Difference between revisions of "Assemblies"
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(994 basic assembly update) |
(994 other new assemblies) |
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| '''{{assembly link|grappling boots}}''' || any [[Armor#Foot Armor (Boots)|boots]] || '''TT''' | | '''{{assembly link|grappling boots}}''' || any [[Armor#Foot Armor (Boots)|boots]] || '''TT''' | ||
+ | |- | ||
+ | | '''{{assembly link|lava boots}}''' || any [[Armor#Foot Armor (Boots)|boots]] || '''TO''' | ||
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| '''{{assembly link|VBFG9000}}''' || [[BFG 9000]] || '''PPN''' | | '''{{assembly link|VBFG9000}}''' || [[BFG 9000]] || '''PPN''' | ||
+ | |- | ||
+ | | '''{{assembly link|enviromental boots}}''' || any [[Items#Foot Armor (Boots)|boots]] || '''ATT''' | ||
+ | |- | ||
+ | | '''{{assembly link|fireshield}}''' || any [[Armor#Body Armor|armor]] || '''TAO''' | ||
|- | |- | ||
| '''{{assembly link|nanofiber skin armor}}''' || any [[Armor#Body Armor|armor]] || '''PPN''' | | '''{{assembly link|nanofiber skin armor}}''' || any [[Armor#Body Armor|armor]] || '''PPN''' | ||
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| '''{{assembly link|gravity boots}}''' || any [[Items#Foot Armor (Boots)|boots]] || '''AAN''' | | '''{{assembly link|gravity boots}}''' || any [[Items#Foot Armor (Boots)|boots]] || '''AAN''' | ||
|- | |- | ||
− | | '''{{assembly link| | + | | '''{{assembly link|nano-shrapnel}}''' || any [[Weapons#Ranged Weapons|shotgun]] || '''PPN''' |
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| '''{{assembly link|hyperblaster}}''' || [[plasma rifle]] || '''ATT''' | | '''{{assembly link|hyperblaster}}''' || [[plasma rifle]] || '''ATT''' | ||
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| '''{{assembly link|ripper}}''' || [[chainsaw]] || '''TPBN''' | | '''{{assembly link|ripper}}''' || [[chainsaw]] || '''TPBN''' | ||
+ | |- | ||
+ | | '''{{assembly link|cerberus boots}}''' || any [[Items#Foot Armor (Boots)|boots]] || '''PPTA''' | ||
+ | |- | ||
+ | | '''{{assembly link|cerberus armor}}''' || any [[Armor#Body Armor|armor]] || '''PPTA''' | ||
|} | |} | ||
<sup>*</sup> The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first). | <sup>*</sup> The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first). |
Revision as of 15:27, 1 September 2011
Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of mod packs. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your Whizkid level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
Mod types in the tables below are:
Mod type | Shorthand |
---|---|
Power | P |
Agility | A |
Bulk | B |
Technical | T |
Firestorm | F |
Sniper | S |
Onyx | O |
Nano | N |
- Basic assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
Assembly | Base | Mods |
---|---|---|
chainsword | combat knife | PB |
piercing blade* | any melee weapon | AP |
speedloader pistol* | pistol | AT |
elephant gun | shotgun | PP |
gatling gun | chaingun | BB |
micro launcher | rocket launcher | TT |
tactical armor | green armor | AA |
tactical boots | steel boots | AA |
nanofiber armor | any armor | PP |
high power weapon* | any not shotgun, clip > 5 | PB |
power armor | red armor | PN |
tactical shotgun | combat shotgun | PT |
plate armor | red armor | PO |
fireproof armor | any armor | BT |
fireproof boots | any boots | BT |
ballistic armor | any armor | AT |
plasmatic shrapnel* | any shotgun | PN |
grappling boots | any boots | TT |
lava boots | any boots | TO |
- Advanced assemblies require three mod packs and require the first level of Whizkid to be built. Current list of advanced assemblies:
Assembly | Base | Mods |
---|---|---|
double chainsaw | chainsaw | PPB |
tactical rocket launcher | rocket launcher | BBB |
storm bolter pistol | pistol | TBF |
assault rifle | chaingun | AAA |
energy pistol* | pistol | PPS |
assault cannon | chaingun | BBF |
VBFG9000 | BFG 9000 | PPN |
enviromental boots | any boots | ATT |
fireshield | any armor | TAO |
nanofiber skin armor | any armor | PPN |
gravity boots | any boots | AAN |
nano-shrapnel | any shotgun | PPN |
hyperblaster | plasma rifle | ATT |
focused double shotgun | double shotgun | PAT |
- Master assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies:
Assembly | Base | Mods |
---|---|---|
nanomanufacture ammo* | any ranged, not shotgun | BBBN |
demolition ammo* | any 10mm | TTTN |
cybernano armor | any armor | PPON |
biggest fucking gun* | BFG 9000 | PFSN |
ripper | chainsaw | TPBN |
cerberus boots | any boots | PPTA |
cerberus armor | any armor | PPTA |
* The order in which the mods are applied sometimes matters; In some cases the bonus from the last mod you applied is not added to the resulting assembly. This means, for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first).