Difference between revisions of "Assemblies"
From DoomRL Wiki
Game Hunter (Talk | contribs) (Created page with "Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of [[Items#Modification Packs|mod p...") |
(Moved mod list to top, clarifications, mod order, canceling modifications) |
||
Line 1: | Line 1: | ||
− | Added in 0.9.9.2, assemblies are the finished product of combining [[Weapons|standard]] or [[Specials|exotic]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: | + | Added in 0.9.9.2, assemblies are the finished product of combining [[Weapons|standard]] or [[Specials|exotic]] equipment with a particular set of [[Items#Modification Packs|mod packs]]. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master. |
+ | |||
+ | The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods. | ||
+ | |||
+ | |||
+ | Mod types in the tables below are: | ||
+ | {| class="wikitable" cellpadding="2" | ||
+ | |- | ||
+ | ! scope="col" width="75" align="left"| Mod type | ||
+ | ! scope="col" width="50" align="left"| Shorthand | ||
+ | |- | ||
+ | | scope="row" | [[power mod pack|Power]] || P | ||
+ | |- | ||
+ | | scope="row" | [[agility mod pack|Agility]] || A | ||
+ | |- | ||
+ | | scope="row" | [[bulk mod pack|Bulk]] || B | ||
+ | |- | ||
+ | | scope="row" | [[technical mod pack|Technical]] || T | ||
+ | |- | ||
+ | | scope="row" | [[firestorm Weapon Pack|Firestorm]] || F | ||
+ | |- | ||
+ | | scope="row" | [[sniper Weapon Pack|Sniper]] || S | ||
+ | |- | ||
+ | | scope="row" | [[Onyx Armor Pack|Onyx]] || O | ||
+ | |- | ||
+ | | scope="row" | [[Nano Pack|Nano]] || N | ||
+ | |} | ||
+ | |||
Line 69: | Line 96: | ||
− | * '''Master''' assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies: | + | * '''Master''' assemblies require four mod packs and require both levels of [[Traits#Whizkid|Whizkid]] to be built. Current list of master assemblies: |
{| class="wikitable" cellpadding="2" | {| class="wikitable" cellpadding="2" | ||
! scope="col" width="200" align="left"| Assembly | ! scope="col" width="200" align="left"| Assembly | ||
Line 87: | Line 114: | ||
− | |||
− | + | The order in which the mods are applied matters; In most cases the bonus from the last mod you applied are not added to the resulting assembly. This means,for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first). | |
− | + | ||
− | + | You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly (for example, the power armor and the nanofiber skin armor). | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Revision as of 14:12, 16 July 2011
Added in 0.9.9.2, assemblies are the finished product of combining standard or exotic equipment with a particular set of mod packs. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: basic, advanced and master.
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
Mod types in the tables below are:
Mod type | Shorthand |
---|---|
Power | P |
Agility | A |
Bulk | B |
Technical | T |
Firestorm | F |
Sniper | S |
Onyx | O |
Nano | N |
- Basic assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
Assembly | Base | Mods |
---|---|---|
chainsword | combat knife | PB |
speedloader pistol | pistol | AT |
elephant gun | shotgun | PP |
gatling gun | chaingun | BB |
micro launcher | rocket launcher | TT |
tactical armor | green armor | AA |
tactical boots | steel boots | AA |
nanofiber armor | any armor | PP |
high power weapon | any not shotgun, clip > 5 | PB |
power armor | red armor | PN |
tactical shotgun | combat shotgun | PT |
plate armor | red armor | PO |
grappling boots | any boots | TT |
- Advanced assemblies require three mod packs and require the first level of Whizkid to be built. Current list of advanced assemblies:
Assembly | Base | Mods |
---|---|---|
double chainsaw | chainsaw | PPB |
tactical rocket launcher | rocket Launcher | BBB |
storm bolter pistol | pistol | TBF |
assault rifle | chaingun | AAA |
energy pistol | pistol | PPS |
assault cannon | chaingun | BBF |
VBFG9000 | BFG 9000 | PPN |
nanofiber skin armor | any armor | PPN |
gravity boots | any boots | AAN |
plasmatic Shrapnel | any shotgun | PPN |
hyperblaster | plasma rifle | ATT |
focused double shotgun | double shotgun | PAT |
- Master assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies:
Assembly | Base | Mods |
---|---|---|
nanomanufacture ammo | any ranged, not shotgun | BBBN |
demolition ammo | any 10mm | TTTN |
cybernano armor | any armor | PPON |
Biggest Fucking gun | BFG 9000 | PFSN |
ripper | chainsaw | TPBN |
The order in which the mods are applied matters; In most cases the bonus from the last mod you applied are not added to the resulting assembly. This means,for example, that the high power weapon assembly can be made in two flavors, one with larger magazine (if you added the bulk mod first) and one with better damage (if you added the power mod first).
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your Whizkid level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly (for example, the power armor and the nanofiber skin armor).