Difference between revisions of "Assemblies"
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(994 other new assemblies) |
Game Hunter (Talk | contribs) (added note about modding assemblies, changed some formatting) |
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You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor). | You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor). | ||
+ | |||
+ | Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item. | ||
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods. | The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods. | ||
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! scope="col" width="100" align="left"| Mods | ! scope="col" width="100" align="left"| Mods | ||
|- | |- | ||
− | | '''{{assembly link|chainsword}}''' | + | | '''{{assembly link|chainsword}}''' || [[combat knife]] || '''PB''' |
|- | |- | ||
| '''{{assembly link|piercing blade}}'''<sup>*</sup> || any melee weapon || '''AP''' | | '''{{assembly link|piercing blade}}'''<sup>*</sup> || any melee weapon || '''AP''' | ||
|- | |- | ||
− | | '''{{assembly link|speedloader pistol}}'''<sup>*</sup> || [[pistol]] | + | | '''{{assembly link|speedloader pistol}}'''<sup>*</sup> || [[pistol]] || '''AT''' |
|- | |- | ||
− | | '''{{assembly link|elephant gun}}''' | + | | '''{{assembly link|elephant gun}}''' || [[shotgun]] || '''PP''' |
|- | |- | ||
− | | '''{{assembly link|gatling gun}}''' | + | | '''{{assembly link|gatling gun}}''' || [[chaingun]] || '''BB''' |
|- | |- | ||
− | | '''{{assembly link|micro launcher}}''' | + | | '''{{assembly link|micro launcher}}''' || [[rocket launcher]] || '''TT''' |
|- | |- | ||
− | | '''{{assembly link|tactical armor}}''' | + | | '''{{assembly link|tactical armor}}''' || [[green armor]] || '''AA''' |
|- | |- | ||
− | | '''{{assembly link|tactical boots}}''' | + | | '''{{assembly link|tactical boots}}''' || [[steel boots]] || '''AA''' |
|- | |- | ||
− | | '''{{assembly link|nanofiber armor}}''' | + | | '''{{assembly link|nanofiber armor}}''' || any armor || '''PP''' |
|- | |- | ||
− | | '''{{assembly link|high power weapon}}'''<sup>*</sup> || any | + | | '''{{assembly link|high power weapon}}'''<sup>*</sup> || any non-shotgun, clip > 5 || '''PB''' |
|- | |- | ||
− | | '''{{assembly link|power armor}}''' | + | | '''{{assembly link|power armor}}''' || [[red armor]] || '''PN''' |
|- | |- | ||
− | | '''{{assembly link|tactical shotgun}}''' | + | | '''{{assembly link|tactical shotgun}}''' || [[combat shotgun]] || '''PT''' |
|- | |- | ||
− | | '''{{assembly link|plate armor}}''' | + | | '''{{assembly link|plate armor}}''' || [[red armor]] || '''PO''' |
|- | |- | ||
− | | '''{{assembly link|fireproof armor}}''' | + | | '''{{assembly link|fireproof armor}}''' || any armor || '''BT''' |
|- | |- | ||
− | | '''{{assembly link|fireproof boots}}''' | + | | '''{{assembly link|fireproof boots}}''' || any boots || '''BT''' |
|- | |- | ||
− | | '''{{assembly link|ballistic armor}}''' | + | | '''{{assembly link|ballistic armor}}''' || any armor || '''AT''' |
|- | |- | ||
− | | '''{{assembly link|plasmatic shrapnel}}'''<sup>*</sup> || any | + | | '''{{assembly link|plasmatic shrapnel}}'''<sup>*</sup> || any shotgun || '''PN''' |
|- | |- | ||
− | | '''{{assembly link|grappling boots}}''' | + | | '''{{assembly link|grappling boots}}''' || any boots || '''TT''' |
|- | |- | ||
− | | '''{{assembly link|lava boots}}''' | + | | '''{{assembly link|lava boots}}''' || any boots || '''TO''' |
|} | |} | ||
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! scope="col" width="100" align="left"| Mods | ! scope="col" width="100" align="left"| Mods | ||
|- | |- | ||
− | | '''{{assembly link|double chainsaw}}''' | + | | '''{{assembly link|double chainsaw}}''' || [[chainsaw]] || '''PPB''' |
|- | |- | ||
− | | '''{{assembly link|tactical rocket launcher}}''' || [[rocket launcher]] | + | | '''{{assembly link|tactical rocket launcher}}''' || [[rocket launcher]] || '''BBB''' |
|- | |- | ||
− | | '''{{assembly link|storm bolter pistol}}''' | + | | '''{{assembly link|storm bolter pistol}}''' || [[pistol]] || '''TBF''' |
|- | |- | ||
− | | '''{{assembly link|assault rifle}}''' | + | | '''{{assembly link|assault rifle}}''' || [[chaingun]] || '''AAA''' |
|- | |- | ||
− | | '''{{assembly link|energy pistol}}'''<sup>*</sup> | + | | '''{{assembly link|energy pistol}}'''<sup>*</sup> || [[pistol]] || '''PPS''' |
|- | |- | ||
− | | '''{{assembly link|assault cannon}}''' | + | | '''{{assembly link|assault cannon}}''' || [[chaingun]] || '''BBF''' |
|- | |- | ||
− | | '''{{assembly link|VBFG9000}}''' | + | | '''{{assembly link|VBFG9000}}''' || [[BFG 9000]] || '''PPN''' |
|- | |- | ||
