Difference between revisions of "Assemblies"
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You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor). | You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your [[Traits#Whizkid|Whizkid]] level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor). | ||
− | Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots only when completing an assembly. | + | Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mod of a kind at once. |
+ | Ranged weapons don't have this limitation. | ||
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item. | Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item. |
Revision as of 14:35, 30 May 2013
Assemblies are the finished product of combining standard Weapons/Armor or Special equipment with a particular set of mod packs. Some assemblies can only be made with a particular piece of equipment, while others can take a variety of different weapons, armors, or boots. There are three types of assemblies: Basic, Advanced and Master.
You may choose not to assemble when prompted. If you do so, you will instead have a normal modified piece of equipment that can be modified further (if your Whizkid level allows it). The latter is particularly useful to remember if you're trying to figure out basic assembly combinations or when trying to assemble a higher rank assembly the recipe for which partially matches a lower rank assembly recipe (for example, the power armor and the nanofiber skin armor).
Modpacks can be added in any order, with the exception: second mod of the same type can be added to armor/boots/melee weapon only when completing an assembly, since those can only accept one mod of a kind at once. Ranged weapons don't have this limitation.
Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item.
The schematics are listed in the order in which they appear on the in-game assembly screen, listing their name, base equipment and the required mods.
Mod types in the tables below are:
Mod type | Shorthand |
---|---|
Power | P |
Agility | A |
Bulk | B |
Technical | T |
Firestorm | F |
Sniper | S |
Onyx | O |
Nano | N |
Basic
Basic assemblies require two mod packs and can be built at any point in the game. Current list of basic assemblies:
Assembly | Base | Mods |
---|---|---|
chainsword | combat knife | PB |
piercing blade | any melee weapon | AP |
speedloader pistol | pistol | AT |
elephant gun | shotgun | PP |
gatling gun | chaingun | BB |
micro launcher | rocket launcher | TT |
tactical armor | green armor | AA |
tactical boots | steel boots | AA |
nanofiber armor | any armor | BP |
high power weapon | any non-shotgun, clip > 5 | PB |
power armor | any common armor | PN |
tactical shotgun | combat shotgun | PT |
tower shield | red armor | PO |
fireproof armor | any armor | BT |
fireproof boots | any boots | BT |
ballistic armor | any armor | AT |
plasmatic shrapnel | any shotgun | PS |
grappling boots | any boots | TT |
lava boots | any boots | TO |
Advanced
Advanced assemblies require three mod packs and require the first level of Whizkid to be built. Current list of advanced assemblies:
Assembly | Base | Mods |
---|---|---|
double chainsaw | chainsaw | PPB |
tactical rocket launcher | rocket launcher | BBB |
storm bolter pistol | any pistol | TBB |
assault rifle | any rapid fire weapon | AAA |
energy pistol | any pistol | PPT |
burst cannon | any rapid fire weapon | PBB |
VBFG9000 | any BFG 9000 | PPP |
enviromental boots | any boots | PBT |
fireshield | red armor | BTO |
nanofiber skin armor | any armor | PPN |
antigrav boots | any boots | AAN |
nano-shrapnel | any shotgun | PPN |
hyperblaster | plasma rifle | ATT |
focused double shotgun | double shotgun | PAT |
Master
Master assemblies require four mod packs and require both levels of Whizkid to be built. Current list of master assemblies:
Assembly | Base | Mods |
---|---|---|
nanomanufacture ammo | any ranged non-shotgun, non-BFG | BBBN |
demolition ammo | any 10mm-based weapon | PTTF |
cybernano armor | any armor | PPON |
biggest fucking gun | any BFG 9000 | BBFF |
ripper | chainsaw | TPPB |
cerberus boots | any boots | PPTA |
cerberus armor | any armor | PPTA |