Difference between revisions of "Hell's Armory"

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(rewards details)
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On Hurt Me Plenty, former humans are replaced by former sergeants and demons are replaced by cacodemons.
 
On Hurt Me Plenty, former humans are replaced by former sergeants and demons are replaced by cacodemons.
 
On I'm Too Young To Die, former sergeants are replaced by former humans.
 
  
 
The brown question marks indicate the squares that contain random [[weapons]]; the pink question marks indicate the squares that contain random [[Items#Mods|mod packs]]; the bright green question mark indicates the square that contains a premium item. (See level description for details.)}}
 
The brown question marks indicate the squares that contain random [[weapons]]; the pink question marks indicate the squares that contain random [[Items#Mods|mod packs]]; the bright green question mark indicates the square that contains a premium item. (See level description for details.)}}

Revision as of 01:04, 31 August 2011

Game Data Strategy
Hell's Armory
Depth: 9-10, 100% chance to appear (0% on ITYTD)
Entrance Text: You hear the sounds of heavy machinery.
Reward Text: None
Exit Text: If the Shambler was not released:

Let it lie, that which is eternally dead...

If the Shambler was released but not killed:

This is madness!

If the Shambler was killed:

Gotta love the craft...

Monsters on ITYTD: N/A
Monsters on HNTR: lost soul (x10), former human (x5), former sergeant (x3), former captain (x3), imp (x5), demon (x4), arachnotron (x2)
Monsters on HMP: lost soul (x10), former sergeant (x8), former captain (x3), imp (x5), cacodemon (x4), arachnotron (x2)
Monsters on UV: former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4)
Monsters on N!: former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4)
Rewards: 10mm ammo (6x24), shotgun shell (4x8), rocket (10x3), power cell (5x20), green armor (x4), blue armor (x4), agility mod pack, bulk mod pack, random weapon (x4), Supercharge Globe, random mod packs (x2), random schematics/other
Description/tips: The random weapons can be any standard or special ranged weapon that could normally drop on level 15. The weights are as normally except two of the items are three times as likely to be unique, and the other two are six times as likely. The random mod packs are equally likely to be any of the four common types. The schematic can alternatively be a random exotic/unique mod pack or the Cybernetic Armor. Only schematics you don't already know will appear. The special items are chosen according to their usual weights. Basic schematics have a weight of 3 (for each unknown assembly), advanced have a weight of 2, and master have a weight of 1. Advanced schematics are only included in the drop list on Ultra-Violence and Nightmare, or 19% of the time on lower difficulties. Master schematics are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties.
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