− | | '''{{assembly link|enviromental boots}}''' | + | | '''{{assembly link|enviromental boots}}''' || any boots || '''ATT''' |
|- | |- | ||
− | | '''{{assembly link|fireshield}}''' | + | | '''{{assembly link|fireshield}}''' || any armor || '''TAO''' |
|- | |- | ||
− | | '''{{assembly link|nanofiber skin armor}}''' | + | | '''{{assembly link|nanofiber skin armor}}''' || any armor || '''PPN''' |
|- | |- | ||
− | | '''{{assembly link|gravity boots}}''' | + | | '''{{assembly link|gravity boots}}''' || any boots || '''AAN''' |
|- | |- | ||
− | | '''{{assembly link|nano-shrapnel}}''' | + | | '''{{assembly link|nano-shrapnel}}''' || any shotgun || '''PPN''' |
|- | |- | ||
− | | '''{{assembly link|hyperblaster}}''' | + | | '''{{assembly link|hyperblaster}}''' || [[plasma rifle]] || '''ATT''' |
|- | |- | ||
− | | '''{{assembly link|focused double shotgun}}''' | + | | '''{{assembly link|focused double shotgun}}''' || [[double shotgun]] || '''PAT''' |
|} | |} | ||
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! scope="col" width="100" align="left"| Mods | ! scope="col" width="100" align="left"| Mods | ||
|- | |- | ||
− | | '''{{assembly link|nanomanufacture ammo}}'''<sup>*</sup> || any | + | | '''{{assembly link|nanomanufacture ammo}}'''<sup>*</sup> || any ranged non-shotgun || '''BBBN''' |
|- | |- | ||
− | | '''{{assembly link|demolition ammo}}'''<sup>*</sup> || any | + | | '''{{assembly link|demolition ammo}}'''<sup>*</sup> || any 10mm-based weapon || '''TTTN''' |
|- | |- | ||
− | | '''{{assembly link|cybernano armor}}''' | + | | '''{{assembly link|cybernano armor}}''' || any armor || '''PPON''' |
|- | |- | ||
− | | '''{{assembly link|biggest fucking gun}}'''<sup>*</sup> || [[BFG 9000]] | + | | '''{{assembly link|biggest fucking gun}}'''<sup>*</sup> || [[BFG 9000]] || '''PFSN''' |
|- | |- | ||
− | | '''{{assembly link|ripper}}''' | + | | '''{{assembly link|ripper}}''' || [[chainsaw]] || '''TPBN''' |
|- | |- | ||
− | | '''{{assembly link|cerberus boots}}''' | + | | '''{{assembly link|cerberus boots}}''' || any boots || '''PPTA''' |
|- | |- | ||
− | | '''{{assembly link|cerberus armor}}''' | + | | '''{{assembly link|cerberus armor}}''' || any armor || '''PPTA''' |
|} | |} | ||
− | + | <small> | |
− | < | + | <nowiki>*</nowiki>: The order in which the mods are applied sometimes matters; in these cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first) |
+ | </small> |
Revision as of 14:42, 18 October 2011
Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of mod packs. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your Whizkid level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
Mod types in the tables below are:
Mod type | Shorthand |
---|---|
Power | P |
Agility | A |
Bulk | B |
Technical | T |
Firestorm | F |
Sniper | S |
Onyx | O |
Nano | N |
- Basic assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
Assembly | Base | Mods |
---|---|---|
chainsword | combat knife | PB |
piercing blade* | any melee weapon | AP |
speedloader pistol* | pistol | AT |
elephant gun | shotgun | PP |
gatling gun | chaingun | BB |
micro launcher | rocket launcher | TT |
tactical armor | green armor | AA |
tactical boots | steel boots | AA |
nanofiber armor | any armor | PP |
high power weapon* | any non-shotgun, clip > 5 | PB |
power armor | red armor | PN |
tactical shotgun | combat shotgun | PT |
plate armor | red armor | PO |
fireproof armor | any armor | BT |
fireproof boots | any boots | BT |
ballistic armor | any armor | AT |
plasmatic shrapnel* | any shotgun | PN |
grappling boots | any boots | TT |
lava boots | any boots | TO |
- Advanced assemblies require three mod packs and require the first level of Whizkid to be built. Current list of advanced assemblies:
Assembly | Base | Mods |
---|---|---|
double chainsaw | chainsaw | PPB |
tactical rocket launcher | rocket launcher | BBB |
storm bolter pistol | pistol | TBF |
assault rifle | chaingun | AAA |
energy pistol* | pistol | PPS |
assault cannon | chaingun | BBF |
VBFG9000 | BFG 9000 | PPN |
enviromental boots | any boots | ATT |
fireshield | any armor | TAO |
nanofiber skin armor | any armor | PPN |
gravity boots | any boots | AAN |
nano-shrapnel | any shotgun | PPN |
hyperblaster | plasma rifle | ATT |
focused double shotgun | double shotgun | PAT |
- Master assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies:
Assembly | Base | Mods |
---|---|---|
nanomanufacture ammo* | any ranged non-shotgun | BBBN |
demolition ammo* | any 10mm-based weapon | TTTN |
cybernano armor | any armor | PPON |
biggest fucking gun* | BFG 9000 | PFSN |
ripper | chainsaw | TPBN |
cerberus boots | any boots | PPTA |
cerberus armor | any armor | PPTA |
*: The order in which the mods are applied sometimes matters; in these cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first)