Difference between revisions of "Level feeling"
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(→Levers: - Enemies no longer congregate in the centre.) |
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** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely. | ** This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely. | ||
* '''You hear the trumpets of Jericho echoing in the distance...''' | * '''You hear the trumpets of Jericho echoing in the distance...''' | ||
− | ** There is a lever that will destroy all walls on the map when pulled. Does not include border walls. | + | ** There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do. |
=== [[Room Generation#Vaults|Vaults]] === | === [[Room Generation#Vaults|Vaults]] === |
Revision as of 00:48, 24 March 2013
Level feelings are determined at random throughout the game and add features to a particular map. Depending on the level feeling, multiple feelings can exist on the same level.
If you can't find a displayed message here, check the level event page for other possibilities.
Levers
- You feel that smell? That gasoline smell? Oh hell...
- There is a lever that floods every tile with lava. If you see this message then don't pull any of the levers in the level; it will not be worth the risk, even if you have an envirosuit pack.
- In the State of Denmark there was the odor of decay...
- The air is really humid here...
- There is a lever that floods every tile with water. Same as the last two, except not deadly at all and can actually be useful in preventing corpses.
- The smell of a massacre...
- This indicates the presence of a 'kills creatures' lever that affects all creatures on the map. This is particularly useful early on, as it is capable of destroying most early-game enemies completely.
- You hear the trumpets of Jericho echoing in the distance...
- There is a lever that will destroy all walls on the map when pulled. Does not include border walls. Generally a big problem for the player, considering that they make use of the cover more than enemies do.
Vaults
Each of these feelings indicate that there is a vault somewhere on the level. Multiple instances of these feelings indicate multiple vaults, as well.
- There's something special here...
- There's the smell of blood in the air!
- You feel excited!
Level Type
If this level feeling occurs, it means you get a level type very different in style. In addition, Levers and Vaults feelings cannot occur.
- Suddenly monsters come from everywhere!
- Indicates that you have spawned in an Arena.
- Twisted passages carry the smell of death...
- Indicates that you have spawned in a Cave.
- Where the hell is the way out of here!?!
- Indicates that you have spawned in a Maze.
- The following messages indicate a single monster level type:
- You hear many marching feet. (equal distribution of all former-type enemies)
- The walls are scratched and flame-scorched! (all imps)
- A battle cry chants in the distance! (equal distribution of hell knights and barons of hell)
- You hear deep, guttural noises! (all mancubi)
- Bones clatter all around you! (all revenants)
- You hear crackling flames! (all arch-viles)
- Hellish magic haunts air! (half archviles, half non-commando formers)
- You hear loud wails that cannot mean anything good! (all bruiser brothers)
- The air is crackling with electricity! (all shamblers)
- Suddenly you have a great urge to turn back! You scream in TERROR! (all Cyberdemons)
Special Levels
If this level feeling occurs, it means there will be a separate set of stairs (colored red) that allows access to one of the special levels.
- You feel a breeze of morbid air...
- You sense a passage to a place beyond...
- You shiver from cold...
Other
- You feel there is something really valuable here!
- Somewhere on the level one of the uniques was generated.
- Khe, he, he. This will be a mess...
- The level is generated chock-full of barrels. Barrel type depends on depth rather than being random.
- As you enter, some weird alarm starts howling!
- All monsters are set to actively hunt the player.