Difference between revisions of "Mt. Erebus"

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(Aside from 0.9.9.8 changes, some much needed info and corrections that was sorely missing from this page. I think the enemy counts are mostly correct but will need to confirm ingame. Someone with the technical know-how still needs to add the map though.)
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level_loottxt=Tough son of a bitch... now to get that shiny object he left behind...|
 
level_loottxt=Tough son of a bitch... now to get that shiny object he left behind...|
 
level_outtxt=Lava elementals my ass. I don't care.|
 
level_outtxt=Lava elementals my ass. I don't care.|
level_itytd=[[lost soul]] (x17), [[former sergeant]] (x5), [[hell knight]] (x5), [[lava elemental]] (x1)|
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level_itytd=[[lost soul]] (x17), [[former sergeant]] (x7), [[hell knight]] (x5), [[lava elemental]] (x1)|
level_hntr=|
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level_hntr=[[lost soul]] (x14), [[cacodemon]] (x6), [[hell knight]] (x7), [[mancubus]] (x5), [[lava elemental]] (x1)|
level_hmp=|
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level_hmp=[[lost soul]] (x16), [[cacodemon]] (x7), [[mancubus]] (x7), [[revenant]] (x5), [[lava elemental]] (x1)|
level_uv=|
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level_uv=[[lost soul]] (x18), [[pain elemental]] (x8), [[revenant]] (x7), [[mancubus]] (x5), [[lava elemental]] (x1)|
level_n=|
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level_n=[[lost soul]] (x20), [[pain elemental]] (x9), [[revenant]] (x7), [[mancubus]] (x5), [[lava elemental]] (x1)|
level_loot=[[power cell]] (20x4), [[shotgun shell]] (8x4), [[rocket]] (3x4), [[environment suit]] (x4), [[lava element]] (x1), random [[boots]] (x7-1), random/one exotic/unique [[armor]]/boots (x3+1)|
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level_loot=[[power cell]] (20x4), [[shotgun shell]] (8x4), [[rocket]] (3x4), [[envirosuit pack]] (x0-3, difficulty dependent), [[lava element]] (x1), random [[armor]]s and [[boots]] (x10)|
level_other=Pulling the levers will cause the center walls to go down, one by one. Regardless of the order the levers are pulled, the walls fall from outermost to innermost.}}
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level_other=This level is paired with [[The Lava Pits]]. Pulling the levers will cause the center walls to go down, one by one. Regardless of the order the levers are pulled, the walls fall from outermost to innermost.
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Flying enemies have their starting position randomized on lava tiles, while landlocked enemies are static. Killing all enemies will spawn a [[Lava elemental]], killing which drops a [[Lava element]]. The random items are armors and boots that can [[Item Generation|normally drop]] on level 25. These armors and boots are five times as likely to be an {{exotic link|Exotic}} or {{unique link|Unique}}, and there's additionally a three times increased chance that the {{unique link|Lava Armor}} will be one of them if the player hasn't found it prior.
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Note that if using a [[Phase device]] or [[Hell Staff]], it is possible to teleport inside the "mountain" before raising it, where the player will then be softlocked if they have no means to teleport back out, so it's advised to avoid using those items to get across the lava without at least also packing a [[Homing phase device]] in case you do get stuck.}}

Revision as of 18:20, 7 August 2024

Game Data Strategy
Mt. Erebus
Depth: 22
Entrance Text: You arrive at Mt. Erebus. You shiver before the mountain of eternal fire!
Reward Text: Tough son of a bitch... now to get that shiny object he left behind...
Exit Text: Lava elementals my ass. I don't care.
Monsters on ITYTD: lost soul (x17), former sergeant (x7), hell knight (x5), lava elemental (x1)
Monsters on HNTR: lost soul (x14), cacodemon (x6), hell knight (x7), mancubus (x5), lava elemental (x1)
Monsters on HMP: lost soul (x16), cacodemon (x7), mancubus (x7), revenant (x5), lava elemental (x1)
Monsters on UV: lost soul (x18), pain elemental (x8), revenant (x7), mancubus (x5), lava elemental (x1)
Monsters on N!: lost soul (x20), pain elemental (x9), revenant (x7), mancubus (x5), lava elemental (x1)
Rewards: power cell (20x4), shotgun shell (8x4), rocket (3x4), envirosuit pack (x0-3, difficulty dependent), lava element (x1), random armors and boots (x10)
Description/tips: This level is paired with The Lava Pits. Pulling the levers will cause the center walls to go down, one by one. Regardless of the order the levers are pulled, the walls fall from outermost to innermost.

Flying enemies have their starting position randomized on lava tiles, while landlocked enemies are static. Killing all enemies will spawn a Lava elemental, killing which drops a Lava element. The random items are armors and boots that can normally drop on level 25. These armors and boots are five times as likely to be an Exotic or Unique, and there's additionally a three times increased chance that the Lava Armor will be one of them if the player hasn't found it prior.

Note that if using a Phase device or Hell Staff, it is possible to teleport inside the "mountain" before raising it, where the player will then be softlocked if they have no means to teleport back out, so it's advised to avoid using those items to get across the lava without at least also packing a Homing phase device in case you do get stuck.

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