Difference between revisions of "Hell's Armory"
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level_itytd=N/A| | level_itytd=N/A| | ||
− | level_hntr=[[lost soul]] (x10), [[former human]] (x5), [[former sergeant]] (x3), [[former captain]] (x3), [[imp]] (x5), [[demon]] (x4), [[arachnotron]] (x2)| | + | level_hntr=[[lost soul]] (x10), [[former human]] (x5), [[former sergeant]] (x3), [[former captain]] (x3), [[imp]] (x5), [[demon]] (x4), [[arachnotron]] (x2), [[shambler]] (x1)| |
− | level_hmp=[[lost soul]] (x10), [[former sergeant]] (x8), [[former captain]] (x3), [[imp]] (x5), [[cacodemon]] (x4), [[arachnotron]] (x2)| | + | level_hmp=[[lost soul]] (x10), [[former sergeant]] (x8), [[former captain]] (x3), [[imp]] (x5), [[cacodemon]] (x4), [[arachnotron]] (x2), [[shambler]] (x1)| |
− | level_uv=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4)| | + | level_uv=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4), [[shambler]] (x1)| |
− | level_n=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4)| | + | level_n=[[former captain]] (x8), [[former commando]] (x3), [[imp]] (x5), [[cacodemon]] (x10), [[revenant]] (x2), [[baron of hell]] (x4), [[shambler]] (x1)| |
level_loot=[[10mm ammo]] (6x24), [[shotgun shell]] (4x8), [[rocket]] (10x3), [[power cell]] (5x20), [[green armor]] (x4), [[blue armor]] (x4), [[agility mod pack]], [[bulk mod pack]], random [[Weapons|weapon]] (x4), [[Supercharge Globe]], random [[Mods|mod packs]] (x2), random [[schematics]]/other| | level_loot=[[10mm ammo]] (6x24), [[shotgun shell]] (4x8), [[rocket]] (10x3), [[power cell]] (5x20), [[green armor]] (x4), [[blue armor]] (x4), [[agility mod pack]], [[bulk mod pack]], random [[Weapons|weapon]] (x4), [[Supercharge Globe]], random [[Mods|mod packs]] (x2), random [[schematics]]/other| | ||
level_other=The random weapons can be any [[Weapons#Ranged Weapons#Standard|standard]] or [[Weapons#Ranged Weapons#Special|special]] ranged weapon that could [[Item Generation|normally drop]] on level 15. The weights are as normally except two of the items are three times as likely to be unique, and the other two are six times as likely. | level_other=The random weapons can be any [[Weapons#Ranged Weapons#Standard|standard]] or [[Weapons#Ranged Weapons#Special|special]] ranged weapon that could [[Item Generation|normally drop]] on level 15. The weights are as normally except two of the items are three times as likely to be unique, and the other two are six times as likely. | ||
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''Basic schematics have a weight of 3 (for each unknown assembly), advanced have a weight of 2, and master have a weight of 1. Advanced schematics are only included in the drop list on Ultra-Violence and Nightmare, or 19% of the time on lower difficulties. Master schematics are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties.'' | ''Basic schematics have a weight of 3 (for each unknown assembly), advanced have a weight of 2, and master have a weight of 1. Advanced schematics are only included in the drop list on Ultra-Violence and Nightmare, or 19% of the time on lower difficulties. Master schematics are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties.'' | ||
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+ | Pulling the lever at the end of the level will unleash a shambler back at the beginning. | ||
Clearing this level without taking damages grants the Shambler's head [[Medals|medal]], and improves the reward by replacing the bottom mod of the vault with a rare one. | Clearing this level without taking damages grants the Shambler's head [[Medals|medal]], and improves the reward by replacing the bottom mod of the vault with a rare one. |
Revision as of 11:55, 27 August 2022
Game Data | Strategy |
Hell's Armory | |
Depth: | 9-10 (Does not appear on ITYTD) |
Entrance Text: | You hear the sounds of heavy machinery. |
Reward Text: | None |
Exit Text: | If the Shambler was not released:
Let it lie, that which is eternally dead... If the Shambler was released but not killed: This is madness! If the Shambler was killed: Gotta love the craft... |
Monsters on ITYTD: | N/A |
Monsters on HNTR: | lost soul (x10), former human (x5), former sergeant (x3), former captain (x3), imp (x5), demon (x4), arachnotron (x2), shambler (x1) |
Monsters on HMP: | lost soul (x10), former sergeant (x8), former captain (x3), imp (x5), cacodemon (x4), arachnotron (x2), shambler (x1) |
Monsters on UV: | former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4), shambler (x1) |
Monsters on N!: | former captain (x8), former commando (x3), imp (x5), cacodemon (x10), revenant (x2), baron of hell (x4), shambler (x1) |
Rewards: | 10mm ammo (6x24), shotgun shell (4x8), rocket (10x3), power cell (5x20), green armor (x4), blue armor (x4), agility mod pack, bulk mod pack, random weapon (x4), Supercharge Globe, random mod packs (x2), random schematics/other |
Description/tips: | The random weapons can be any standard or special ranged weapon that could normally drop on level 15. The weights are as normally except two of the items are three times as likely to be unique, and the other two are six times as likely.
The random mod packs are equally likely to be any of the four common types. The premium item can alternatively be a random exotic/unique mod pack, the Cybernetic Armor, or a schematics you don't already know. The special items are chosen according to their usual weights. Basic schematics have a weight of 3 (for each unknown assembly), advanced have a weight of 2, and master have a weight of 1. Advanced schematics are only included in the drop list on Ultra-Violence and Nightmare, or 19% of the time on lower difficulties. Master schematics are only included on Nightmare, or 19% of the time on Ultra-Violence, or 1% of the time on lower difficulties. Pulling the lever at the end of the level will unleash a shambler back at the beginning. Clearing this level without taking damages grants the Shambler's head medal, and improves the reward by replacing the bottom mod of the vault with a rare one. Paired with Deimos Lab. |
Map |
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This map shows the Hey, Not Too Rough monsters.
On Ultra-violence, former humans are replaced by former captains, former sergeants are replaced by former commandos, lost souls are replaced by cacodemons, demons are replaced by barons of hell, and arachnotrons are replaced by revenants. On Hurt Me Plenty, former humans are replaced by former sergeants and demons are replaced by cacodemons. The brown question marks indicate the squares that contain random weapons; the pink question marks indicate the squares that contain random mod packs; the bright green question mark indicates the square that contains a premium item. (See level description for details.) |