Launcher | BBB |
storm bolter pistol | pistol | TBF |
assault rifle | chaingun | AAA |
energy pistol* | pistol | PPS |
assault cannon | chaingun | BBF |
VBFG9000 | BFG 9000 | PPN |
nanofiber skin armor | any armor | PPN |
gravity boots | any boots | AAN |
plasmatic shrapnel | any shotgun | PPN |
hyperblaster | plasma rifle | ATT |
focused double shotgun | double shotgun | PAT |
- Master assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies:
Assembly | Base | Mods |
---|---|---|
nanomanufacture ammo* | any ranged, not shotgun | BBBN |
demolition ammo* | any 10mm | TTTN |
cybernano armor | any armor | PPON |
biggest Fucking gun* | BFG 9000 | PFSN |
ripper | chainsaw | TPBN |
* The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first).